Captain Toenail Posted March 21, 2017 Am I having a brain fart or is there no way to fix all missing textures in a map using Doombuilder with one button? 0 Share this post Link to post
Captain Toenail Posted March 21, 2017 I tried that to replace '-' unfortunately that applies the new texture to everything including every mid-texture. 0 Share this post Link to post
Gez Posted March 21, 2017 Have you tried going through the map analysis/error checker for that? Doesn't it let you select them all and apply textures quickly? 0 Share this post Link to post
Walter confetti Posted March 22, 2017 (edited) 3 hours ago, Gez said: Have you tried going through the map analysis/error checker for that? Doesn't it let you select them all and apply textures quickly? Yes, but you have to add a (default) texture one line at the time... 0 Share this post Link to post
Bauul Posted March 22, 2017 I could have sworn the map analysis function for missing textures had a mass "define texture" function (sadly not at my computer to check right now). Are you using DB2 or GZDBBF? 0 Share this post Link to post
Kappes Buur Posted March 22, 2017 DB2 is a pain compared to GZDB (now GZDB_BF), where missing textures or flats are sorted properly, making restoring textures or flats a breeze from F4. 0 Share this post Link to post
Captain Toenail Posted March 22, 2017 DB2. I completely forgot about GZDB! Thanks. 0 Share this post Link to post