BigDickBzzrak Posted April 16, 2017 How many units per tic/second does a floor/ceiling move when affected with a linedef action? And how much does using a higher "speed" (normal/fast/turbo, in Boom) multiply it? I hope I've been more or less understandable... Thanks! 0 Share this post Link to post
1 scifista42 Posted April 16, 2017 See here: https://zdoom.org/wiki/Definitions#Sector_movement_speed 2 Share this post Link to post
How many units per tic/second does a floor/ceiling move when affected with a linedef action?
And how much does using a higher "speed" (normal/fast/turbo, in Boom) multiply it?
I hope I've been more or less understandable...
Thanks!
Share this post
Link to post