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NiTROACTiVE

Help Needed With Making Explosions By Scripting

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Hey guys, when it comes to scripting. I was wondering how to make explosions happen in certain places on the map.

Let's say I wanted to have a cutscene with an exploding building, and have explosions appear at certain points (such as on some Map Spots). It would also be the explosions the death of the Icon of Sin would produce.

How can I generate explosions such as how I want to do so?

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The most convenient way is probably defining the explosion in DECORATE and then spawning it via SpawnSpot in ACS. For an ACS-only solution, you'd probably have to spawn flying rockets and use SetActorState to put them to their death states and PlaySound to make them play the explosion sound.

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