Phase 1 Ch 2 > Dev Thread (Bonus Map11)

Well since i'm now on lead of Chapter 2 i'll open a thread about it whit my edits ideas, this include map11 since i was working it a time ago so i plan finishing it.

Note: i'll not set string like E2M2 since it wont matter much.

 

1 - Ruins

My plan in this map is make it Vannila dm possible, nerf medium and hard skill and fix easy skill missing backpack on a secret.

 

2 - Power plant

First i'm thinking in something better for the name of map this one is similar to doom, aside it this not need much work, but i'm thinking in make the start of map in somewhere else, starting whit monsters already seeing you is horrible in coop when you sometimes take longer to load, resulting in a inevitable death, also add the portals.

Maybe starting in outside of this place sounds a better idea too.

 

3 - Archaelogy Site

Need better name too, since i reworked in this map the name is still from the old version, this name dont match well, aside it i dont think it need works but i'll hav to deal whit the alternate exit.

 

4 - Sample Holding Site

This map has only a deathmatch bug where you cant leave the missile launcher room unless if someone open it by the other side.

 

5 - Fortress 31

I have no idea about this map. also this map is the slot to progress to the secret e2m8

 

6 - Trepidation site

This map has a static waterfall that needs fixing, and this map need of some expanding, its more easy than the other maps before them, but the theme proposal was perfectly, i'll enjoy it to progress to hell theme in e2m7 so after going to hell side you'll need to fight a bit more to return, the real exit is going to be on hell theme so to acess the secrets in the non-hell side of map you'll require to back track (also fight more enemys too).

 

7 - Quarantine Vessel

I have already edit some of this map to be a continuation of the actual e2m6 so i can make this hell theme fit better, also i hope be able to make this map giant, its the last filler map so it need to be epic too.

 

8 - Containment Cell

I'm planning do this map from blank, but for now nothing in my mind to say.

 

9 - Corruption of Man

I have nothing to do in this map so early, but i'm planning to do few minors edits in late future.

 

Map11 - (i just forget the name)

I'm actually focusing this map in the moment, actualy making it ever less doom2 mirror trying (but i not promisse) keeping the original fell of the old version, most of traps i'm still keeping but adding extra traps, this map is just focused in 3 diferent chellenges to get each of the keys, after getting all the keys player is going to face 2 boss batles, rushing in the boss run to avoid them is sure the worst idea possible, this map is very punisher for speedrunner, multiplayer coop in ultra violence result in an extra boss fight early in game but nothing so hard, its just a cyber in an open area (also skipable, while i not recomend because he can chase you around the map), now the acess to bfg is  granted, you just need to find secrets 3 swtichs to reveal a hidden teleport in the red door side, then it'll grant 2 nice things one is secret the other is the acess to bfg.

 

Note: Major bugs in chapter 2 please report them here.

Edited by Xindage

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Just so that I can develop my freedoom background story according to the level design themes: where do you plan to set episode 2?

 

 

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C2M2 still suffers from visplanes overflows, mainly in the big room where player has to get the red card, when every section is open.

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5 hours ago, Angry Saint said:

Just so that I can develop my freedoom background story according to the level design themes: where do you plan to set episode 2?

 

my plan in episode 2 is near keeping the theme of semi-corrupt tech like original doom but the player is going to travel in portals, in slot 6 the player is going to switch the dimesions slot 7 is going to follow it on hell and boss fight is in a devil tower of i'm planing.

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I'm not hell was planned to be present in Freedoom but generic aliens/mutants/whatever.

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http://www.geocities.ws/protox/FreeDoom/FreeDoom2/map11_p1.wad

 

Posting it just to share my progress in map11, its not playable at most, if you're curious you can see it, use cheats to move after the second part if necessary, if you have suggestion too the time is good for it.

 

Click on them to better sight.

Screenshot_Doom_20170415_171724.png

Screenshot_Doom_20170415_171734.png

Screenshot_Doom_20170415_171749.png

Screenshot_Doom_20170415_171759.png

Screenshot_Doom_20170415_171809.png

Edited by Xindage
Screenshots

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Episode 2 of freedoom phase 1 is a mess.

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