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Eradrop

SkyBox for sharing with the community

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On 27.3.2017 at 7:11 PM, Death Egg said:

Very nice. Are they public domain by chance?

Yeah sure

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Saved to Skyboxes folder! Will use some of this for my next mappack. I really needs wide skies.

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15 hours ago, Eradrop said:

Yeah sure

You sure didn't use any external resources, like photos from online? Licensing can be a bitch.

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I thought he asked if the skybox can be uses by the community, so I said yeah sure. About the photos, my father is a photographer so I took the picture sources from his view packs, (The factory skybox for example I took a picture from a factory not far from my house), but some of them are from online either so I dont know about licensing...

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That could definitely work in doom, given the right mod. Fistful of Doom comes to mind. :)

Great skies btw, keep up the great work!

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The red city sky is excellent! Also, is sky9 based purely from your father's photos? It's quite interesting.

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The pink space skybox looks great. Is is possible that you can turn it into a normal skybox with 6 sides including an up and down and with a resolution of 128X128 minimum per side?

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Have you ever played a map which plays under the ground... maybe you did but I never...

Well... A SkyBox that makes you feel under the ground is always fresh thing

Sky20 - 5.png

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I think that it is really cool that you make 256X1024 style skyboxes. These should work very well for people making vanilla style maps with the intent of using a non repeating skybox texture. I think that someone should make an archive with just these kind of skyboxes.

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That's pity. A landscape of smoke, fires and thunders would be incredible. But I think you cannot make it with vanilla doom.

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Oh I get it, well, didnt thought about it that far, but I can tell you soon im gonna release a small skybox pack with animated skies just like he meant...

 

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Animated skyboxes (beyond just the usual Quake style rolling clouds, i.e. Sky2) never get old.

 

I wonder how long it'll be until AAA engines start supporting the 360 degree videos used in VR experiences?  Or you could probably fake it with just a room playing a variety of videos at different angles and the SkyViewpoint.

 

Say, GZDoom doesn't support in-engine video, does it... :D

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You could make an animated texture with a lot of frames, but that could cause problems as if you were using that many different textures, because you actually are.

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