Phase 2, MAP12 > MAP 20 (plus secret maps) management thread

6 hours ago, Litrivin said:

One SSG should be added so that player can get it before than getting the blue key, because (due to the new flow) one flame bringer / arch-vile is released when getting this one. And the combat to get the red key should be reviewed. It is not nice having to deal with one flame bringer, multiple trilobites and these annoying sniper dark soldiers.

I'll leave the gameplay tweaks to Jayextee. You are right, though, that the monsters here need to be toned down a bit.


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Ok, last technical tweak.


(-1027, +264): two enemies are paralyzed and they are unable of attacking, at least on Chocolate Doom and PrBoom -complevel 2.


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