Marcaek Posted January 5, 2018 https://www.dropbox.com/s/vocwopgfyct1p59/mayhem17_rc3a.wad?dl=1 Updated. Should have got everything. 0 Share this post Link to post
Gothic Posted January 5, 2018 The problem with the vines I previously reported is still there 0 Share this post Link to post
Keyboard_Doomer Posted January 6, 2018 (edited) I see MAPINFO was removed from the newest build but I post here to say that I was entirely wrong about the MAPINFO. (Can you really blame me when this is the error I got?) The problem with MAPINFO in rc3 was that "sky1" had been used as a keyword instead of "sky". 0 Share this post Link to post
Marcaek Posted January 6, 2018 Updated here https://www.dropbox.com/s/zuk1jbqfpcxg9fx/mayhem17_rc3b.wad?dl=1 1 Share this post Link to post
Keyboard_Doomer Posted January 8, 2018 (edited) On 9/29/2017 at 3:52 PM, Eris Falling said: MAP12 wasn't the most co-op friendly (lol voodoo dolls), and neither was 31 (puzzles in public server woohoo :P). Nothing that can be done about 31 I guess, but with MAP12 I guess you could have those cliff falls in map12 to use 20-damage floors instead of killing a voodoo doll*. Isn't it possible to have the voodoo doll not show up in co-op? Perhaps you could get around it that way without sacrificing the original intention for SP. * Ah I'm dumb, the floors are already damaging - in this case I guess it only needs the dolls set to not appear in co-op if that's possible The voodoo dolls traps in MAP12 are still there... and they're still a big problem for coop gameplay. Edited January 8, 2018 by Keyboard_Doomer 0 Share this post Link to post
Tristan Posted January 8, 2018 MAP21, easy rip by line skip on these conveyor belts 0 Share this post Link to post
Marcaek Posted January 8, 2018 (edited) Try this https://www.dropbox.com/s/1vm3rvutfy4xv4t/mayhem17_rc3c.wad?dl=1 Edited January 9, 2018 by Marcaek 0 Share this post Link to post
unkind Posted January 9, 2018 really great maps especially the airship, so far, but can someone just tell me what to do in 09, just skipped it cuz it was too annoying to bother figuring out lol (fuck puzzles) 0 Share this post Link to post
Marcaek Posted January 10, 2018 https://www.dropbox.com/s/cttmfh7bxkn00dm/mayhem17_rc3d.wad?dl=1 update to fix a rather simple softlock in map02 that was only just found, heh 0 Share this post Link to post
Marcaek Posted January 13, 2018 (edited) I have a server up on Zandronum now for survival testing, planning on playing tomorrow. If you would like to get in on this let me know here and I'll PM you the password. 0 Share this post Link to post
Marcaek Posted January 13, 2018 (edited) Decided to change my mind about it being "strictly" private and just post the pass here. Only point in having pass is to have more control over how many people join anyway Will be playing in and hour and a half, server is [TSPG] Painkiller: Mayhem17 final testing on zandronum, pass will be posted then. Edited January 14, 2018 by Marcaek 1 Share this post Link to post
Marcaek Posted January 14, 2018 Starting up in a minute, password is "itsmayrio" 3 Share this post Link to post
Marcaek Posted January 30, 2018 https://www.dropbox.com/s/rqqg2h7t8na9mbq/mayhem17_final.wad?dl=1 *headdesk* I fixed a pretty severe coop break in map09, and a couple of other things. Please let this be done this time. 1 Share this post Link to post
Marcaek Posted February 3, 2018 (edited) https://www.dropbox.com/s/mqu11b0piy1knpp/mayhem17_final_b.wad?dl=1 Included the last couple of (critical) coop fixes. I'd like everyone to check out the text file, see if i am missing anything https://pastebin.com/raw/CeGumv90 Edited February 3, 2018 by Marcaek 4 Share this post Link to post
Marcaek Posted February 11, 2018 And it's done. I'm sure something will end up breaking somehow but unless it is actually a problem this is it. good job guys we finally did it 12 Share this post Link to post
Jimmy Posted February 11, 2018 i trite to run this in brutal dumb and it bloke please send helpf 9 Share this post Link to post
Master O Posted February 11, 2018 9 hours ago, Marcaek said: And it's done. I'm sure something will end up breaking somehow but unless it is actually a problem this is it. good job guys we finally did it Do you have any missing yellow keys on the secret maps? [/joking] 0 Share this post Link to post
Marcaek Posted February 23, 2018 Had to re-upload because something broke on MAP25. I won't say what it was but chances are you noticed! 2 Share this post Link to post
lirui1001 Posted February 25, 2018 Map01: sometimes 1-2 enemies cannot spawn both with -cl9 and -cl11, making it impossible to get 100% kills if this happens. 0 Share this post Link to post
Marcaek Posted February 25, 2018 (edited) I thought I had fixed it, if by some chance another thing breaks I'll upload a patch for that too. EDIT in fact if you are continuing to the end of the WAD and find more breaks I can do an update then, so as not to waste any time. Gonna include an internal version signifier if I do this. 1 Share this post Link to post
Marcaek Posted July 17, 2018 Just bumping to remind everyone this version of the wad is FINAL. If any fixes come later on they will be provided in an additional wad included with the zip file. I am not breaking compatibility for demos or multiplay for future fixes by altering the main wad any further. 2 Share this post Link to post
Master O Posted July 17, 2018 3 hours ago, Marcaek said: Just bumping to remind everyone this version of the wad is FINAL. If any fixes come later on they will be provided in an additional wad included with the zip file. I am not breaking compatibility for demos or multiplay for future fixes by altering the main wad any further. Good. My suggestion for Super Mayhem 18: 1980s Konami games. 1 Share this post Link to post