Doom 3: Depths of Evil [Community Project]

Is it possible to do map25 aswell?

Edited by vincent0s
sorry for the new post, miss clicked

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Can I take mapslot 28?I really miss udmf mapping and I have some experience in map making stuff. 

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Like this idea, ill grab an early map, say map 11 if possible?

Edited by Crunchynut44

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Might begin my map tomorrow or at least within the next few days. I'm just waiting for feedback on what I hope is the final version of my map for another project, then I can jump into this, since, ya know, i'm a new mapper and want to take every bit of feedback and criticism on previous maps into account before starting new ones so I don't make the same mistakes :P

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On 4/15/2017 at 4:45 AM, vincent0s said:

***

MAP24: Going in Deep (V1)

***

http://www.mediafire.com/file/meisvccr6j9643g/MAP24.wad

*I only did a fast play though at god mode, monsters and pickups may be edited in futher, hope you guyz will help me with feedback (this is my second map, so please spare me :) )

**LOL just saw a flying barrel on my own screenshot, fixed!

 

Screenshots:

  Reveal hidden contents

 


sc1.jpg sc2.jpg sc3.jpg sc4.jpg sc5.jpg sc6.jpg
 

 

So far that's a positively incredible map. Really does a better job than my own hand at showing off the Doom 3 monsters in a proper environment.

Though I have some criticisms of it:

  • Sweet Christ in Heaven, please remove or replace at least 2/3 of those Pain Elementals. Those and the Lost Souls are probably the most aggravating monsters in the Doom bestiary (and not in the good way, they are not fun to fight at all when spammed). I had a good 20 Souls mobbing me in nearly all big environments, and they essentially prevented me from moving, since I couldn't go three feet without being hit by one, and there was no ammo to fight them with nearby.
  • More ammo and health. Please. The map has a massive scarcity of both of these. Nothing is more annoying than having to keep popping Resurrect in the console because you have to fight Lost Souls with a rocket launcher in the absence of a better weapon.
  • Downgrade the ambushes. Certain ones (like the combined Pain Elemental + Cacodemon assault once you return to the starting room, and the two sergeants behind grates as soon as you entered the blood-covered platform room) tended to just be mandatory damage for the player, and given the scarcity of ammo suited for dealing with bigger monsters, they were undefeatable as well. I had to keep popping Resurrect due to things like these sapping my health away. If you don't want to downgrade them, then adding armor sources would help massively.

Other than that, however, this map tends to be incredibly good.

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This seems like a pretty cool project. put me down for map09.

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What about adding the "SuperShotgunGuy" from.the skulltag bestiary to this project ? The sprites are original and with the same theme as the Doom games and it feel like it could go in an actual Doom game

 

 

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Why don't we compile a bunch of reccomendations/suggestions and applicable reasons

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I made 1.01 of map24 (need to play test it a few times, before release).

 

I also started on map25 already ;)

Preview:

 

 


map25prev.jpg 
 

 

Edited by vincent0s

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Could you include more textures like lava/water fall?Also,it would be great to have more textures based on hell and rock. I love spice things with textures. 

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Sorry for the relative lack of response. I have been on a trip for a few days and will be back by Sunday. Until then I will monitor this thread.

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I know we said no new textures, but a logical addition might be a new sky, especially for the first 20 levels. What do we reckon?

 

If it's set on Titan, the moon is characterized by a sickly orange atmosphere.  So some thick orangey clouds, even some scrolling ones if we want to add a bit of GZDoom fun, I think would give the wad a strong personality while keeping to the theme of a Doom circa 1995.

 

Edited by Bauul
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Ending area,I decided to build level backwards,instead of starting area. It doesn't matter,but I love show my progress here.

Screenshot_Doom_20170421_134113.png

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29 minutes ago, MysteriousHaruko said:

Ending area,I decided to build level backwards,instead of starting area. It doesn't matter,but I love show my progress here.

that looks heckin beautiful

 

i haven't even started my map, i'm gonna wait on the texture pack and super special meme pack to get finalized :(

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10 minutes ago, bonnie said:

that looks heckin beautiful

 

i haven't even started my map, i'm gonna wait on the texture pack and super special meme pack to get finalized :(

It lacks resources,but also trigerrs creativity. I hope we'll get more texture choices,because is not enough for hell. 

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On 4/18/2017 at 2:22 AM, SArais said:

Why don't we compile a bunch of reccomendations/suggestions and applicable reasons

Good idea. I will see what I can do about setting up a list of recommendations.

On 4/18/2017 at 2:03 AM, Dude27th said:

What about adding the "SuperShotgunGuy" from.the skulltag bestiary to this project ? The sprites are original and with the same theme as the Doom games and it feel like it could go in an actual Doom game

 

 

The SSG guy? I'm kinda mixed on him. On one hand, it's a great "heavy" zombie that looks as tough as it is, but on the other hand, its attack is both rather strange (being much closer to the standard Shotgun in accuracy and pellet count than an inaccurate spray of pellets as you'd expect from an SSG zombie), it adds to an already-bloated amount of former humans in Doom 3, and the regular Former Sergeant can already take 45 health off of you in a point-blank ambush.

 

However, I really like former humans as enemies. So I might add it with a revised missile attack.

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21 minutes ago, MysteriousHaruko said:

Will you add more things like skies? I just want expand my map and submit here. 

It all depends. Right now I'm accepting additional textures implemented at the discretion of the mapper. I will go over them and determine whether they are acceptable for the final release.

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I think recoloured doom texture pack would fit here,they won't feel out of place. Also,I would include waterfall and lavafall. What's more - some cctex textures would fit here too and maybe alpha/beta doom stuff like decorations. These are just suggestions. I'm mostly use stock stuff with provided content pack. 

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