Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
GAA1992

Flakes Doom v2.3 (Updated 01/05) Deathmatch!

Recommended Posts

ByvCoas.png

 

Videos : 

 

Gaming Room

 

 

 

So, flakes? The hell is that?

 

Vanilla and Chocolate are taken, and i always liked Flakes ice cream.
Jokes aside, this is a project inspired by MetaDoom by Kinsie, Doom 64k+ by zrrion the insect, and other "hybrid" mods, which tries to embrace not only Doom itself, but ID works as a whole. There are references to games like Daikatana, Quake, Wolfenstein 3D... well you got the idea. I'm not trying to be better than any modder, this project never had big ambitions.

Weapons have altfires, and you have grenades that can spawn in place of armor bonuses. 

This also has Chex Quest, Heretic, Strife, Hexen, Return of the Triad and Hacx 2.0 compatibility!

Oh yeah, as for eye candy, we have voxels and 3d models.

 

This also has compatibility with:
+Chex Quest;
+Heretic;
+Strife;
+Hexen;
+Return of the Triad;
+Hacx 2.0;
+Adventures of Square;

 

List of actual altfires:

 

Fist : Kicking attack, deals more damage, but slightly slower. Or a alternate punch which is faster and can be configured on options!
Chainsaw : Slash attack.
Pistol : Charging/ standard Plasma shot. Consumes 2 cells per shot (9 charged), 
but has a 2x faster projectile than the plasma rifle one. The charged one is even faster and can pass through monsters!

Shotgun : Doom 2016's Three shot burst, or An explosive shot (uses grenades as ammo), which can be configured on options.
Super Shotgun : Double barrel shot (places changed due to DECORATE mess)
Machinegun : Incendiary shot (consumes 10 clip bullets).
Chaingun : Standby mode (alerts monsters).
Rocket Launcher : Zoom scope or Triple shot which can be configured on options!
Grenade : Mine trap.
Plasma Rifle : Plasma Flamethrower.
BFG 9000 : Allows you to charge your shot and release two smaller projectiles when desired, at the cost of a longer cooldown and 10 more cells.
Unmaker : Releases 3 powerful and fast lasers at once.

 

Credits people:

 

Sprite wise, most glue work is mine, with all credits given, of course. 


Sound wise, i tried to focus most on ID and related. There are even some Daikatana sounds!


//SPRITES

Fist : Perkristian for hands, Nullwire for kick sprites.
Pistol: DIMOSHunter, edited and glued by me.
Shotgun : Torridgristle for Doom 4 sprite / Eriance(A.K.A. Amuscaria) for Doom hands and pumping animations. 
Super Shotgun: VriskaSerket/Eriance/Me.
Machinegun : Sgt Shivers/Eriance/Pickup sprite by Kinsie.
Chaingun : Minigunner/Cage
Rocket Launcher: Me/Jukem
Grenades : Kronos (Doom 2.5)/zrrion the insect edits of my edits and Zanieon
Plasma Rifle: ID(Doom/Doom64) Youtube for a screenshot of the Doom 4 plasma screen/ Z86 Weapons Mod 
BFG9000: Z86 Weapons Mod 
Unmaker : Dr. Doctor and some tweaks by me.

 

//SOUNDS

DBThanatos and Xeotroid (Everything from Doom 4)
Doom 3 Wads(Unknown rippers)
Perkristian HI-Res Audio pack
CaptainJ (MetaDoom sound pack)
Quake Series.
Daikatana

 

// MODELS

TheCamaleonMaligno
Zanieon
Johhny



HUD Status Bar code by wildweasel, sega saturn numbers ripped by torridgristle, 
quake icons extraced by me.

Guess that's it. Everything else should be credited to me, 
and if not, i apologize for my poor memory and i'll fix this document
as soon as possible. No thefts intended here.

 

 

Screenshots:


UFXhF99.png
VJsUI5s.png
QSmuFkt.jpg
uSmmMpl.png
7fa0RBe.jpg
skGjbke.jpg
Cmjvh6r.png
uFGHb2x.jpg
m36NXLB.png
ZAToNyT.png
tEf3rjz.jpg
 

Changelog:

 

01/05
- Swapped colors on name display and corrected current version

- Added a new deathmatch patch to zandronum made by YukesVonFaust.
- Added a screen on menu that display a list of compatible IWADS. ("About" section)
- Weapon priorities corrected.
- New sprites for the Heretic versions of Quad Damage and Invulnberability.
- New sound for invulnerability.
- Added two new weapons, one of them can be found on Heretic, Hexen and Deathmatch Zandronum patches: The Heavy Assault Rifle!  Micro Missiles not done yet.
The other is a Mace and Gauntlet combo that was meant for a specific Hexen class, but it couldn't be done on Zandronum, so it replaces the Cleric Staff. It takes out your fist and it's very strong to compensate the lack of proper ammo during Hexen campaign.
- Swapped the Hexen machinegun by the new heavy assault rifle.

 

25/04

- New machinegun sprites
- New SSG sprites
- New SSG sounds
- New SG sounds.
- New Haste sound.
- New Chaingun pickup sprites
- New environment sphere sprites
- New 3D model pickup for grenade by Zanieon!
- Now compatible with Adventures of Square!
- Old armor icon on statusbar

 

18/04

YukesVonFaust changes: (your brutal patch will come soon buddy, i promise)

- New sounds for pistol charging mode.
- New sounds for plasma rifle shot.
- New obituaries for all weapons.
- New sounds for doors, lifts and explosions.
- New brightmaps for all weapons!
- New Compatibility with Smooth Doom added.
- New definitions for deathmatch on statusbar.
- New tweaks on BFG Effects.

My Changes:

- New casing sprites!
- Added some cells to player start
- New quit sound. 
- New menu quick options
- Added new extra firing modes for the shotgun (explosive shotgun) and the rocket launcher (triple shot) that must be toggled on options.
- Added a new sprite to the grenade, thanks to zrrion the insect
- Added Return of the Triad by ElZee compatibility. Same thing to play as HACX 2.0.
- Added the name display on startup
- Added the Haste powerup which has a 50% chance of replacing the blursphere on Doom and replaces boots of speed on Hexen.
- Many new sounds for weapons, being it pickup, selecting, shooting.
- Fixed Zandronum compatibility by removing the "stuck on ground" feature.
- Fixed some pixels on rocket launcher.
- First time pickup animations for both shotguns.
- Changed some item drops on Hexen (lost some improved docs) and made the Disk of Repulsion spawn shotgun shells instead.
- Changed Powerup sprites to the Doom 64 ones, like on the beggining.
- Improved and cleaned icons on Inventory. Also added a ammo icon.
- Changed some icons on inventory.
- Fixed some Conversation ID values from Strife, i just couldn't fix some shop vendors.
- New compatibility with Return of the Triad TC by el zee and 5hfifty.
- New voxel for rocket ammo.
- New health bonus pickup sound.

 

28/03


- New chargeup shot altfire for pistol! Pressing altfire quickly releases the standard plasma shot. 
Charging it at full power release a powerful perfurating shot. Costs 9 cells. Can be disabled on options.
- New shotgun shell system : divides shotgun shells (not the box) into 4 individual shells, can be turned off on options. Courtesy of LedIris.
- New altfire for the grenade! You can arm and set it as a trap on the ground. Doesn't explode on proximity. You MUST shoot it.
- New machinegun sounds. Mixture of Quake II, 3 and Doom 3.
- New grenade and chaingun bringup sounds.
- New 3D model for rocket.
- New pistol sprites by DIMOShunter! Thanks a lot!
- New ricochet bullet effects from Beautiful Doom (already present on Aracnocide and Lowtech, if i recall correctly).
- New pickup sprite for machinegun, credz to Kinsie.
- New sounds for medikits and armors.
- New sounds for weapon pickups and stage introduction.
- New sounds for chainsaw puff (Quake 3 chainsaw)
- New (semi) Support for Strife, Hexen and Hacx 2.0
- New option for disabling recoil on options.
- New option to change fist alternate fire.
- New option to make the pistol altfire infinite, since so many wanted it to be the same pistol as D4D... Also it helps on Hexen.
- New option to stayin or not scoped after rocket launcher shot.
- New title screen!
- New support for other mods' menus, which include:
* Colorful Hell
* Legendoom Lite
* Ketchup V5
* Droplets V15
* Brutal Doom Monsters V20
* Nash Tilt ++

- Polished grenade sprites.
- Doom logotype removed.
- Fist/Kick now shakes screen when hitting monsters too. Not the air, though.
- Changed one of the death sounds.
- Changed key bar place.
- Changed Blur Armor model for the same as Aracnocide one.
- Added recoil for the rocket launcher, BFG9000 and the Unmaker.
- Heretic inventory highlighting fixed.
- Small tweaks on machinegun, shotgun and grenade animations.
- Internal organization.
- Pistol no longer switches to a new picked up weapon.
- Scenario-related voxels removed for gameplay compatibility increase. Ammo and Item voxels remain the same.
- Custom keycards removed because of HACX.
- Improved Chex Quest compatibility.

22/03
- New armor and health Icons for Statusbar
- symmetry on dryfire messages.
- Chex Quest compatibility
- Quad Damage, invisibility and invulnerability are inventory items on heretic now.
- smoother bobbing on pistol, rocket launcher, pistol, plasma rifle and BFG 9000 firing frames.
- new effects for kicking animations.
- new shaking effects for melee attacks.
- fixed heretic inventory not appearing at all.
- fixed rocket translucency.
- fixed rocket aim alignment
- fixed chaingun bullet_puff
- bullet_puff no longer replaces original class, which means original revenant missiles.
- new pickup sprite for super shotgun
- removed Icon of Sin Sounds for compatibility and space (almost 1MB).
- added casings (from blood)
- added options to remove casing, voxels and smoke effects
- reworked Heretic ammo and weapon spawners, making the game not so confusing (and easy).

15/03
- Added a New skull icon.
- Added some effects on chaingun and machinegun.
- Added an alternate attack to the chainsaw
- Added the Unmaker! It has a small chance of replacing the BFG9000.
- Fixed chainsaw not shaking
- Fixed Plasma Rifle infinite flame exploilt
- Fixed Plasma Rifle flame spawn height.
- Fixed Plasma Rifle flame sound bug
- Fixed Heretic Backpack.

11/03
- New fonts
- Now with Heretic compatibility!
- Quad Damage fire sound added for ALL weapons!!!
- 3D MODELS FOR MANY ITEMS! Courtesy of CamaleonMaligno. (Sorry Zdoom and some Zandronum users, you guys get the voxels instead)
- Voxels for Heretic keys.
- Decals for Rocket explosions.
- New frames for pistol
- Better pistol animations.
- New Sounds for some environiment.
- Machinegun Altfire takes 10 clips now.
- Small tweaks on Rocket Launcher.
- Scaled down plasma flame and rebalanced ball damage. 
- Small touch-ups on BFG ball.
- Fixed spin on chaingun which stopped weapon bobbing
- New pumping frames for Shotgun (a bit slower, but better)
- New Player sounds
- New Menu and intermission Sounds.
- Rebalanced Pistol Alfire
- Fixed Pistol and Supershotgun not alerting monsters (thought i had fixed it)
- Internal renaming of all weapons
- Intense Internal Organization
- New bobbing style for weapons
- nerfed shotgun, chaingun, machinegun and pistol ammo drops. If it gets too harsh i can back it up.

22/02
- Fixed Pistol Alternate fire and SSG not alerting monsters
- New pistol sprittes by DIMOSHunter
- Fixed Dryfire states (no selecting grenades anymore!)
- i don't remember what else.

02/02
Contributions by YukesVonFaust:

- New sounds for chaingun, Machinegun Plasma Rifle, BFG9000, Shotgun, Rocket Launcher and Pistol.
- New Explosion Sounds.
- New firing frames for Chaingun by RSSWizard.
- New explosion sprites for grenades and Rocket Launcher.
- New Quit Messages.

My changes:

- New BFG alternate fire that shoots two small BFGballs (uses 90 cells).
- 3DO intro also for Doom 2 now.
- New Secret Sound.
- New quit sound.
- Stand by alternate fire for chaingun added!

16/12
- New sounds to the SSG, thanks to Captain J!
- Tags for weapons, as well as pickup messages!
- Reduced screen shake on rockets.
- Reduced shotgun's both firing modes accuracy.
- Fixed Grenade being selectable when outta ammo.
- Reduced BFG-9000 shaking on altfire.
- Added a decal to Rocket Launcher.
- Added some more sounds from Captain J of his MetaDoom pack!15/12
- Fixed BFG infinite alternate fire.
- New alternate fire for the plasma rifle: plasma flamethrower.
- Buffed significantly incendiary damage on the machine gun, however, it is divided on more than one pellet.
  So it is not recommended on (very) long distances. Also, nerfed clip consuming from 9 to 8 units.
- reduced machinegun burst from 5 to 3 shots.
- Nerfed significantly the machinegun's recoil.

14/12
- Chainsaw alerts monsters during fire state.
- New alfire for BFG9000 allows you to charge and hold the shot (at the cost of a way longer cooldown than the primary fire).
- New altfire for the Plasma Rifle: Railgun shot (yeah... i know). Costs 30 cells.
- Machinegun fires faster than the Chaingun now, but only in bursts of five shots.
- New sprites for powerups, taken from Immoral conduct 2.
- Voxels for the grenade. I had voxels for many weapons, but some of them are so ugly i decided not to release them.
- New Sounds for some items.
- New Altfire for the machinegun, the incendiary shot.
- Powerup Quad Damage replaces Berserk.
- Added decals for the plasma rifle and pistol.

12/12
- Plasma Rifle and Plasma Pistol projecile speeds buffed.
- Rocket launcher projectile speed buffed.
- Shotgun and machine gun spread lowered
- Inverted chaingun and machinegun speeds
- Pistol cell consumpt nerfed.
- SSG speed buffed.

 

Download Link:

 

http://www.mediafire.com/file/ukqqd42mc5yzw8l/FlakesDoom.pk3

 

Zandronum Deathmatch patch by YukesVonFaust


This patch replaces the minigun with the Heavy Assault Rifle, and soon (if possible) with new weapons!

 

http://www.mediafire.com/file/o8i11y4gymb9p8c/FlakesDoom-DM+Patch.pk3

 

SSG Farcry Blood Dragon-style by Gezzdt

 

LOAD THIS AFTER FLAKES DOOM! It changes SSG sprites for a Far Cry Blood Dragon style. Sprites made by user Gezzdt and polished by me.
(Yes, we both know the idea came from Weapons of Saturn. Lippeth approved the idea, as well. ;))

 

http://www.mediafire.com/file/000tt6pd4lduv04/FlakesDoom_SSGsprites.pk3

 

NC HUD patch by Tekish


https://www.dropbox.com/s/f2qwbk9vzfvt0gj/nchud-flakesdoom.pk3?dl=1

 

How to play this with HACX and ROTT TC properly:

1 - Select either HACX 2.0 (NOT OLDER VERSIONS) or Return of The Triad TC made by El Zee and 5thFifty.
2 - Select Flakes Doom together.
3 - Drag them by the first on gzdoom/zdoom/Zandronum.exe
4 - Select Doom 2/Freedoom 2 as the IWAD
5 - ???
6 - Profit!

*Hacx standard status bar is fucked up and i couldn't round it. The other is alright.

*The Yellow warnings are necessary to recognize both HACX 2.0 and ROTT TC weapons and items. Ignore them.

Feedback is appreciated! Download, grab some beer, a monster pack, and have fun!

Edited by GAA1992 : Links

Share this post


Link to post

Hi! Erm... i know what saltwort is, but didn't got the meaning. My english is not that sharp. Either ways, i hope you liked it. :)

Share this post


Link to post

Thanks for replying! Should be fixed now. Have fun! 

 

Edit: added screenshots to OP.

Edited by GAA1992

Share this post


Link to post

This mod was updated again. Changes include:

 

25/04

- New machinegun sprites
- New SSG sprites
- New SSG sounds
- New SG sounds.
- New Haste sound.
- New Chaingun pickup sprites
- New environment sphere sprites
- New 3D model pickup for grenade by Zanieon!
- Now compatible with Adventures of Square!
- Old armor icon on statusbar

 

Enjoy!

Share this post


Link to post

This mod got updated again! This time there's two new weapons and some minor fixing, as well as a deathmatch patch for Zandronum.

 

01/05


- Swapped colors on name display and corrected current version
- Added a new deathmatch patch to zandronum made by YukesVonFaust.
- Added a screen on menu that display a list of compatible IWADS. ("About" section)
- Weapon priorities corrected.
- New sprites for the Heretic versions of Quad Damage and Invulnberability.
- New sound for invulnerability.
- Added two new weapons, one of them can be found on Heretic, Hexen and Deathmatch Zandronum patches: The Heavy Assault Rifle!  Micro Missiles not done yet.
The other is a Mace and Gauntlet combo that was meant for a specific Hexen class, but it couldn't be done on Zandronum, so it replaces the Cleric Staff. It takes out your fist and it's very strong to compensate the lack of proper ammo during Hexen campaign.
- Swapped the Hexen machinegun by the new heavy assault rifle.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×