MeetyourUnmaker Posted April 12, 2017 How were they able to put so much music on a normal N64 catridge? A few of the songs are over 15 minutes in length and most are over 5 minutes. Compare it to other N64 soundtracks where the music usually consists of 1-2 minute long loops. 0 Share this post Link to post
Gez Posted April 12, 2017 It's the miracle of MIDI. If you just listen to all the samples one after each other, you'll probably get less than five minutes of audio. 0 Share this post Link to post
Nevander Posted April 12, 2017 That's why I love MIDIs. Tiny file size for tons of playtime. You could have a 20 minute MIDI and it would still be less than 500 KB. 1 Share this post Link to post
40oz Posted April 12, 2017 please excuse my naivety but I don't recall hearing any recognizable instruments across many of the tracks. I suppose it uses its own instrument set but almost all of the tracks sound pretty distinct from one another. not trying to refute any points here, I just don't know and would like hear someone explain further. 0 Share this post Link to post
Deleted_Account Posted April 12, 2017 I am sure Aubrey Hodges will gladly answer the question next time he stops by this forum. The Doom 64 20th Anniversary Extended Edition Soundtrack should be released pretty soon. 0 Share this post Link to post
Gez Posted April 13, 2017 Doom64 EX's wadgen tool converts Doom 64's samples into a soundfont and the sound effects and music into MIDI files. Aubrey Hodges said he could export raw MIDI and raw samples. So basically, Doom 64 doesn't use MIDI directly, but it uses something that works in the same way (to the point that you can easily find SSEQ <--> MIDI converters), and Doom64 EX does use MIDI directly. 0 Share this post Link to post
Koko Ricky Posted April 13, 2017 Yeah I think it was kinda like using a sampler to create a MIDI-like music piece. Really saves on space. I think it was an interesting restriction because a lot of creativity came out of it. 0 Share this post Link to post