Speedrunner 4shockblast has achieved a feat once thought impossible by most in the speed running community: a pacifist run of E2M8. This specific run has eluded players since pacifist runs were thought up almost 20 years ago. Watch it here, and more details can be found here.

5 people like this

Share this post


Link to post

Also e4m6, which looks like the most promising next target, in the light of these events that have currently unfolded.

Share this post


Link to post

Never even imagined this could be achieved. A truly amazing feat. Props to 4shockblast.

2 people like this

Share this post


Link to post

Pretty outstanding - the enigma of Doom and its "creative users".

Share this post


Link to post
Scuba Steve said:

map02

I'm wrapping my mind what's the blocker there, other than annoyingly hard to avoid sergeants.

Scuba Steve said:

map30

I wonder if you can direct cacodemon fire into Romero head's base. By attracting fire while you're in front of demon's forehead after being thrown by an archvile.

Share this post


Link to post
printz said:

I wonder if you can direct cacodemon fire into Romero head's base. By attracting fire while you're in front of demon's forehead after being thrown by an archvile.

I don't think there's a single angle that will go through the tunnel without hitting the floor, then dip down deep enough into the pit to hit the boss brain's tiny-ass hitbox. Even with custom ZDoom weapons and its freelook, you either have to make use of explosive projectiles or projectiles that flat-out stick to or slide on floors.

Share this post


Link to post

In related news it seems ZeroMaster set a new Doom2 UV speed record, now under 19½ minutes. Hardly anyone seems to have noticed -- I guess by today's standards a new Doom2 UV speed is practically an everyday occurrence :)

________

40oz said:

The lost soul did a worrying amount of damage to the player before the cyberdemon finished exploding. Good thing it wasn't more aggressive. That could have been the worst ending imaginable.

printz said:

I'm wrapping my mind what's the blocker there [in map02], other than annoyingly hard to avoid sergeants.


I think that's it basically. The tool assisted pacifist map02 by Sedlo is very deceptive. It doesn't look all that hard to duplicate. You "just" have to be lucky with avoiding buckshot.

Recently Memfis got through well over half the map after less than an hour, then actually won on skill 3. This led 4shockblast to propose that if the professionals were to commit to grinding out a few attempts every day, success will be inevitable.

4shockblast said:

I think after doing it with saves and seeing this attempt, I plan on setting aside a few attempts per day or maybe some longer amount of time per week or month and just testing my luck - I mean, eventually, it has to happen, right? :D Also, if others start doing the same, between a group of runners it's a lot more likely that someone manages to get to the end.

dew said:

pa02 Community Project: A Thousand Monkeys On A Thousand Keyboards

Share this post


Link to post
printz said:
Scuba Steve said:

map02

I'm wrapping my mind what's the blocker there, other than annoyingly hard to avoid sergeants.

pa02 is the most agonizing target, because it seems so straightforward and reachable. Alas, it's pure pain and misery! No one has found any trace of a safe strat or a clever trick and the prevailing opinion is that someone just needs to luck it out among the sargeants and imps in the sewer. Brute force the pacifist run, heh. The other issue is that surviving the BK is so unlikely that a demo appearing out of the blue (oh god stop the puns!) would almost certainly get accused of cheating. Show us several hundred manhours of streamed pa02 attempts and we'll believe you, heh.

printz said:
Scuba Steve said:

map30

I wonder if you can direct cacodemon fire into Romero head's base. By attracting fire while you're in front of demon's forehead after being thrown by an archvile.

This one fails at the sheer technical impracticality. The only reasonably feasible way seems archvile splash, which Looper experimented with. Flying monsters don't seem to have an angle on Romero and navigating a revenant mega-rocket through the brain opening with a death slide seems impossible too. The run seems as a maybe for a TAS demo, because you can certainly manipulate the LUT table to produce enough archviles, but it's quite a challenge. A legit run seems highly unlikely.

e4m6 seemed impossibly hard, but 4shock's achievement boosts its chances slightly. The proposed route involves, you know, freezing the cyberdemon, heh.

edit: ninja'd by rjy godddamit!

Share this post


Link to post

MAP30 could be done by interpreting the rules for Pacifist more creatively (or just more literally?). The player is not allowed to hurt monsters. Romero's head is present with -nomonsters. Therefore, it is not a monster, and the player is allowed to damage it. Why would it count as a monster, anyway? It's clearly just a piece of decoration, much like a barrel.

1 person likes this

Share this post


Link to post

It may not technically be a monster, but you'd be hard pressed to find anyone who would agree that launching several explosive missiles into a giant goat's brain, when doing so causes said giant goat to scream in pain each time, would be a pacifistic action.

Not to mention, if you call it like that, then there's not really much of a difference between a pacifist run and a normal run that doesn't bother wasting time doing anything but going straight for the objective.

2 people like this

Share this post


Link to post

Of course, but on the off chance that both E4M6 and MAP02 get done, the speed demos community should just claim MAP30 this way as a reward and call both games done ;-)

Share this post


Link to post

I think we're finding out who the real monster is, Fredrik.

Your definition would have an interesting consequence though. The pacifist rules specifically forbid indirect damage via player-triggered explosions, so the lone revenant would have to get killed by infighting before the spitter explodes. And you can't have any flying monsters near the Icon platform either!

Btw, we already have some examples of killing Romero's head in pacifist runs. And a lost soul is the MVP in both of them, heh.

Share this post


Link to post

Hell, literally. These players go beyond any power, incredible, they always surprise me with the astounding level they reach. Congratulations!

Share this post


Link to post

Truly an outstanding performance, gotta say that's quite an ingenious way on using the level geometry coupled with the monster AI patterns.

Share this post


Link to post

Funny to see those "pa02 never" posts again now.

3 people like this

Share this post


Link to post

I recall there was an (unofficial?) Tyson Nightmare run of E2M8, done in slightly less than 6 minutes, at that. That one exploited the Lost Souls' faster attacks and no recovery time in NM to continuously deal damage to the Cyberdemon while it was busy fighting the player, but that one also required active dodging/tysoning. I wonder if it could be done in Pacifist style, but I suspect the Cyberdemon would sooner or later turn to the Lost Souls, while in Tyson this didn't happen thanks to the player's constant attacks.

 

Edit: NM, it was actually an UV-fast run.

 

 

The player does punch the Cyberdemon on several occasions, and must keep doing so regularly to avoid or at least delay the Lost Souls being wiped out, but I wonder if it would be possible (maybe through sheer luck/perfect timing?) to do a more active pacifist run in this style.

Edited by Maes
1 person likes this

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now