MarketAnarchy Posted April 20, 2017 What settings are best for the First Time SLADE Setup using ZDBSP as your node builder? Should I check any of these? Build GL nodes (full) Build GL nodes (fast) Build only GL nodes Compressed nodes (all) Compressed nodes (not GL) Write empty BLOCKMAP Write empty REJECT Write zero REJECT Don't write REJECT Extended nodes Add UDMF index comments 0 Share this post Link to post
0 EarthQuake Posted April 20, 2017 (edited) Can you tell us about the type of mapping you'll be doing? Like what is your intended source port? None of those should be required for standard vanilla map editing. You can take a look at all the command line switches here if you want to know what they are for: https://zdoom.org/wiki/ZDBSP Edited April 20, 2017 by EarthQuake 1 Share this post Link to post
0 MarketAnarchy Posted April 21, 2017 @EarthQuake At this time, I'm working on a boom compatible wad that will probably have a fair amount of detailing. In the future, I'll be creating zdoom or gzdoom 3d maps, possibly with 3d models. Both will include custom textures, flats, and sprites. Thanks for the reply! 0 Share this post Link to post
What settings are best for the First Time SLADE Setup using ZDBSP as your node builder?
Should I check any of these?
Build GL nodes (full)
Build GL nodes (fast)
Build only GL nodes
Compressed nodes (all)
Compressed nodes (not GL)
Write empty BLOCKMAP
Write empty REJECT
Write zero REJECT
Don't write REJECT
Extended nodes
Add UDMF index comments
Share this post
Link to post