TheHambourgeois Posted December 29, 2022 18 minutes ago, ETTiNGRiNDER said: @TheHambourgeois Underwater level? Kind of. I have 2 ideas, one is in that vein, one is an icy underground cave 0 Share this post Link to post
NeoWorm Posted January 13, 2023 Hope you like timber framing. I kinda wanted to make something like this for some time. It will need more work since this look mostly (brown set is fine) like trash in either Heretic or Hexen palettes. (Hexen II is fine though). 17 Share this post Link to post
NeoWorm Posted January 13, 2023 And another piece some combination of materials. 12 Share this post Link to post
Rifleman Posted January 14, 2023 I made a different version of the Hexen bull for my project, might as well share :) bull.zip 8 Share this post Link to post
NeoWorm Posted January 19, 2023 I will post the textures after some more tweaking 4 Share this post Link to post
INfront95 Posted January 19, 2023 1 minute ago, NeoWorm said: I will post the textures after some more tweaking Looking good, and detailed, like something from Daggerfall 0 Share this post Link to post
DooMAD Posted January 22, 2023 On 1/13/2023 at 8:28 PM, NeoWorm said: Hope you like timber framing. I kinda wanted to make something like this for some time. It will need more work since this look mostly (brown set is fine) like trash in either Heretic or Hexen palettes. They work in Heretic with a bit of tweaking. Managed to make a grey and yellow-ish-tan set: 9 Share this post Link to post
NeoWorm Posted January 23, 2023 I will need to change my setup a bit to have easier export. Than I can iterate faster and make more color variants. I will probably also do a set of 3D elements to complement. Doors, shutters, some wooden supports etc. 1 Share this post Link to post
TheHambourgeois Posted January 24, 2023 17 hours ago, NeoWorm said: I will need to change my setup a bit to have easier export. Than I can iterate faster and make more color variants. I will probably also do a set of 3D elements to complement. Doors, shutters, some wooden supports etc. Out of curiosity, what is your method/program of choice? 0 Share this post Link to post
NeoWorm Posted January 24, 2023 16 hours ago, TheHambourgeois said: Out of curiosity, what is your method/program of choice? Photoshop and a lot of layers. This set was made by layering the beams over the base texture, each one with a shadow/cracks in separate layer under every single other beam so I can just enable the beam and it's shadow without rendering the shadow over another beam. Underneath I had basic texture with color variations. It got very complex quite fast and exporting the 4 color versions took unbearably long. So I will do every variant side by side with all beams in single layer and all shadows in another and I will layer a gradient effect layer over it and mask it on the walls only. That way I will be able to change colors or undelying texture and export whole sheet in much less time so I can tweak the colors. There are few tricks I could use if I had newer version of Photoshop (I have CS5.5) which include palette lookup table to preview the paletized version right away without changing the color mode and layer sets to quickly switch between variant textures, both methods are what Ukiro used on Otex. But I don't want to give in to Adobe's blackmail so I am stuck at old version of Photoshop. I personally never got used to programs made for pixelart since I prefer to paint freely, sometimes even in higher resolution than convert to palette and fix details than push pixels around. I have Aseprite though and I use it mainly to palette conversions, recolors and new palette creation. It's palette manipulation tools are clearly superior to any version of photoshop. 0 Share this post Link to post
linkov Posted January 29, 2023 (edited) was browsing this thread the other day and got inspired a bit, so created a new door texture. its kind of inspired by original designs. feel free to use. (it's already heretic palette png) 15 Share this post Link to post
TheHambourgeois Posted January 31, 2023 On 1/24/2023 at 4:35 PM, NeoWorm said: Photoshop and a lot of layers. Lol I think we have similar struggles, I am a GIMP and a lot of layers kind of guy 1 Share this post Link to post
Desfar Posted February 3, 2023 Bloodborne inspired "Madmans Insight" skull torches Bloody Pickaxe. Its a pickup for a weapon, but works as a standalone decoration. 9 Share this post Link to post
Desfar Posted April 27, 2023 (edited) Been on a texture binge, specifically converting Daggerfall into Hexen. 5/10/23 At a certain point, I'm just gonna become Hexen palleted irl. DagHex.zip Edited May 10, 2023 by Desfar 22 Share this post Link to post
Desfar Posted May 1, 2023 Rare triple post! Working on the metal walls, but then I'm at a loss of which walls to convert next. Anyone got a texture request, or should I just transition onto the flats ? 0 Share this post Link to post
Not Jabba Posted May 1, 2023 1 minute ago, Desfar said: Rare triple post! Working on the metal walls, but then I'm at a loss of which walls to convert next. Anyone got a texture request, or should I just transition onto the flats ? Awesome stuff! I wish I could relike it each time you update. The stuff you've already done is great for cities. I think what I remember most from Daggerfall is all the shop textures, the shelves of equipment and books in the guilds and inns and whatnot. I don't know how well it would work to convert those, but it would be cool to see your take on them. 1 Share this post Link to post
INfront95 Posted May 1, 2023 On 4/28/2023 at 8:39 AM, Desfar said: Spoiler Been on a texture binge, specifically converting Daggerfall into Hexen. While recolors would be easier, I'm going full franken. This post will be updated with the additional pairs as I make them over time. I will also include custom pieces for people to utilize if needed. Only stipulation for using my stuff is just to send me a pic of what you make with it. It helps to know I'm making useful things for the community :3 For the Shelves, I'm going to make them more modular. There will be a series of premade ones, but I'm going to make shelves which can be slapped into the spacing of the empty version. And when I'm done, I'm likely going to need to make a finalized WAD pack. Its going into territory of: I can't believe its butter Daggerfall. Super good job. 2 Share this post Link to post
TheHambourgeois Posted June 3, 2023 This kind of came up in a DM I got and since I anticipate further intermittent free time issues/not logging onto the forums for extended periods, I just want to make it explicit: Anyone who wants to use anything I posted in this thread is free to do so without asking my permission first. 3 Share this post Link to post
Desfar Posted June 14, 2023 Tring to get mapping done, when suddenly i realize that I'm already back in gimp trying to make more elements for the map. 9 Share this post Link to post
TheHambourgeois Posted June 16, 2023 On 6/14/2023 at 12:42 PM, Desfar said: Tring to get mapping done, when suddenly i realize that I'm already back in gimp trying to make more elements for the map. the heretic experience, baby 0 Share this post Link to post
Desfar Posted June 16, 2023 (edited) 40 minutes ago, TheHambourgeois said: the heretic experience, baby Trying to get some catacomb type textures, mixed with ancient white and gray stone the mod I am aiming for is something of a mix with Shadar Logoth (ancient dead city that has been abandoned for countless years) and Shinto religion (via talismans and other sealing magics being used to keep the creatures and other things trapped inside the city) And i grew up playing Hexen (badly) far more than doom, so the medieval/magic has always been a draw. That being said, if anyone wants to make/throw in some textures/flats that fit the idea I have, I would be eternally grateful, and prolly owe an equal amount of things in return. 4 Share this post Link to post
RonLivingston Posted June 16, 2023 5 hours ago, Desfar said: That could look like a good portrait in an art gallery or drawing room 1 Share this post Link to post
TheHambourgeois Posted June 20, 2023 On 6/16/2023 at 1:22 PM, Desfar said: Trying to get some catacomb type textures, mixed with ancient white and gray stone ... You might want to look at some of the quake texture packs, in particular ikwhite and ikblue, which may be in the realm of what you're looking for 0 Share this post Link to post
RonLivingston Posted June 20, 2023 Blighted Aura Titlepic, I was supposed to add Land of Parthoris since this Heretic RPG takes place in Parthoris compared to heretic II 4 Share this post Link to post
Desfar Posted June 21, 2023 (edited) Large rework to alot of Quake textures, specifically the ones from IKWHITE, TAL_SHESP, and NECRO. Most shrunk to 8x smaller, shifted to more hexen colors as well as more stone tones. Tried to keep some measure of fidelity despite the shrinkage of highdef items. They should be worth a look through for most people who like these looks.Quake Hexen Quick Work.zip Edited June 27, 2023 by Desfar 10 Share this post Link to post
Not Jabba Posted June 22, 2023 (edited) Hey all. I've updated my old weapon and armor rack textures. The original versions had a pure black background because I could never figure out how to get a good wood grain that wouldn't conflict with the wood on the polearms and such. For the new versions, I used @TheHambourgeois's expanded Hexen wood-grain textures found here, but grayed them to avoid coloring conflicts. I also improved some of the recolors while I was at it. A few examples here, but the full set is in the OP of this thread, so just get them there. Edited July 3, 2023 by Not Jabba 14 Share this post Link to post
TheHambourgeois Posted July 10, 2023 have meant to make this for a while: Tiling: Spoiler Spoiler 7 Share this post Link to post