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JohnnyTheWolf

Freedoom weapons as a separate addon?

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I love the sprites and sounds of Freedoom weapons and I want to know if there is a way to use them as a replacement for the vanilla Doom arsenal, as I find them much more satisfying to use.

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Extract the weapon sprites and sounds and put them in a seperate PWAD. I have done this solely for fredrik's SSG.

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JohnnyTheWolf said:

I am having a hard time locating the sprites for the Super Shotgun. What are the names of the files?

The lumps in freedoom2.wad are called SHT2A0 through SHT2J0 for the weapon animations and SGN2A0 for the Thing sprite.

The GIF files can be found as the files sht2a0.gif through sht2j0.gif and sgn2a0.gif in the 'sprites' folder of the freedoom source tree.

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Thanks! But now, I am having trouble replacing the sounds.

I tried copy-pasting the sound files into the new WAD like I did with the weapon sprites, but I am still hearing vanilla sounds in-game.

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An alternative solution is to open up the freedom IWAD and just delete everything you don't want (maps, textures, other stuff) and just save it as something else.

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I suppose I should give that a try too. Anyway, in the meantime, I sort of figured out how to enable Freedoom sounds. It seems to have something to do with the placement of files called S_START and S_END, but I am really not sure I understand how it all works.

Also, experimenting with Freedoom weapon sprites made me realise Freedoomguy does not always wear gloves depending on the weapon he is using. He has them for the Super Shotgun and when doing melee attacks, but not when he is using the other weapons. I suppose you are all aware of this already, but is it a deliberate choice or just a mistake?

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You sure are picky ;)

Use Deutex to rip out only the sprites and sounds, then edit the new wadinfo.txt file produced to only include the weapon sprite and sound names. Then simply, build the PWAD using Deutex's -make command eg.

deutex -sounds -sprites -xtract freedom2.wad
(After editing wadinfo.txt)
deutex -make wadinfo.txt fdweps.wad

Why freedom2 and not freedoom2? Because DOS programs can only read files if they have a filename with only 8 characters or less.
Why edit the txt file? So you don't have to do mass deletion.

If you're having problems making the PWAD, I could do it for you when I get the chance.

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Main command to build wad.

deutex -sounds -sprites -v0 -rate accept -fullsnd -xtract freedom2.wad
deutex -make fdweps.txt fdweps.wad
fdweps.txt (create this file)
Spoiler

#Deutex 4.4.0 by Olivier Montanuy
#Freedoom Weapons

#list of sounds
[sounds]
DSPISTOL
DSSHTGN
DSGCOCK
DSSAWUP
DSSAWIDL
DSSAWFUL
DSSAWHIT
DSRLAUNC
DSRXPLOD
DSPLASMA
DSBFG
DSDSHTGN
DSDBOPN
DSDBCLS
DSDBLOAD

#list of sprites
[sprites]
BFS1A0 28 33
BFS1B0 29 33
BFUGA0 28 30
BFGGA0 -95 -106
BFGGB0 -95 -106
BFGGC0 -88 -101
BFGFA0 -88 -83
BFGFB0 -88 -82
BFE1A0 69 45
BFE1B0 69 45
BFE1C0 69 63
BFE1D0 69 61
BFE1F0 4 4
BFE2A0 36 28
BFE2B0 34 28
BFE2C0 12 10
BFE2D0 4 4
CHGGA0 -105 -114
CHGGB0 -105 -121
CHGFA0 -125 -88
CHGFB0 -125 -98
CSAWA0 22 20
MGUNA0 28 23
MISGA0 -111 -110
MISGB0 -103 -109
MISFA0 -110 -102
MISFB0 -110 -99
MISFC0 -110 -98
MISFD0 -110 -97
PLASA0 29 16
PLSFA0 -117 -91
PLSFB0 -117 -90
PLSGA0 -117 -108
PLSGB0 -117 -116
ROCKA0 6 25
SAWGA0 -176 -60
SAWGB0 -176 -59
SAWGC0 -156 -81
SAWGD0 -159 -81
SHOTA0 23 15
SHTGA0 -114 -108
SHTGB0 -83 -40
SHTGC0 -52 -40
SHTGD0 -34 -44
SHTFA0 -142 -94
SHTFB0 -132 -87
SHT2A0 -104 -99
SHT2B0 -102 -102
SHT2C0 -94 -109
SHT2D0 -99 -140
SHT2E0 -100 -92
SHT2F0 -99 -111
SHT2G0 -90 -134
SHT2H0 -100 -112
SHT2I0 -131 -84
SHT2J0 -118 -75
SGN2A0 26 16

(Optional)
Script for extracting the sprites and sounds. Not recommended for building process.
Spoiler

deutex -bmp -get shota0 freedom2.wad
deutex -bmp -get shtfa0 freedom2.wad
deutex -bmp -get shtfb0 freedom2.wad
deutex -bmp -get shtga0 freedom2.wad
deutex -bmp -get shtgb0 freedom2.wad
deutex -bmp -get shtgc0 freedom2.wad
deutex -bmp -get shtgd0 freedom2.wad
deutex -bmp -get pisfa0 freedom2.wad
deutex -bmp -get pisfb0 freedom2.wad
deutex -bmp -get pisga0 freedom2.wad
deutex -bmp -get pisgb0 freedom2.wad
deutex -bmp -get pisgc0 freedom2.wad
deutex -bmp -get pisgd0 freedom2.wad
deutex -bmp -get bfuga0 freedom2.wad
deutex -bmp -get bfgga0 freedom2.wad
deutex -bmp -get bfggb0 freedom2.wad
deutex -bmp -get bfggc0 freedom2.wad
deutex -bmp -get bfe1a0 freedom2.wad
deutex -bmp -get bfe1b0 freedom2.wad
deutex -bmp -get bfe1c0 freedom2.wad
deutex -bmp -get bfe1d0 freedom2.wad
deutex -bmp -get bfe1e0 freedom2.wad
deutex -bmp -get bfe1f0 freedom2.wad
deutex -bmp -get bfe2a0 freedom2.wad
deutex -bmp -get bfe2b0 freedom2.wad
deutex -bmp -get bfe2c0 freedom2.wad
deutex -bmp -get bfe2d0 freedom2.wad
deutex -bmp -get sgn2a0 freedom2.wad
deutex -bmp -get sht2a0 freedom2.wad
deutex -bmp -get sht2b0 freedom2.wad
deutex -bmp -get sht2c0 freedom2.wad
deutex -bmp -get sht2d0 freedom2.wad
deutex -bmp -get sht2e0 freedom2.wad
deutex -bmp -get sht2f0 freedom2.wad
deutex -bmp -get sht2g0 freedom2.wad
deutex -bmp -get sht2h0 freedom2.wad
deutex -bmp -get sht2i0 freedom2.wad
deutex -bmp -get sht2j0 freedom2.wad
deutex -bmp -get csawa0 freedom2.wad
deutex -bmp -get sawga0 freedom2.wad
deutex -bmp -get sawgb0 freedom2.wad
deutex -bmp -get sawgc0 freedom2.wad
deutex -bmp -get sawgd0 freedom2.wad
deutex -bmp -get mguna0 freedom2.wad
deutex -bmp -get chgga0 freedom2.wad
deutex -bmp -get chggb0 freedom2.wad
deutex -bmp -get chgfa0 freedom2.wad
deutex -bmp -get chgfb0 freedom2.wad
deutex -bmp -get rocka0 freedom2.wad
deutex -bmp -get misfa0 freedom2.wad
deutex -bmp -get misfb0 freedom2.wad
deutex -bmp -get misfc0 freedom2.wad
deutex -bmp -get misfd0 freedom2.wad
deutex -bmp -get misga0 freedom2.wad
deutex -bmp -get misgb0 freedom2.wad
deutex -bmp -get plasa0 freedom2.wad
deutex -bmp -get plsfa0 freedom2.wad
deutex -bmp -get plsfb0 freedom2.wad
deutex -bmp -get plsga0 freedom2.wad
deutex -bmp -get plssa0 freedom2.wad
deutex -bmp -get plssb0 freedom2.wad
deutex -wav -fullsnd -rate accept dsbfg freedom2.wad
deutex -wav -fullsnd -rate accept dsdbcls freedom2.wad
deutex -wav -fullsnd -rate accept dsdbload freedom2.wad
deutex -wav -fullsnd -rate accept dsdbopn freedom2.wad
deutex -wav -fullsnd -rate accept dsdshtgn freedom2.wad
deutex -wav -fullsnd -rate accept dsfirsht freedom2.wad
deutex -wav -fullsnd -rate accept dsfirxpl freedom2.wad
deutex -wav -fullsnd -rate accept dspistol freedom2.wad
deutex -wav -fullsnd -rate accept dsplasma freedom2.wad
deutex -wav -fullsnd -rate accept dsrlaunc freedom2.wad
deutex -wav -fullsnd -rate accept dsrxplod freedom2.wad
deutex -wav -fullsnd -rate accept dssawful freedom2.wad
deutex -wav -fullsnd -rate accept dssawhit freedom2.wad
deutex -wav -fullsnd -rate accept dssawidl freedom2.wad
deutex -wav -fullsnd -rate accept dssawup freedom2.wad
deutex -wav -fullsnd -rate accept dsdbcls freedom2.wad
deutex -wav -fullsnd -rate accept dssgcock freedom2.wad
deutex -wav -fullsnd -rate accept dsshotgn freedom2.wad
This will extract all sprites and sounds in standard format.

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JohnnyTheWolf said:

It seems to have something to do with the placement of files called S_START and S_END

You're correct. S_START and S_END are used to mark the files between them as sprites - as in, the graphics used for the in-world actors. Doom doesn't bother to actually check if those files are actually those kinds of sprites, or even graphics in the first place - it loads them as sprites regardless. Which means they can't exactly be loaded as anything else, meaning they're never properly noticed as sounds.

Also, I find it kinda bizarre that people are bringing up Deutex in 2017, especially when the guy already had SLADE. I'm sure it must still be a handy tool for those used to it, but c'mon, ancient games don't mean you have to recommend ancient software.

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With deutex, all it takes is one press of a button and the software does everything else for you, such as adding the appropriate markers. Really helpful for managing wads of a significant size.

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Voros said:

Why freedom2 and not freedoom2? Because DOS programs can only read files if they have a filename with only 8 characters or less.

...should I even ask why you're bothering with a DOS version of deutex?

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chungy said:

...should I even ask why you're bothering with a DOS version of deutex?

It's light weight and powerful when used correctly. Unless what you're saying is that 4.4.902 can also run on a modern OS such as Windows natively. I don't think that's true. Are you saying I should be using Wintex instead? I hear it has bad bugs in it. That, and it doesn't run in Android (yep).

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