Combinebobnt Posted June 6, 2017 hey marc make ur epic finale map the finale map instead of some doge i mean dodge map thanks. make a dehacked dr. eggman final boss 0 Share this post Link to post
Walter confetti Posted June 6, 2017 Just a question: did player voodoo dolls counts as items or it could counts as player starts? 0 Share this post Link to post
Dragonfly Posted June 6, 2017 I wasn't sure when making my map so I treated it as an additional object that IS counted by the limitation. If you're concerned you could try to be clever with your voodoo doll usage and make the whole map operate using only one voodoo doll. 0 Share this post Link to post
Marcaek Posted June 6, 2017 Voodoo dolls aren't counted in the limit. Granted, the more you use the more you have to keep track of when totalling your thing count but that's not much of a problem. 1 Share this post Link to post
Angry Saint Posted June 6, 2017 Almost finished. Title is: "Not another covfefe map!" Can we select the midi for our map? 2 Share this post Link to post
Dragonfly Posted June 6, 2017 "Not another meme abuser" Heh. Anyways, I selected the midi for mine, @Marcaek has yet to say that custom midi's aren't allowed so I'd suggest go for it! 1 Share this post Link to post
Marcaek Posted June 6, 2017 Midi is fine, but please pick a less dumb name. It's the same thing as calling a map "o rly" 1 Share this post Link to post
Fletcher` Posted June 6, 2017 1 hour ago, Marcaek said: Midi is fine, but please pick a less dumb name. It's the same thing as calling a map "o rly" That's it. I'm naming mine Ya Rly. (I'm not) 1 Share this post Link to post
Angry Saint Posted June 7, 2017 Sorry for asking, I can't find out how to count the number of things you have in a map in GZdoom Builder. For the level name, what about "All the monster's teeth are perfect"? 1 Share this post Link to post
Benjogami Posted June 7, 2017 (edited) 14 minutes ago, Angry Saint said: Sorry for asking, I can't find out how to count the number of things you have in a map in GZdoom Builder. I just go into Things mode, zoom way out, box-select everything, and look at the "### things selected" in the lower left. 1 Share this post Link to post
Dragonfly Posted June 7, 2017 Have nothing selected and have your mouse hover lo lindefs / things and your map stats are bottom right: 1 Share this post Link to post
Walter confetti Posted June 7, 2017 My maps layouts for this project SM1 Bowser themed map, going steadily to his completion. SM2 Hills / Caves themed map, still on the works, especially on the thing placements. Also i've added new textures (mostly dark recolours for SM2 themed map) and also a modified sprite for the castle map, if this is possible. Spoiler This peach charatcher (still offset), she replaces the skull on a pole sprite. If sprite editing is forbidding for the users (we, the people doing maps), i'll remove it from the sprite and turn it into a graphic lump) 1 Share this post Link to post
Marcaek Posted June 8, 2017 Load the latest resource and see if anything replaces that yet. If not, go ahead and replace it. 0 Share this post Link to post
Gothic Posted June 8, 2017 I'm already using the skull on a pole for a custom prop on my map. 0 Share this post Link to post
Walter confetti Posted June 8, 2017 7 hours ago, Gothic said: I'm already using the skull on a pole for a custom prop on my map. Ah, ok. I'll see to use another sprite or making it a texture... 0 Share this post Link to post
Jaxxoon R Posted June 9, 2017 (edited) Sillydust Sanctuary Compact and windy desert palace. Came together rather quickly and I'm pretty happy with how it turned out. Midi is Water's Edge from Sanic 06, by Sc00ts. sillydust.zip 0 Share this post Link to post
Walter confetti Posted June 9, 2017 (edited) Oh boy, here's (a playable version of) one of the level i'm working on: http://www.mediafire.com/file/jv77j2gmin5d23v/castle.wad Title: C'mon Peach, you've got what you want, now give this plumber cake! (title subject to change if it doesn't like to you guys) Description: A semi-slaughtermap map made in the stile of SMB 1 Bowser Castle, some plataforming and quite open. Build time: near 25 days, on and off Music: Super Mario Bros. - Castle (Techno Gabber Remix), sequenced by someBODY And i've finished a playable version of the other map tonight, too! http://www.mediafire.com/file/ppq3bkk3z3vb3h7/cave-thing.wad Title: Groovy Hills (title subject to change too) Description: A quite open and spacious series of cave and hills, similar to first world of SMB 2, easier than the other map. Build time: One month, on and off Music: SKA-P - Sectas, sequenced by unknown (midimelody.ru) I hope to do the new textures patch right: http://www.mediafire.com/file/g2g2w7txi44xxyo/mayhem17res_a6-confetti-patch.wad contains new textures for this and the other map i'm making. Edited June 11, 2017 by Walter confetti : new level added 0 Share this post Link to post
Angry Saint Posted June 10, 2017 Here it is: "All the monster's teeth are perfect" Music: Smooth Criminal cover of Alien Ant Farm http://www.mediafire.com/file/afe54zhtxac46vm/amtap_v01.wad Comment: I used an abstract theme with two designs, a blocky one and a curvy one, with some mixing in between. Hope you enjoy. 0 Share this post Link to post
Marcaek Posted June 12, 2017 https://www.dropbox.com/s/4tjvnm1pzrt87o2/mayhem17res_a7.wad?dl=1 boop repaletted resources and added new stuff. 0 Share this post Link to post
dobu gabu maru Posted June 12, 2017 Finally finished my puzzle map based off of Captain Toad! Download Sinkysand Switchland. You also need to download the newest texture pack to play it (res_a7). 12 Share this post Link to post
Killer5 Posted June 13, 2017 (edited) Here is a little map I worked on over the past couple days. Download: https://www.dropbox.com/s/t3c1641wq5f0vf4/aztec_ruin_v3.zip?dl=0 UV Max demo: https://www.dropbox.com/s/ud25mkg2f7rre4w/Aztec_Ruin.zip?dl=0 Edited June 25, 2017 by Killer5 4 Share this post Link to post
Fletcher` Posted June 14, 2017 https://www.dropbox.com/s/onndzhpufnfd4px/marfio.wad?dl=1 Posting the latest version of my map, plus a half finished version of a second map. Dunno if I'll finish it. 0 Share this post Link to post
Dragonfly Posted June 14, 2017 @Xaser - I love it! Very good use of the textures available! :D 0 Share this post Link to post
Benjogami Posted June 14, 2017 I edited my post with v4 of Chocolate Starfish Islands. Just some minor polish and difficulty setting fixes. 0 Share this post Link to post
EffinghamHuffnagel Posted June 14, 2017 (edited) On 5/23/2017 at 1:08 PM, Memfis said: Maybe this should come with new sprites? At least recolored or something. The iwad ones will look way too weird in a such outlandish setting. Would be okay for a secret map of a megawad maybe, but for the whole thing? I think green imps and blue demons or whatever could really help. Sorry if this was suggested already, I didn't read everything. You mean like this? I re-colored all the monsters in more interesting shades. There's also a Medikit and Stimpack. They're two of the the things I made for Ribbiks for Stardate 20x7. He didn't use these. I think they'd work here. I actually had more fun with the Nobles, but picked the two I liked the best; the Red Baron and the Black (and yellow) Knight. Use them if you want. I had fun making them. http://www.mediafire.com/file/j333j6tnjin7e72/Mayhem17Recolors.zip Edited June 14, 2017 by EffinghamHuffnagel : derp. put the wad in a zip; half the size. 1 Share this post Link to post
Marcaek Posted June 14, 2017 3-hour speedmapping session in 6 hours who's in gonna be doing a focus on lava and snow maps since those are cool and also hot 4 Share this post Link to post
Xaser Posted June 14, 2017 I'm in, though admittedly I'm going to cheat and use those 3 hours to work on goattown because I'm a slow barg. 0 Share this post Link to post
Breezeep Posted June 14, 2017 (edited) Got finals tomorrow, not very sure if I can join, but I'll try. 0 Share this post Link to post