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Not Jabba

Post your Heretic/Hexen textures and decorations!

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I was starting to put a texture pack together for Heretic / Blasphemer, but my PC has just blown up, so it might delay my progress. Some of them are borrowed from the Doom texture thread, so credit to Fuzzball, Dragonfly and possibly a few others for those ones. Most are sourced from google image search, though.

While they currently use the Blasphemer palette, I have to stress they can't be included directly in the Blasphemer project itself because they're all derivatives of existing material. None are made from scratch. However, if you want to make your own PWADS for Blasphemer (because it's a damn nice palette), some of these will be ideal. Small disclaimer, I haven't had a chance to test any of them in-game yet. I'm also not convinced any of the current "ice" textures are going to look any good, so I might replace those later. The snow footprints are probably dumb, given the limitations of aligning textures on the floor grid, so I don't know how useful those will be.  Footprints removed in version 2.  Added some doors and quite a few window textures.

It's literally a zip full of PNGs at the moment, I haven't even put them in a WAD yet:

 

www.teamhellspawn.com/2018tex2.zip

I'll likely make a second version for the native Heretic palette once I'm up and running, unless someone beats me to it. They might be suitable for Hexen too, so it could be a trilogy, heh. Lemme know if any of them suck/don't tile correctly/etc.

Edited by DooMAD : even moar windows

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Here is some graphics I used in one of my mods - I modified some textures from Heretic/Hexen, converted  a few textures from Stranded II Extension mod and modified a pot/vase from Heretic.

 

Textures :

 

Spoiler

GATE.png.d133a30db995b6c07c7d46a9879b4ffb.png

Green colored Hexen portal

 

MOUNTAN2.png.632a4c636df581f5dffb65fbef6f05de.png

Mountain wall with cracks (from DN3D)

 

CSTLRC2.png.a761ec2a6fb69b41e4d2e6492a99f303.pngCSTLRC1.png.22de23d5b186940817750872fb380eb0.png

Heretic wall with banners from Hexen II

///////////////////////////////////////////////////////////////

Some textures converted from Stranded II Extension mod

WALS.png.8e8fd8de202db941d9ea5e542b041e29.png

Stone wall with skull from Heretic

 

WOOD6.png.752e2b77a53a8d153fb08fc55e5356a7.pngWOOD5.png.333318e8aee9a5cb317ef5d1b72502f3.pngBAMBUS.png.042231dfb22750551bf58006f86fb813.png

Wooden wall plain/ with nails/ bamboo

 

Deco :

 

POTBA0.png.2b8e970c62a2d8cf788ed9c6049ac43e.png

Heretic vase (?) with bush from Doom Alpha

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Version 3.  The original two are still online if anyone wanted to salvage anything I've subsequently cut from the most recent one.  Completely replaced one of the floor textures because I didn't like how it tiled.  Fixed a few other tiling issues with the wood textures.  Added more stuff generally.  I'm hoping the next version might actually end up in a wad format.

 

Poorly formatted preview:

Spoiler

2018texpreview.png

 

 

//EDIT:  Version 4 now.  Still no *.wad file as I keep finding new shit to add.

 

Edited by DooMAD : moar textures

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Big update in Version 5

 

  • Palette versions for Blasphemer, Heretic, Hexen *AND* Doom (even if some of them don't quite fit thematically in a standard map, but they might be useful for someone)
  • Partial *.wad support (haven't done any transparent background textures like fences yet and it's just Blasphemer and Doom so far)
  • Even more new textures

 

Still some tweaks to come, as some of the textures might be a little too bright for their respective palettes.

 

Blasphemer paletted flats:

Spoiler

2018blasflatspreview.png

 

Blasphemer paletted textures:

Spoiler

2018blastexpreview.png

 

Doom paletted flats:

Spoiler

2018doomflatspreview.png

 

Doom paletted textures:

Spoiler

2018doomtexpreview.png

 

 

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53 minutes ago, ETTiNGRiNDER said:

@DooMAD are those all scratch work, or are they based on pre-existing stuff?

 

Existing.  Almost all sourced from trawling google image search.  Couldn't draw from scratch if my life depended on it.  

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I hope to get all this stuff properly WAD-ified very soon, but on the off chance I don't, or people want a sheet version to mess around with for edits, or just as a preview of some of what'll be in the upcoming WAD, here's a grand unified sheet of all my from-scratch Heretic / Hexen texture sheets.  Some of these may have appeared in previous WADs/resource dumps I've put out but these should be considered the most recent versions as some of them have had things like bad tiling and whatnot tweaked for improvement.

 

What we've got here:

- The Tyrant's Tomb set, in both red and green versions that can serve as a Heretic / Hexen suitable stand-in for Doom's marble brick textures.

- The Runic Bricks set, pretty standard bricks & mortar plus motifs of the glyphs that appear in Hexen.

- The Underground Temple set, for your dank jungle cave occult sites, with clean or slimy versions of several of the variants.

- Grotesque mouth archways for your ominous castle / temple entryways.

 

In general, the 64x64 pieces are flats and everything else are wall textures, with the exceptions of the isolated Tyrant's Tomb trident squares, which are meant to be wall patches to go over the blank square in one of the wall variants (the assembled version appears to their right) and the two that have a top trim in the Underground Temple set which are meant to be like a Hexen step texture.

 

(Removed sheet because the forum messed with it.  See a few posts down for a link.)

 

Edited by ETTiNGRiNDER : Removing the sheet that the forum trashed on, see newer post for a link

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1 hour ago, ETTiNGRiNDER said:

eg_alltex_sheet.png

Is the full size of this sheet actually 998x1200? It looks like it was downscaled (all the textures have blurry edges).

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@ETTiNGRiNDER

Do you have the isolated graphics for all the faces? I grow tired of seeing nice texture packs with cool face things but fail to include them as an isolated graphic. I also grow tired of not seeing the background texture not isolated either but I see that you have that covered already. I might not use the faces myself but I feel that others would use them a bunch if they could place them on their favorite backdrops. Great work you never cease to amaze me.

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9 hours ago, Ichor said:

feLwI7r.png

 

Some new textures I made using MONK01.

That second one looks weird with thin slivers of bricks coming out from behind the lighter bricks on the edges.

Also, what is the difference between the first pair and the second pair on the bottom row?

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Look at the eyes of the dragon.

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35 minutes ago, Empyre said:

That second one looks weird with thin slivers of bricks coming out from behind the lighter bricks on the edges.

Also, what is the difference between the first pair and the second pair on the bottom row?

That's how MONK03 looked, only yellow. The color of the bricks here does tend to make that a bit more visible though.

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That shows how unfamiliar I am with Heretic and Hexen. I played only the shareware versions of each, and that was back in the 90s. I bought both of them on Steam a couple years back, but I haven't gotten around to them yet.

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And some more:

Spoiler

FOREST2A.png.5b8d2d021c048d01cfe224dab4de414a.pngFOREST2B.png.0363a17a7f1fb0b878d2f1466d09b65f.pngFOREST3A.png.fd0a03e816084a7e512b059c0cfee4ef.pngFOREST3B.png.abd1f1360ba2e0d8da2dfe2019a33f7a.pngFOREST4A.png.0947142bb911fc297fc1765f05b5ca58.pngFOREST4B.png.48be87a37cf6cf91a486eaba56c893cf.pngX_BLOOD1.png.eb12ab36e698f8a83c63dd5458ccc38e.pngX_BLOOD2.png.045e53e17b9835ccbe5f1ea3b731510f.pngX_BLOOD3.png.562da5aaa024a93c0fabc726603cc7fb.pngX_BLOOD4.png.b57f344092f23abb7b429ee604af06e3.pngX_SLIME1.png.02b690b6d3af87fdc324b945946537d2.pngX_SLIME2.png.99ce9f0a6e20db3826798f5aa2001c24.pngX_SLIME3.png.cd8ba8631437a967354cebea6f7b7de0.pngX_SLIME4.png.7c39634cac3439949dd76f82b8a98dbe.pngX_PURPL1.png.c127d9a15b3e8f4029547bd453ccc873.pngX_PURPL2.png.a36be4e5958ec60119b599328baa5b14.pngX_PURPL3.png.e478af0083e697f506a838e08b5ff7d5.pngX_PURPL4.png.7acc8c7476c8d9fb51c021a71ba75064.pngX_SLUDG1.png.1be1a957af7577eab7f24846c0f15518.pngX_SLUDG2.png.a6b35b281e243668fba6296c1c43bb8c.pngX_SLUDG3.png.454d4da991db5e72975cf2453a1bc984.pngX_SLUDG4.png.809e3f8d18cd96cf561f24c0b545e3c2.pngTOMB07A.png.c650805f90972cca31835faf98a46b83.pngTOMB11B.png.de8cce0ef88e43e2fb14cf3fc63d9b11.pngTOMB11A.png.5e0c43aacdbb6274ac89b5dc0dfa528c.pngTOMB05D.png.c1af9bc9bc2f35a6212b543e7c5ea396.pngTOMB05E.png.44c6df99456a1fe6dd5da3d9fb3f3cbb.pngTOMB05F.png.43a3c1191f7c34403c9b2eb3cd96cf86.pngTOMB14.png.477de6ad2044d2ac02e116cb4b612efd.pngTOMB15.png.c82f8bdb2db6f4578d900840453eea3c.pngTOMB16.png.1fa6b757749eea3ec774c5eb598e56b3.pngTOMB17.png.9d5f292666fc9ab7057399b30a983de2.pngTOMB18.png.0398b823efa88641ad1bbc621776e32f.pngTOMB19.png.8bb67427f0bd661648d57c6e8252543d.pngTOMB05A.png.6554f3975c0df1099aa22d615e5a22e7.pngTOMB05B.png.3119b8a835d741af477515c7b0136b24.pngTOMB05C.png.abe9cf9249d7e702db563bc8add4d522.pngPRTL04.png.b199c323a9280d76a51bd50d9c0f8025.pngWASTE01A.png.1ede0742926a4001fe668b89b5a18631.pngWASTE01B.png.ea61935b5d30a9ad6459e40dc232dd3d.pngWASTE02A.png.58aa87621dc8811e83db50fd8771f616.pngWASTE02D.png.16b919da19885586e776dcc8dda987f1.pngWASTE02B.png.13014be2849ec2c66c485509e12d36a8.pngWASTE02C.png.c7f81f37fedc1d19fee768d722ee6c66.pngCASTLE07A.png.8db5246a2e620a4e275bdcd88c796421.pngCASTLE07B.png.02bb13bfff469d67d279ddd436159974.pngCASTLE07C.png.0e2f42c1a8381ed07ff6e6d797006d84.pngCASTLE07D.png.580968edf923dbe278d402b483f76a15.png

Three of the tomb images (the ones which are plain bricks) are edits of an edit by ETTiNGRiNDER and the rest are edits of Hexen stock.

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While this is technically version 6, I thought I'd give it a proper name:

 

Stalungcraeft 

(translation:  Stolen art)

 

Now contains just over 1000 textures for each of the four palettes (at least twice as many as version 5 had).  All the transparency stuff should be sorted now.  All that's missing is *.wad format because I'm currently too lazy to rename all the earlier textures in the pack that go over the 8 character limit.  

 

 

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How can I integrate hires hud weapons into game? I using doomsday engine. There are no problems with adding textures in pk3 format, but how to integrate hud in pk3? Big thanks.

Edited by grandgreed

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More recolors of some useful stock/Baker's Legacy textures:

 

niueVn0.png U549QmX.png cqQYu4L.png dAqNrDE.png hP9m0dN.png oQwon6S.png vHFfMcW.png

 

fYeYWn1.png

 

UHjyvHQ.png ZutkO2l.png

 

ESknLpy.png U5JJCGM.png Cs06nmW.png iLvAoEZ.png

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Posted (edited)

Felt like contributing just a little bit for the hell of it!

Did a lil bit of converting to some old grimy bricks to Heretic palette and they look nice~

FZ_SPNL2.png FZ_DBRK3.png FZ_DBRK4.png FZ_TBRK2.png

Bonus- Quake flat in Heretic palette too!

WOODFQ5.png

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