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nxGangrel

Doom 2 Redux NOW ON IDGAMES!!!

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Doom 2 Redux Version 1.4 is now released on the OP!!

If no one has caught anything that needs to be fixed or changed within the next two weeks, the wad will be released as is.

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On 5/16/2017 at 4:37 AM, nxGangGirl said:

Thanks to every one who contributed to the project!

Yes, thank you all.  Mappers, testers, artists, and TNS for all of your valuable input.  I am so happy with how this turned out.  This megawad is ours, and people had fun playing it.  That makes me really proud.  

 

Quote

nxGangGirl said: Thanks to Trace

Gorsh, don't mention it!

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So I've been encountering a bug in Eternity where the engine will freeze every time map 14 is started. The level won't load at all, it will just go white. Can any one explain this? I don't know what could cause this.

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6 hours ago, nxGangGirl said:

So I've been encountering a bug in Eternity where the engine will freeze every time map 14 is started. The level won't load at all, it will just go white. Can any one explain this? I don't know what could cause this.

Eternity loads the map perfectly fine, although you do have a linedef that's missing a frontside somewhere: 38c1f927ca.png

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Oh thank god. I don't know what's causing it with me though. It can't be the unknown texture I don't think. I'll have to double check.

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Gangrel, I like what you've done with Map30.  Be sure to add your name to the credits on that map. 

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I need to edit some of my maps to be more compatible with multiplayer. There are too many rooms that lock you in and force a restart if a death occurred in the locked room.

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Well it's about goddamn time. Did you forget about us? I wouldn't blame you. Since testing pretty much ended, I figured we were ready to upload the WAD. I'm really glad we got this project through.

Download in the OP. Get it now!

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Just started to play with GLBoom+, -complevel 9.

 

Map03 has a weird door and there is a shotgun guy inside the room. The door won't open once it closed and it is 99.99% that the shotgun guy is stuck inside and you cannot get 100% kills. I don't know why the door is designed like this because any map should get 100% kills on UV.

1.jpg

2.jpg

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^The door is supposed to open once you walk into the switch room that it's in. It was a walk trigger but I put in a regular door action as well in case this did happen. Trace however, made a tweak to the version of his map that he had, which left out some of the things that I made so I had to remake them. Apparently there was a glitch in a level version I had where the walk trigger was still there but wouldn't open (I don't know why), and that version didn't have the regular door action either. I didn't realize that until after the wad was uploaded.

My apologies.

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