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CrimCuttle

Lock non-door linedef options

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I'm making a Doom UDMF map, and I want to make a platform lower and make the line passable, but you have to have a key to do so. How would I go about doing this?
~~EDIT~~
I am using GZDoom Builder.

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In ZDoom UDMF, there's a locknumber property for linedefs. Seems to do exactly what you want.

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Gez said:

In ZDoom UDMF, there's a locknumber property for linedefs. Seems to do exactly what you want.

Is this in ACS text, or the GUI? I didn't see it in GUI but I didn't think to look in script editor.

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