Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0

Quake-Like Effect on Powerups


You know how when there's a powerup in Quake, the effect of it goes away?

Is there a powerup property for DECORATE that adds that effect?

I remember seeing a ZDoom thread talking about Powerup.FadeSound sound, something like that. I assume that was for ideas, since I couldn't find any other information on that.

Share this post

Link to post

1 answer to this question

Recommended Posts

  • 1

One thing you can try is use a Custom Inventory pickup to give the Powerup to player and execute a script with a delayed fade in it, the delay time should be equal to Powerup duration.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now