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Not Jabba

Post your Heretic/Hexen textures and decorations!

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On 10/14/2022 at 1:08 PM, TheHambourgeois said:

As previously mentioned not only do I want to focus on mapping but my wife's employment situation just changed from traveling for work to not traveling for work so I will be spending more time with her. In addition, the Teamsters, which I am a very active member of, are heading toward a strike next year at UPS so I am going to be much busier in my personal life, output in this thread will probably drop for the near future.

 

It'll be a shame to see less output from you, but I wanted to just take a moment to applaud you for all of this. Good on you for having healthy priorities!

 

On 10/14/2022 at 1:26 PM, ViolentBeetle said:

I imagine it would be quite easy to make a few plain mosaics of different color and overlap one over the other and delete some tiles to make a picture. I wonder if this can be somehow expedited with more sophisticated image editing techniques.

 

Creating Heretic mosaics is awesome -- basically, each "tile" is made of sixteen pixels with five shades of the same color and is always constructed pretty much the same way. So it's like making an image out of individual pixels, except your pixel "block" is 4x bigger on both dimensions, which makes it really easy to visualize the image as a simple set of building blocks. You can make just about anything without much stress, except that it becomes impossible to do really fine details unless the mosaic is very large. Working with larger, more discrete units to create an abstract/artistic image gave me a better appreciation of the Heretic palette as well, since it gave me the freedom to use all of the colors and figure out how to blend the different ramps more believably.

 

Below are shots with most of the mosaics I've made. I want to keep the actual textures under wraps until I release the project they're made for, but this should give you an idea of how versatile it is to work with them.

 

S4bljJGt.png 0FWJQuNt.png dNDee1ht.png

 

 

Edited by Not Jabba

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Y'know, I wonder, when/if all 4 (Maybe 5 if we wanna include aether) classical elements get mosaics, would a themed Hexen hub be possible? Granted, I know jack about Doom modding, much less Heretic or Hexen modding, but a man can think.

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31 minutes ago, Not Jabba said:

 

It'll be a shame to see less output from you, but I wanted to just take a moment to applaud you for all of this. Good on you for having healthy priorities!

I'm sure I'll be intermittently active. I'm just happy that Heretic has much more of a scene than the last times I was active on the forums (~2015 and then at the start of the pandemic). Just fewer daily posts and probably a lot fewer textures though I already have a few I want to make for the secret level of Condemned.

 

27 minutes ago, HeatedChocolate said:

Y'know, I wonder, when/if all 4 (Maybe 5 if we wanna include aether) classical elements get mosaics, would a themed Hexen hub be possible? Granted, I know jack about Doom modding, much less Heretic or Hexen modding, but a man can think.

Somewhere on an old external drive I have a bunch of tight little maps based on the elements, called like air chapel, fire chapel, etc. I think its a solid concept and the themed tiles would help.

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42 minutes ago, Not Jabba said:

 

It'll be a shame to see less output from you, but I wanted to just take a moment to applaud you for all of this. Good on you for having healthy priorities!

 

 

Creating Heretic mosaics is awesome -- basically, each "tile" is made of sixteen pixels with five shades of the same color and is always constructed pretty much the same way. So it's like making an image out of individual pixels, except your pixel "block" is 4x bigger on both dimensions, which makes it really easy to visualize the image as a simple set of building blocks. You can make just about anything without much stress, except that it becomes impossible to do really fine details unless the mosaic is very large. Working with larger, more discrete units to create an abstract/artistic image gave me a better appreciation of the Heretic palette as well, since it gave me the freedom to use all of the colors and figure out how to blend the different ramps more believably.

 

Below are shots with most of the mosaics I've made. I want to keep the actual textures under wraps until I release the project they're made for, but this should give you an idea of how versatile it is to work with them.

 

S4bljJGt.png 0FWJQuNt.png dNDee1ht.png

 

 

The work on those mosaics is amazing. Makes me wonder what's their use in the project unless it's literally just for decoration. Almost feel like Corvus is looking at paintings and those paintings will take you to a level themed after whatever's displayed on them.

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24 minutes ago, Shanoa said:

The work on those mosaics is amazing. Makes me wonder what's their use in the project unless it's literally just for decoration. Almost feel like Corvus is looking at paintings and those paintings will take you to a level themed after whatever's displayed on them.

Ha, that's a neat idea! I'm planning to just use them the same way as the classic wave mosaic -- as decorative wall textures -- but with more types of mosaics, it gives a lot of opportunities for different themes or mixing. A wizard's observatory could have different starry mosaics, a garden could use the hill and forest mosaics, a fire temple can use the volcano plus Cage's flame mosaics, etc.

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5 minutes ago, Not Jabba said:

Ha, that's a neat idea! I'm planning to just use them the same way as the classic wave mosaic -- as decorative wall textures -- but with more types of mosaics, it gives a lot of opportunities for different themes or mixing. A wizard's observatory could have different starry mosaics, a garden could use the hill and forest mosaics, a fire temple can use the volcano plus Cage's flame mosaics, etc.

Well, you've done a fantastic job with them, I didn't realize how versatile these are to work with. Definitely some much welcomed addition to the mosaic themed textures.

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Working on this related to my plans for Condemned's e1m6, nature of it is that once it's set up its easy to crank out the bunch. There's GRSTNPBs floating around where they recolor over the discoloration, but I wanted some varieties with it as well:
Gray->Tan, Tan->Brown: WALL06tan.png.2504f06c3e2e6ed00e2e461a8019e796.png

Gray->Brown, Tan->Gold:WALL06brown.png.9ed9258c14287a4ea052eb4584509e8e.png

Gray->Pale Green, Tan->GreenWALL06green.png.704db29f38a1b3a19a52ddff205d20ed.png

Rusty variants of the decorations:WALL08rust.png.939db9551f5883677fe332dcbbb16b93.pngWALL07rust.png.a9a0c12bf310b30f93c0a5f9f825fd1e.pngWALL08rustred.png.b251c98342b2f6988d38337eeecb82d4.pngWALL07rustred.png.70b0dd207fe2ee6093a33772c59c7dac.png

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On 10/15/2022 at 7:19 PM, Not Jabba said:

 

It'll be a shame to see less output from you, but I wanted to just take a moment to applaud you for all of this. Good on you for having healthy priorities!

 

 

Creating Heretic mosaics is awesome -- basically, each "tile" is made of sixteen pixels with five shades of the same color and is always constructed pretty much the same way. So it's like making an image out of individual pixels, except your pixel "block" is 4x bigger on both dimensions, which makes it really easy to visualize the image as a simple set of building blocks. You can make just about anything without much stress, except that it becomes impossible to do really fine details unless the mosaic is very large. Working with larger, more discrete units to create an abstract/artistic image gave me a better appreciation of the Heretic palette as well, since it gave me the freedom to use all of the colors and figure out how to blend the different ramps more believably.

 

Below are shots with most of the mosaics I've made. I want to keep the actual textures under wraps until I release the project they're made for, but this should give you an idea of how versatile it is to work with them.

 

S4bljJGt.png 0FWJQuNt.png dNDee1ht.png

 

 

 

I remember that in the Dissolution of Eternity expansion of Quake there was this mosaic in one of the levels, I wonder if the texture could be extracted, I feel like it would fit very well with those made for Heretic, especially for some D'Sparil underwater fortress.

 

imagen.png.33cf8d92a1714e070d6d660a45f72af2.png

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M-metal gear!?!?

mgear1.png.58899958b01267037b2ba44ae9807cc9.pngmgear2.png.1f6ebce289d1e7c1550f7a33f89e352f.pngmgear3.png.2a67316318d79e0563df04fe9fda997e.pngmgear4.png.beca630eec8dd5ebf4d328758734cfa2.png

 

Wanna make one of these with the missing gear texture and no lights on it. More "magic tech base" type stuff

 

e: i just realized it might not be clear these are an animation cycle

Edited by TheHambourgeois

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1 hour ago, Onox said:

 

I remember that in the Dissolution of Eternity expansion of Quake there was this mosaic in one of the levels, I wonder if the texture could be extracted, I feel like it would fit very well with those made for Heretic, especially for some D'Sparil underwater fortress.

 

imagen.png.33cf8d92a1714e070d6d660a45f72af2.png

Q1EX_291.png.55a919aa59bd6405b3a651198fbd8df7.png
here it is, quake stores its textures in .wad files just like doom, there's also a texture pack on realm667 with all the textures from quake 1 and its expansions.

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Ever want to make the city of gold? Good news:

WALL06gold.png.345b0217482d185062bd1b3bcfe64b3c.png WALL08gold2.png.b4eecf6b4f7e654b381e5c8740ece749.pngWALL08gold.png.0c8179794fe3331cdbfb2b045e946d71.png WALL07gold2.png.a79bd45c1d804e44255f8dd63aded545.pngWALL07gold.png.42cfb0325d58afce5337982413211e1a.png

 

e: those bricks got a bit more eye searing than I realized WALL06gold2.png.33774c3d218cd91c2026a4e4846d69e0.png

Edited by TheHambourgeois

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Secret level of condemned, as mentioned, will more or less be the heretic techbase style that people have expressed interest in. Anyway, here's a blatant ripoff of a quake texture.

herequake2span.png.7605aec5095258e68a84dee31fc00908.pngherequake2.png.ef6279383b9cf4a326e62fa94706619d.pngherequake1span.png.18a01f2d9cb37c033486092230b5b051.pngherequake1.png.7c85e1658c37655929e1b79e2d94eecf.png

 

e whatever: I noticed like a million artifacts or fucked up pixels after posting this the first time, if you downloaded a version before these are the first entirely correct set

Edited by TheHambourgeois

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Double post but I have another set I am starting on, also in the kind of magic techbase/industrial theme, I will update this as I finish them.

 mid_indus128x128.png.3006b9457743dd556be9e88f8d07217f.pngmid_indus64x128.png.ce0bc4adad629dff2874373d0e4c5731.pngmid_indus128x64.png.2877f20a5e2cb41f71d765c72f6cc780.png

mid_Indus256x128.png.f8a5cfdba1e89f6f3f4c3ac1383f3348.png

 

e: and a bonus why not WALL60_broken.png.46d13e4d8da8e8528572c74a9b43d727.png

Edited by TheHambourgeois

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In spite of my usual neurotic quality control, I just kind of assumed the no wave mosaic would tile instead of testing it. Whoops. Here's a couple fixed versions that tile even though I think the other version has some utility to give trim on a 32px lower texture 

WALL501NOWAVEFIX.png.57f01b234967fc1ab0ecc12e146ebadf.pngWALL501NOWAVEFIX2.png.a199730db0018e98de296ca47daa3295.png

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More heretic "techbase" textures, gonna do similar ones in the rusty metal and then do some mixed ones after that

metalbase2r.png.1b1f707cfbc08049d7f4dfcf63cedff2.pngmetalbase2l.png.76592f8c2edbf9a11adc8653d235846e.pngmetalbase2.png.0edc445627057fe6b8663bc55d8e0df5.png

 

metalbase1R.png.41189683790ec6a857af771600af8d98.pngmetalbase1L.png.f720a7133d05fce3da83de47dc8c82ec.pngmetalbase1.png.ab1348bbe01dec6ab45f51371f1ada10.png

 

e: rustbase1.png.231d892dc46f30e49e59f69cfbcd19e7.png these are a lot more complex to make so they will probably trickle out a bit slower

 

e the 2nd: well heres the rest

rustbase1r.png.d2dc530998f132ed662284c2eabc9d40.pngrustbase1l.png.4d8fecc2c36239475718341460e9ffd0.png

rustbase2r.png.44d72e761687009e560a3d45bc49f975.pngrustbase2l.png.b1cbf59cf85662700049201734b4f389.pngrustbase2.png.ebde60a66c20f02acdb7700defa654d0.png

Edited by TheHambourgeois

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Experimenting with bumpmaps

brnzdi1.png.3dd1e502519fb069b9f890661d2d6b0b.pngbrnzdi2.png.28d10866233d805e4398c44b93ae58e7.pngbrnzscale.png.b10ea914997638121bf743a7d58d6bb0.png

 

e: shadows might be too harsh on that fishscale one
brnzscalealt.png.a4578812f3a690baf9e4e6294e66d6dc.png

 

e again: and a bonus big boy

brnzscalebig.png.ef2c0423d3fe97d12f06b7ad5f082ea2.png

Edited by TheHambourgeois

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ok ive been procrastinating on condemned too long but here's a final batch of reliefs i made:

 

reliefh3.png.f9d30a32d2f42a9b7bdb68f08e3f76a9.pngreliefh2.png.50bb6ae5ae43f0e8ead6b5e4547deb95.pngreliefh1.png.5932afe7fcbcf25ab686db4690c2357b.png

reliefh6.png.f2da4ba04d0a3fd76717fbded05d5c5d.pngreliefh5.png.2799e95efc3e25a5f253bcbf51e4fc04.pngreliefh4.png.5f18a7ed0ff5a2b1931e3ee5a8423317.png

reliefw3.png.547b6de2acf1f262cad87a63e0b62dc0.pngreliefw2.png.8e898fde5e6001500e03950542272f50.pngreliefw1.png.3d60044497a8b571958d67453ee2c928.png

reliefw6.png.abd30e095ea437f98761616b912321ca.pngreliefw5.png.c23b356edb3c64e3a9d7b50ca9bd0bf4.pngreliefw4.png.6ed5e8a643d5c913d76869d9d87f7708.png <e: these have a flaw, look downthread

Edited by TheHambourgeois

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still on my bullshit

flats

MRFLR3.png.2201f625da1bff03b393a1ca012ae7d5.pngMRFLR2.png.a5f19230040b3782bdbd0ca469add811.pngMRFLR1.png.61eaa12a2c0767854997b345e06a3ba6.png

HXFLR28d.png.b92b0f5c78e439b38dfa9ff2cb0e2229.pngFLOOR28d.png.30f4a4703be2570d5bf885156c6549ca.png

bzflr28d.png.2fc8eab6ade702076260714f90694511.pngbzflr28b.png.506223b7aec5b0d4fef2d2a315238a25.pngbzflr28.png.3d4ec420d8d39955280a6b2ab3ba48c8.png

 

bronze variants of other textures

hxbrnz4.png.3d1da20b59437dfaf8d2efbec719fadc.pnghxbrnz3.png.43327bf60144a4d7aac69f21970f82d0.pnghxbrnz1.png.796b6f990bb1c8d67a8f778c75233614.png might tweak the spine one idk

 

e: tried brighter highlights hxbrnz4alt.png.26de7b7342b0458a4442cb1614beb6f3.png

Edited by TheHambourgeois

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Nice stuff all around!

 

On 12/21/2022 at 10:16 AM, TheHambourgeois said:

ok ive been procrastinating on condemned too long but here's a final batch of reliefs i made:

 

reliefh3.png.f9d30a32d2f42a9b7bdb68f08e3f76a9.pngreliefh2.png.50bb6ae5ae43f0e8ead6b5e4547deb95.pngreliefh1.png.5932afe7fcbcf25ab686db4690c2357b.png

reliefh6.png.f2da4ba04d0a3fd76717fbded05d5c5d.pngreliefh5.png.2799e95efc3e25a5f253bcbf51e4fc04.pngreliefh4.png.5f18a7ed0ff5a2b1931e3ee5a8423317.png

reliefw3.png.547b6de2acf1f262cad87a63e0b62dc0.pngreliefw2.png.8e898fde5e6001500e03950542272f50.pngreliefw1.png.3d60044497a8b571958d67453ee2c928.png

reliefw6.png.abd30e095ea437f98761616b912321ca.pngreliefw5.png.c23b356edb3c64e3a9d7b50ca9bd0bf4.pngreliefw4.png.6ed5e8a643d5c913d76869d9d87f7708.png

 

Any chance of getting the figures on horses with the metal border from the bottom row? Or do they not fit inside it?

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Just now, Not Jabba said:

Nice stuff all around!

 

 

Any chance of getting the figures on horses with the metal border from the bottom row? Or do they not fit inside it?

They overlap with it but I can futz with it eventually

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Whenever Condemned is finished I think my next project is gonna be a little vanilla hexen thing. I've been fucking around with the FOGMAP lump to see what I can do:

Spoiler

morefogmapfun.png.eb49183af39ff56a15f9695ed357581e.png

Normal PLAYPAL, here's the fogmap I made:
FOGMAPblue2.png.3b1f83836d4101b4a1f2be43d930dc4f.png

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