NecrumWarrior Posted March 2, 2017 So I have been playing around with SnapMap logic (the real meat of SnapMap imo) again after a very long break. The result is this map which features a built from the ground up survival spawner. I have yet to implement the loop so it really just plays the first 4 waves and a boss wave selected at random from a set of boss waves I created a long time ago. Each possible wave spawns enemies totaling 500 points (5000 actually because I like seeing larger numbers when I kill things) and each boss wave is built on a 1500 base score (15000). I have a framework in place to spawn more varied waves after 10 and 20 waves of play, but for the current version it doesn't reach that far. 1 Share this post Link to post
NecrumWarrior Posted March 22, 2017 I have updated the map to work on loop, so now it should run infinitely and with increasing difficulty. 1 Share this post Link to post