Lila Feuer Posted April 13, 2017 So I couldn't find a thread for this, but the author AxeleratorM210 has been working on this for some time now behind the scenes and this is the latest video (no sound due to lack of in-game sound implemented atm). This looks like the first true proper source port for Blood and thus I'm very excited, as I'm sure many would be around here as Blood is just one of 'those' games and nothing else quite like it exists or has been done since. 16 Share this post Link to post
Avoozl Posted April 13, 2017 I loved Blood, it's about time someone took the initiative to work on a source port for it despite lacking the source code. 1 Share this post Link to post
june gloom Posted April 13, 2017 The main issue with Blood's source code -- aside from it being nowhere to be found -- is that Build is a fucking coding nightmare that would drive ordinary men mad. This is definitely very, very promising work, however. 0 Share this post Link to post
MrDeAD1313 Posted April 13, 2017 Blood is the other love of my life. Thank you for sharing this :D 0 Share this post Link to post
HorrorMovieRei Posted April 14, 2017 Oh god, oh Jesus, oh fuck, please make this happen. We have all been teased far too many times with promises of Blood ports and remakes. 2 Share this post Link to post
Deleted_Account Posted April 14, 2017 Blood is a game I've never played and I've heard so many good things about it. 1 Share this post Link to post
CARRiON Posted April 14, 2017 15 hours ago, Piper Maru said: Blood is a game I've never played and I've heard so many good things about it. Why do you hate yourself? 1 Share this post Link to post
Average Posted April 14, 2017 Blood is the only Build engine game that I really, really like and it's the one that's been shown the least home-dev love. Â I hope this reaches fruition. 2 Share this post Link to post
Avoozl Posted April 15, 2017 I while ago I found someone on moddb was working on a HD version of Blood titled Blood Evolution: http://www.moddb.com/games/blood-evolution 0 Share this post Link to post
mrthejoshmon Posted April 15, 2017 (edited) I await this port as I find Blood on my crap hardware DOSBox to be rather chuggy and awkward (but hey it gets the job done). 0 Share this post Link to post
MrDeAD1313 Posted April 15, 2017 14 hours ago, Avoozl said: I while ago I found someone on moddb was working on a HD version of Blood titled Blood Evolution: http://www.moddb.com/games/blood-evolution I remember this. Had a feeling it would die though. 0 Share this post Link to post
snapshot Posted April 15, 2017 (edited) Physics seem different or is it just me, also no gun recoil. I guess these Minor issues will be addressed eventually, other than that looks neat. 0 Share this post Link to post
roadworx Posted April 15, 2017 well, it's about damn time! it's taken so long for someone to actually make a source port for this game. 0 Share this post Link to post
Lila Feuer Posted May 7, 2017 Sorry for lags in this video...my PC can't record 1600x900 at high speed. So, my port is almost done, there is some problems with priority of sounds, and some bugs. http://m210.duke4.net/index.php/42 4 Share this post Link to post
Avoozl Posted May 7, 2017 Oh my fucking god, I so want to kiss the guy working on it. 0 Share this post Link to post
Agentbromsnor Posted May 8, 2017 Interesting how this is made in Java. Does this introduce any issues, I wonder? Regardless, I'm looking forward to playing it and I hope the guy releases the source-code so that people can port it to other systems. 0 Share this post Link to post
YukiHerz Posted May 8, 2017 Hopefully someone else will come along and look at this java port to make a blood port based on eduke32. 0 Share this post Link to post
Lila Feuer Posted May 8, 2017 I'm really impressed at what's on display here, it looks super authentic in the way things move and behave and the physics and so on. 0 Share this post Link to post
Nevander Posted May 8, 2017 5 hours ago, Agentbromsnor said: Interesting how this is made in Java. Does this introduce any issues, I wonder? Regardless, I'm looking forward to playing it and I hope the guy releases the source-code so that people can port it to other systems. The Java part has me worried, I hope it doesn't require a system wide Java installation. 2 Share this post Link to post
Agentbromsnor Posted May 8, 2017 I'm still hoping the guy will eventually release the source-code of his port, so that others might port it to C/C++ or something. 1 Share this post Link to post
Avoozl Posted May 9, 2017 (edited) The only problem I see is how he is making it a stretched out version of 320x200, I wish he would at least use 800x600 since that was also a stable size in the original DOS version. 0 Share this post Link to post
SyntherAugustus Posted May 9, 2017 This made me download BloodCM again. It's in very decent shape (5 episodes, yay!) but a couple of bugs and something odd about skill 4/5 make it not perfect. Looking forward to this. 0 Share this post Link to post
Agentbromsnor Posted May 9, 2017 14 hours ago, Avoozl said: The only problem I see is how he is making it a stretched out version of 320x200, I wish he would at least use 800x600 since that was also a stable size in the original DOS version. Why don't you ask him about it on YouTube? So far, it seems like he has replied to most of the questions people have asked him. 0 Share this post Link to post
Lila Feuer Posted May 10, 2017 20 hours ago, BlackFish said: This made me download BloodCM again. It's in very decent shape (5 episodes, yay!) but a couple of bugs and something odd about skill 4/5 make it not perfect. Looking forward to this. I've actually yet to try BloodCM out as I thought last time it only had the first couple of episodes, I guess it got significantly updated since then! 0 Share this post Link to post
Lila Feuer Posted May 19, 2017 It's been released! http://m210.duke4.net/index.php/files/viewdownload/9-java/50-bloodgdx BloodGDX is based on Java's libgdx framework v0.99. It is a reverse-engeneered source port of the original Blood from Monolith(perhaps there is have a difference between Blood v1.21 and BloodGDX, because I working on decompilation of Blood v1.00 because it is more readable than v1.21. BloodGDX tested with Blood v1.00 and steam version 1.21, but will working with any full versions of Blood (Still not working with shareware versions)  Installation instructions: First make sure to have a JRE at least version 1.6 installed. - place BloodGDX.jar to Blood folder - if you are using Blood version below 1.21, take the files TILES016.ART and TILES017.ART from version 1.21 and place it in Blood folder, otherwise you will not see the texts (QFN format not decompiled yet) - run BloodGDX.jar 3 Share this post Link to post
snapshot Posted May 19, 2017 (edited) Hmm Quote  Q:Will we be able to play gdxblood in higher widescreen resolutions like 720p or 1080p? A: Any window-application support any video resolution, of cource, my port isn't an exception. My port support all of video resolutions, but it still looks like 320x200, because its just scretched out.  Other than that it's really cool a Sourceport for the game finally happened, Can't wait to see what comes out of this, the guy isn't planning for a netcode improvement it seems,it looks like a renderer overhaul is planned too (Read the full FAQ). 0 Share this post Link to post