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DooM_RO

Inspiration for Level Design

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All of us get stuck when designing a level from time to time. Some (such as myself) get stuck a lot more often and could use inspiration. 

 

Post all kinds of art, pictures, whatever that you think might help a Doom level designer craft more interesting-looking levels.

 

Here is some concept art for Doom 2016 for starters.

 

lzF0GWv.png

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I very much like this idea. I would love some inspiration but do not have any myself to give out :(

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I mostly listen to music when I need inspiration for anything creative. Again the Doom 2016 soundtrack is a good place to start, and it's freely available to listen to on YouTube. Otherwise I usually listen to thrash metal or prog rock. 

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Sometimes when I'm in need of inspiration, I just google museum architecture and look for some interesting pictures.  I use music for the mapping process itself.

 

 

acropolis_museum_btua070409_cr_2.jpg

nma_e100618_f2.jpg

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7 hours ago, ETTiNGRiNDER said:

http://home.scarlet.be/krisverwimp/ has a lot of stuff I find inspirational, though not always easily translatable to a Doom engine.

Also, look up Wulingyuan for some real-world outdoor scenery that probably would translate pretty well.

 

Doesn't have to be translatable necessarily though if you find a particularly Doomy picture of course share it with us. Weird shapes that could generate interesting ideas/architecture are also good. 

 

For example, making caves and organic structures is hard in Doom but basalt formations could be an answer. The shapes are vaguely hexagonal. I actually used this for an area I did for my WAD.

 

XtBaw9P.png

 

7 hours ago, Sky said:

Sometimes when I'm in need of inspiration, I just google museum architecture and look for some interesting pictures.  I use music for the mapping process itself.

 

nma_e100618_f2.jpg

 

This immediately reminded me of this

 

1x0pl2K.png

Edited by DooM_RO

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