Say I have a wad with lots of sprites. All the offsets were fine-tuned already. Say I make some small changes to the entire set - like brightness adjustment. The process of cutting a sprite sheet into individual files is unpleasant enough, but it has nothing to do with Doom utilities. What happens next is I have to import them all into the wad. So far, it seems my options in SLADE are limited to:
1. Batch import everything. Redo all the offsets from scratch.
2. Highlight the lumps that need to be replaced. Import the replacements one by one. This will preserve the original offsets.
The problem with the latter: I'll have to choose. Every. Single. Replacement. File. Manually. There's no default value (like a file with the name identical to the lump being replaced), so I can't just click through. Even if there was, what if I want to replace 100 lumps? 500? Would I have to click 500 times?
If there are, indeed, no better options than what I listed, please consider it a feature request.
Say I have a wad with lots of sprites. All the offsets were fine-tuned already. Say I make some small changes to the entire set - like brightness adjustment. The process of cutting a sprite sheet into individual files is unpleasant enough, but it has nothing to do with Doom utilities. What happens next is I have to import them all into the wad. So far, it seems my options in SLADE are limited to:
1. Batch import everything. Redo all the offsets from scratch.
2. Highlight the lumps that need to be replaced. Import the replacements one by one. This will preserve the original offsets.
The problem with the latter: I'll have to choose. Every. Single. Replacement. File. Manually. There's no default value (like a file with the name identical to the lump being replaced), so I can't just click through. Even if there was, what if I want to replace 100 lumps? 500? Would I have to click 500 times?
If there are, indeed, no better options than what I listed, please consider it a feature request.
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