HeatedChocolate Posted October 14, 2022 Precisely what I was thinking, maybe carry over the wave motif from the water mosaics so each chunk is a distinct spiral? 1 Share this post Link to post
whirledtsar Posted October 14, 2022 Some recolors of the brass doors into green and brown. Also tried blue but wasnt having luck with the palette. 5 Share this post Link to post
Not Jabba Posted October 15, 2022 (edited) On 10/14/2022 at 1:08 PM, TheHambourgeois said: As previously mentioned not only do I want to focus on mapping but my wife's employment situation just changed from traveling for work to not traveling for work so I will be spending more time with her. In addition, the Teamsters, which I am a very active member of, are heading toward a strike next year at UPS so I am going to be much busier in my personal life, output in this thread will probably drop for the near future. It'll be a shame to see less output from you, but I wanted to just take a moment to applaud you for all of this. Good on you for having healthy priorities! On 10/14/2022 at 1:26 PM, ViolentBeetle said: I imagine it would be quite easy to make a few plain mosaics of different color and overlap one over the other and delete some tiles to make a picture. I wonder if this can be somehow expedited with more sophisticated image editing techniques. Creating Heretic mosaics is awesome -- basically, each "tile" is made of sixteen pixels with five shades of the same color and is always constructed pretty much the same way. So it's like making an image out of individual pixels, except your pixel "block" is 4x bigger on both dimensions, which makes it really easy to visualize the image as a simple set of building blocks. You can make just about anything without much stress, except that it becomes impossible to do really fine details unless the mosaic is very large. Working with larger, more discrete units to create an abstract/artistic image gave me a better appreciation of the Heretic palette as well, since it gave me the freedom to use all of the colors and figure out how to blend the different ramps more believably. Below are shots with most of the mosaics I've made. I want to keep the actual textures under wraps until I release the project they're made for, but this should give you an idea of how versatile it is to work with them. Edited October 15, 2022 by Not Jabba 5 Share this post Link to post
HeatedChocolate Posted October 15, 2022 Y'know, I wonder, when/if all 4 (Maybe 5 if we wanna include aether) classical elements get mosaics, would a themed Hexen hub be possible? Granted, I know jack about Doom modding, much less Heretic or Hexen modding, but a man can think. 0 Share this post Link to post
TheHambourgeois Posted October 15, 2022 31 minutes ago, Not Jabba said: It'll be a shame to see less output from you, but I wanted to just take a moment to applaud you for all of this. Good on you for having healthy priorities! I'm sure I'll be intermittently active. I'm just happy that Heretic has much more of a scene than the last times I was active on the forums (~2015 and then at the start of the pandemic). Just fewer daily posts and probably a lot fewer textures though I already have a few I want to make for the secret level of Condemned. 27 minutes ago, HeatedChocolate said: Y'know, I wonder, when/if all 4 (Maybe 5 if we wanna include aether) classical elements get mosaics, would a themed Hexen hub be possible? Granted, I know jack about Doom modding, much less Heretic or Hexen modding, but a man can think. Somewhere on an old external drive I have a bunch of tight little maps based on the elements, called like air chapel, fire chapel, etc. I think its a solid concept and the themed tiles would help. 2 Share this post Link to post
Shanoa Posted October 15, 2022 (edited) 42 minutes ago, Not Jabba said: It'll be a shame to see less output from you, but I wanted to just take a moment to applaud you for all of this. Good on you for having healthy priorities! Creating Heretic mosaics is awesome -- basically, each "tile" is made of sixteen pixels with five shades of the same color and is always constructed pretty much the same way. So it's like making an image out of individual pixels, except your pixel "block" is 4x bigger on both dimensions, which makes it really easy to visualize the image as a simple set of building blocks. You can make just about anything without much stress, except that it becomes impossible to do really fine details unless the mosaic is very large. Working with larger, more discrete units to create an abstract/artistic image gave me a better appreciation of the Heretic palette as well, since it gave me the freedom to use all of the colors and figure out how to blend the different ramps more believably. Below are shots with most of the mosaics I've made. I want to keep the actual textures under wraps until I release the project they're made for, but this should give you an idea of how versatile it is to work with them. The work on those mosaics is amazing. Makes me wonder what's their use in the project unless it's literally just for decoration. Almost feel like Corvus is looking at paintings and those paintings will take you to a level themed after whatever's displayed on them. 1 Share this post Link to post
Not Jabba Posted October 15, 2022 24 minutes ago, Shanoa said: The work on those mosaics is amazing. Makes me wonder what's their use in the project unless it's literally just for decoration. Almost feel like Corvus is looking at paintings and those paintings will take you to a level themed after whatever's displayed on them. Ha, that's a neat idea! I'm planning to just use them the same way as the classic wave mosaic -- as decorative wall textures -- but with more types of mosaics, it gives a lot of opportunities for different themes or mixing. A wizard's observatory could have different starry mosaics, a garden could use the hill and forest mosaics, a fire temple can use the volcano plus Cage's flame mosaics, etc. 2 Share this post Link to post
Shanoa Posted October 15, 2022 5 minutes ago, Not Jabba said: Ha, that's a neat idea! I'm planning to just use them the same way as the classic wave mosaic -- as decorative wall textures -- but with more types of mosaics, it gives a lot of opportunities for different themes or mixing. A wizard's observatory could have different starry mosaics, a garden could use the hill and forest mosaics, a fire temple can use the volcano plus Cage's flame mosaics, etc. Well, you've done a fantastic job with them, I didn't realize how versatile these are to work with. Definitely some much welcomed addition to the mosaic themed textures. 1 Share this post Link to post
jaeden Posted October 16, 2022 Just brightmaps for the lighted windows posted before. 2 Share this post Link to post
TheHambourgeois Posted October 17, 2022 Working on this related to my plans for Condemned's e1m6, nature of it is that once it's set up its easy to crank out the bunch. There's GRSTNPBs floating around where they recolor over the discoloration, but I wanted some varieties with it as well: Gray->Tan, Tan->Brown: Gray->Brown, Tan->Gold: Gray->Pale Green, Tan->Green Rusty variants of the decorations: 5 Share this post Link to post
Onox Posted October 19, 2022 On 10/15/2022 at 7:19 PM, Not Jabba said: It'll be a shame to see less output from you, but I wanted to just take a moment to applaud you for all of this. Good on you for having healthy priorities! Creating Heretic mosaics is awesome -- basically, each "tile" is made of sixteen pixels with five shades of the same color and is always constructed pretty much the same way. So it's like making an image out of individual pixels, except your pixel "block" is 4x bigger on both dimensions, which makes it really easy to visualize the image as a simple set of building blocks. You can make just about anything without much stress, except that it becomes impossible to do really fine details unless the mosaic is very large. Working with larger, more discrete units to create an abstract/artistic image gave me a better appreciation of the Heretic palette as well, since it gave me the freedom to use all of the colors and figure out how to blend the different ramps more believably. Below are shots with most of the mosaics I've made. I want to keep the actual textures under wraps until I release the project they're made for, but this should give you an idea of how versatile it is to work with them. I remember that in the Dissolution of Eternity expansion of Quake there was this mosaic in one of the levels, I wonder if the texture could be extracted, I feel like it would fit very well with those made for Heretic, especially for some D'Sparil underwater fortress. 4 Share this post Link to post
TheHambourgeois Posted October 19, 2022 (edited) M-metal gear!?!? Wanna make one of these with the missing gear texture and no lights on it. More "magic tech base" type stuff e: i just realized it might not be clear these are an animation cycle Edited October 20, 2022 by TheHambourgeois 1 Share this post Link to post
Asbadagba Posted October 19, 2022 1 hour ago, Onox said: I remember that in the Dissolution of Eternity expansion of Quake there was this mosaic in one of the levels, I wonder if the texture could be extracted, I feel like it would fit very well with those made for Heretic, especially for some D'Sparil underwater fortress. here it is, quake stores its textures in .wad files just like doom, there's also a texture pack on realm667 with all the textures from quake 1 and its expansions. 4 Share this post Link to post
TheHambourgeois Posted October 27, 2022 (edited) Ever want to make the city of gold? Good news: e: those bricks got a bit more eye searing than I realized Edited October 27, 2022 by TheHambourgeois 5 Share this post Link to post
TheHambourgeois Posted November 2, 2022 (edited) Secret level of condemned, as mentioned, will more or less be the heretic techbase style that people have expressed interest in. Anyway, here's a blatant ripoff of a quake texture. e whatever: I noticed like a million artifacts or fucked up pixels after posting this the first time, if you downloaded a version before these are the first entirely correct set Edited November 2, 2022 by TheHambourgeois 6 Share this post Link to post
TheHambourgeois Posted November 4, 2022 (edited) Double post but I have another set I am starting on, also in the kind of magic techbase/industrial theme, I will update this as I finish them. e: and a bonus why not Edited November 7, 2022 by TheHambourgeois 5 Share this post Link to post
TheHambourgeois Posted November 11, 2022 In spite of my usual neurotic quality control, I just kind of assumed the no wave mosaic would tile instead of testing it. Whoops. Here's a couple fixed versions that tile even though I think the other version has some utility to give trim on a 32px lower texture 4 Share this post Link to post
Asbadagba Posted November 24, 2022 Might aswell post some of the ones i edited together for utter heresy: (most of it is just otex/quake 1 converted to heretic's palette, these are the more interesting ones) gun switch based on the moon switch from hexen inactive teleporters and a purple exit for secret exits an otex banner edited to have the heretic trident heretic's windows but broken based on a texture from one of the quake expansions (the original also features a boss and regular enemies) the poster background is from an unused psx doom texture, the wooden planks are otex vanilla sky recolors 15 Share this post Link to post
129thVisplane Posted November 28, 2022 (edited) a 128x128 FIRE01 and its variants, some korax faces, and a Doom-style lava crackle also wanted to recolor it to Heretic's BLUEFRAG but i don't have Heretic on me right now. If anyone has a BLUEFRAG at hand real quick I'll gladly colormatch it. (or you can diy it, i don't mind. go wild) also a variant overlaid with, funnily enough, ICE01 because i find it gives a nice texture to the otherwise flat.......texture. hah. makes it look a bit like obsidian shards imo Edited November 28, 2022 by 129thVisplane : oops 4-way crackle transitions bc i couldnt help it 17 Share this post Link to post
TheHambourgeois Posted December 17, 2022 More mosaics: this one should have been in the original game >:( 9 Share this post Link to post
TheHambourgeois Posted December 17, 2022 (edited) More heretic "techbase" textures, gonna do similar ones in the rusty metal and then do some mixed ones after that e: these are a lot more complex to make so they will probably trickle out a bit slower e the 2nd: well heres the rest Edited December 17, 2022 by TheHambourgeois 8 Share this post Link to post
TheHambourgeois Posted December 19, 2022 Mixed Metal plates: bonus bronze recolor of that hexen base texture 8 Share this post Link to post
TheHambourgeois Posted December 20, 2022 (edited) Experimenting with bumpmaps e: shadows might be too harsh on that fishscale one e again: and a bonus big boy Edited December 21, 2022 by TheHambourgeois 8 Share this post Link to post
TheHambourgeois Posted December 21, 2022 (edited) ok ive been procrastinating on condemned too long but here's a final batch of reliefs i made: <e: these have a flaw, look downthread Edited December 23, 2022 by TheHambourgeois 7 Share this post Link to post
TheHambourgeois Posted December 23, 2022 (edited) still on my bullshit flats bronze variants of other textures might tweak the spine one idk e: tried brighter highlights Edited December 23, 2022 by TheHambourgeois 10 Share this post Link to post
Not Jabba Posted December 23, 2022 Nice stuff all around! On 12/21/2022 at 10:16 AM, TheHambourgeois said: ok ive been procrastinating on condemned too long but here's a final batch of reliefs i made: Any chance of getting the figures on horses with the metal border from the bottom row? Or do they not fit inside it? 1 Share this post Link to post
TheHambourgeois Posted December 23, 2022 Just now, Not Jabba said: Nice stuff all around! Any chance of getting the figures on horses with the metal border from the bottom row? Or do they not fit inside it? They overlap with it but I can futz with it eventually 0 Share this post Link to post
TheHambourgeois Posted December 23, 2022 calling @Not Jabba This winter snow storm has been great for me clicking around on the computer Fixed these cause the top corners were messed up and now: 5 Share this post Link to post
TheHambourgeois Posted December 29, 2022 Whenever Condemned is finished I think my next project is gonna be a little vanilla hexen thing. I've been fucking around with the FOGMAP lump to see what I can do: Spoiler Normal PLAYPAL, here's the fogmap I made: 2 Share this post Link to post
ETTiNGRiNDER Posted December 29, 2022 @TheHambourgeois Underwater level? 0 Share this post Link to post