Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[GZDOOM 3.0.0] Mod without automap HUD [Solved]

Recommended Posts

Hi, I created a wad in order to hide the automap HUD in order to play completely without HUD.


I created these:



gameinfo { statusbar = "sbarinfo/doom.txt" }


And a SBARINFO containing all lines from sbarinfo/doom.txt with this add:

height 0 ; statusbar automap {} 


The automap HUD is gone, that's great, but the automap text has turned gold instead of red.


How do I get it back to normal, please?

Edited by Thenuke : Resolved

Share this post

Link to post

I know I'm pretty being pretty unhelpful in saying this, but JUST to be 100% CERTAIN: did you check the options to see if the text is still set to red? I don't know if there is a specific option for the automap, but I'm sure one of those options affects the automap.

Share this post

Link to post

Seems to be an issue with SBARINFO in general. Graf Zahl wrote this after I reported it over at the ZDoom forums:



That's because the color change to red is only done when using the Doom status bar. The SBARINFO version falls back to the default which is yellow because it was missing the check. Will fix.


Fixed in g3.0pre-113-g5bbf173 or later.


BTW: You don't need the MAPINFO part for this modification. SBARINFO with this code is enough:

base Doom;
height 0;
statusbar automap {}


Edited by NightFright

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now