woody of doom Posted March 30, 2017 (edited) Hi peoples,i wanted to create this topic because i want make you discover the level ice age created by timothy brown,this is a huge and beautifull level so if you want to take a look of this level and playing it(record footages too),this is the link : And don't hésitate to subscribe the channel of timothy for support him because he is really a very good designer and making goods vidéos. 2 Share this post Link to post
Linguica Posted March 30, 2017 looks good Go To Topic Listing WADs & Mods Next unread topic Spanish translation for GZDOOM/Traducción al español para GZDOOM Unread Content Mark site read Home Classic Doom WADs & Mods level ice age from timothy brown Reply to this topic Start new topic 16 Share this post Link to post
woody of doom Posted March 30, 2017 2 minutes ago, Linguica said: looks good Go To Topic Listing WADs & Mods Next unread topic Spanish translation for GZDOOM/Traducción al español para GZDOOM Unread Content Mark site read Home Classic Doom WADs & Mods level ice age from timothy brown Reply to this topic Start new topic hein? rien compris 0 Share this post Link to post
Ralphis Posted March 30, 2017 Looks interesting but I don't see any ice Theme Privacy Policy Community Software by Invision Power Services, Inc. 3 Share this post Link to post
mArt1And00m3r11339 Posted March 30, 2017 19 minutes ago, Ralphis said: Looks interesting but I don't see any ice Theme Privacy Policy Community Software by Invision Power Services, Inc. The reason why the level got the title is because it has snow and lava. If you have seen the entire video, you will see what I am talking about. 0 Share this post Link to post
Nine Inch Heels Posted March 30, 2017 OMG Ling.... LOL.... ooooow my tummy hurts..! 0 Share this post Link to post
mArt1And00m3r11339 Posted March 30, 2017 19 minutes ago, Decay said: Nice comic. Who is that guy in the image? 0 Share this post Link to post
Fonze Posted March 30, 2017 Best thread ever. Also, Ling's '25 likes a day' apparently cost him a like from me for that hilarious post, which I find equally funny even though it doesn't matter. 0 Share this post Link to post
Decay Posted March 30, 2017 20 minutes ago, mArt1And00m3r11339 said: Nice comic. Who is that guy in the image? Bizarro 0 Share this post Link to post
mArt1And00m3r11339 Posted March 31, 2017 19 minutes ago, Negrostrike said: Mahir, is that you?? Nice one. 0 Share this post Link to post
loveless Posted April 21, 2017 I made a post about this map being broken in PrBoom+ in your other thread on it. 0 Share this post Link to post
Ed_Deth Posted April 21, 2017 Played about 20 minutes and ended up stuck every way blocked unless it was one of those unmarked telepoters that seemed to abound, it also had a lot of unaligned textures. 0 Share this post Link to post
Misty Posted April 21, 2017 This feels like Okuplok or Chillax. Anyway,slaughter maps makes me tired and often I fall asleep before player reaches exit. 1 Share this post Link to post
Reisal Posted April 21, 2017 I know you like making slaughter maps Timothy but you should put in some work to make some shorter levels that are less slaughtery. Could still have an above average count tho. Keep in mind not everyone likes super high monster counts and very long maps. You could build up more of a reputation with making standard maps and your extreme maps. 0 Share this post Link to post
loveless Posted April 22, 2017 15 minutes ago, Glaice said: I know you like making slaughter maps Timothy but you should put in some work to make some shorter levels that are less slaughtery. Could still have an above average count tho. Keep in mind not everyone likes super high monster counts and very long maps. You could build up more of a reputation with making standard maps and your extreme maps. I would agree with this. Making fights that involve a variety of monster types for infighting would give a much more dynamic feel than rocketing 200 hell knights in a hallway with no other options. 0 Share this post Link to post
Misty Posted April 22, 2017 Also,he should merge resources in one wad. It's too silly keep resources separated from main wad if map is finished. 1 Share this post Link to post
mArt1And00m3r11339 Posted April 22, 2017 17 hours ago, MysteriousHaruko said: Also,he should merge resources in one wad. It's too silly keep resources separated from main wad if map is finished. I've tried doing that but the textures ended up loading incorrectly when merging certain texture packs into the wad file (you would see a bunch of black walls and stuff like that). 0 Share this post Link to post
mArt1And00m3r11339 Posted April 22, 2017 17 hours ago, Glaice said: I know you like making slaughter maps Timothy but you should put in some work to make some shorter levels that are less slaughtery. Could still have an above average count tho. Keep in mind not everyone likes super high monster counts and very long maps. You could build up more of a reputation with making standard maps and your extreme maps. The issue I have with making smaller levels and putting up videos of them is that the videos don't get nearly as many views as the videos of longer maps that I produce (they wind up with only hundreds of views as opposed to the longer videos that get thousands of views). I'm not going after you for saying this. 0 Share this post Link to post
mArt1And00m3r11339 Posted April 22, 2017 21 hours ago, Ed_Deth said: Played about 20 minutes and ended up stuck every way blocked unless it was one of those unmarked telepoters that seemed to abound, it also had a lot of unaligned textures. About the unaligned textures, I've tried auto-aligning them but it was doing some weird stuff and another thing is that when saving the map, Doom Builder 2 failed to save with the nodes, whether or not I configured it to save with the nodes, and I used ZenMode Fast (no reject) for the nodebuilder because if using ZenMode Normal, it would take a long time to save changes made to the level. I don't know if anyone has a solution to this issue. 0 Share this post Link to post
Misty Posted April 22, 2017 You should move to gzdoom builder(bugfix) version. It saves a lot of time . Also,try clear old textures and reinclude them again. 0 Share this post Link to post
leodoom85 Posted April 22, 2017 27 minutes ago, MysteriousHaruko said: You should move to gzdoom builder(bugfix) version. It saves a lot of time . Also,try clear old textures and reinclude them again. Same. Doom Builder 2 is discontinued at this point. Using GZDB-Bugfix will solve your problems. 0 Share this post Link to post
mArt1And00m3r11339 Posted April 22, 2017 16 minutes ago, leodoom85 said: Same. Doom Builder 2 is discontinued at this point. Using GZDB-Bugfix will solve your problems. Do you have a download link to the program? 0 Share this post Link to post
Misty Posted April 22, 2017 10 minutes ago, mArt1And00m3r11339 said: Do you have a download link to the program? https://devbuilds.drdteam.org/gzdbbf/ here. 0 Share this post Link to post
mArt1And00m3r11339 Posted April 22, 2017 23 hours ago, Ed_Deth said: Played about 20 minutes and ended up stuck every way blocked unless it was one of those unmarked telepoters that seemed to abound, it also had a lot of unaligned textures. What do you think I should do about these since I recently installed GZDoom Builder and use it for analyzing it? Is there a way that I can fix the issues without having to go through the hassle of having to realign every texture one by one? Another thing I would like to ask is what should I do about the video that I put up if I make so many texture adjustments to the level and then release it on MediaFire for download? 0 Share this post Link to post
Reisal Posted April 22, 2017 (edited) I suppose you could do that AND put it on /idgames/. Mediafire is unlikely going to be a permanent file host in the far future, see what happened to MegaUpload and Rapidshare, they're both gone now. Getting it on a more permanent location for the final version is the best idea. Edited April 22, 2017 by Glaice 0 Share this post Link to post
mArt1And00m3r11339 Posted April 22, 2017 20 minutes ago, Glaice said: I suppose you could do that AND put it on /idgames/. Mediafire is unlikely going to be a permanent file host in the far future, see what happened to MegaUpload and Rapidshare, they're both gone now. Getting it on a more permanent location for the final version is the best idea. But the issue with uploading it to idgames is that I don't know how I am supposed to go about doing it. Another issue is that it does not take wad files that have MP3 or OGG music in them and file names cannot be more than 8 characters long. The reason why I upload my levels to MediaFire is because I may find something that needs to be changed and when I update the level, I take out the old version and upload the new version into the website and link the latest version of the file (to save up on storage space). My concern is that if I upload a file to idgames and I find that it needs changes after the fact and I want to remove it from the site, I may not be able to do it. 0 Share this post Link to post
Reisal Posted April 22, 2017 Using a MIDI in its place and renaming the files isn't that big of a hassle. Check the /idgames/ sticky to know more if you have questions on it. I don't know why they still choose to use 8 character limit, probably easier to look things up and let the title/description show the full name? 0 Share this post Link to post
leodoom85 Posted April 22, 2017 (edited) 1 hour ago, mArt1And00m3r11339 said: But the issue with uploading it to idgames is that I don't know how I am supposed to go about doing it. Another issue is that it does not take wad files that have MP3 or OGG music in them and file names cannot be more than 8 characters long. The reason why I upload my levels to MediaFire is because I may find something that needs to be changed and when I update the level, I take out the old version and upload the new version into the website and link the latest version of the file (to save up on storage space). My concern is that if I upload a file to idgames and I find that it needs changes after the fact and I want to remove it from the site, I may not be able to do it. An idea of mine. You can use .mod, .it, xm (ZDoom, Zandronum and GZDoom can recognize these formats) and many other songs if you want to add it to your wad. Find it here: https://modarchive.org/ 1 Share this post Link to post