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Some Weird Texturing/Rendering Error

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When playtesting a project (recreating 3do maps from the source), I noticed that the textures on some walls weren't showing and instead appeared completely black.

It's not a hall of mirrors or anything, and looking in the editor, the walls are textured. What's happening?

Screen (Crispy Doom):


Screen (SLADE 3):


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This particular texture has different appearances in Doom 1 IWAD (where it's 64 units wide) and in Doom 2 IWAD (where it's 128 units wide). If you've loaded both IWADs together, or used a texture resource that tries to combine Doom 1 and Doom 2 textures and that might have included both variants of this texture under the same name, it might confuse some source ports. Which IWAD did you play with, anyway?

Edited by scifista42

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I'm not exactly sure what I did, but redefining the texture in the texture lump fixed the issue.

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