Flammable Posted March 10, 2017 So i want to make custom font. I found dbigfont.lmp in zandronum.pk3, exprorted it as png and edited. When I'm trying to import it as DBIGFONT the game says Execution could not continue. BigFont is not a recognizable font I tried using imagetool.exe and doomcrap-0.1.4 but have no success. So how do i make custom font from png picture of all letters? I want this new font to replace default doom DBIGFONT 0 Share this post Link to post
Flammable Posted March 10, 2017 I have found out that i cant just edit png picture, and i now know how to use doomcrap-0.1.4 aka Spider's ZDoom Font Generator. But having successfully compiled font does not work... There is example But in game it looks like default font. What is my mistake? 0 Share this post Link to post
Flammable Posted March 10, 2017 The problem is solved. My mistake was that i was testing the font in doom2.wad, and when i saw default map names with default font i totally forgot that in doom2.wad map name on intermission screen is made by using cwilw pictures... I found this out only when went to options and see that OPTIONS written in my new font. Sorry for creating this thread, but i guess that's was something that helped me thinking. Spider's ZDoom Font Generator is cool working tool. 0 Share this post Link to post