Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
mmx

Separating muzzles from weapons

Recommended Posts

So, creating muzzles is a pain in the ass. Specially for sprites likes the minigun or the pistol that have this stupid overlay routine that ruins my sprites and turns into an alignment hell. Is there a source port that allows me to separate the muzzle animation from the weapons themselves? Like, associate a specific muzzle effect with different weapons? That would drastically improve my productivity when adding new weapons.

 

Also, is there a way of having a dynamic light affecting the muzzle?

Share this post


Link to post

You could always actually put the flashes onto the guns themselves and do those in the fire state so that you don't even need do bother with the flash state. That would help with alignment problems, and it's how a lot of guns are done these days.

 

For dynamic lights, they should already affect the whole sprite if the option is set in dynamic light options.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×