Kaido Posted November 25, 2017 7 hours ago, DanielAlexander said: TITLEPIC for SlaughterMAX: very good daniel 0 Share this post Link to post
WH-Wilou84 Posted November 25, 2017 (edited) 7 hours ago, DanielAlexander said: TITLEPIC for SlaughterMAX: The monster sprites are all cut off by the floor, unlike the player's. Besides, for this kind of wad you may want to use higher tier monster corpses as decoration. :) 1 Share this post Link to post
antares031 Posted November 25, 2017 I also tried to make the title picture and logo of SlaughterMAX, just in case. I wonder this one can be used for other purpose, such as intermission, ending, etc. The source of picture is one of wallpapers of Doom 2016. 8 Share this post Link to post
franckFRAG Posted November 25, 2017 11 minutes ago, antares031 said: Your M_DOOM is sexy, but actually, the titlepic needs to be more worked. 3 Share this post Link to post
Walter confetti Posted November 25, 2017 That picture could be good for an intermission screen @antares031 2 Share this post Link to post
Danlex Posted November 25, 2017 3 hours ago, antares031 said: I like this M-DOOM :) 2 Share this post Link to post
RjY Posted November 25, 2017 18 hours ago, DanielAlexander said: TITLEPIC for SlaughterMAX: Good effort and many thanks for trying but it has some problems: Incorrect size. Doom/Boom requires 320x200. Incorrect aspect ratio. Your image assumes a 1:1 pixel aspect when Doom uses 5:6. Correcting for this (by enlarging the horizontal by 120%) then resizing/cropping the image to 320x200 leads to the player sprite being cut in half by the right edge. Wrong palette. Truecolor image with 32k unique colours needs quantization to Doom's PLAYPAL. However, doing so has a poor effect on the lighting gradients. The image itself could be seen as a subtle hint that the wad is playable with Brutal Doom. However using that mod with maps with nuts factor ~ 1 (2 in some cases) is a terribly bad idea, as the mod's extreme CPU load from constantly spawning sparkly things and headshot hitboxes for each actor will cause people's computers to melt. (Source: personal experience. I've done nuts.wad with Russian Overkill fine but BD just froze up) OTOH it doesn't really matter: is anyone going to see the title screen of a mapset meant for -complevel 9 -record blah.lmp -warp xx ? 3 Share this post Link to post
Danlex Posted November 25, 2017 (edited) 1 hour ago, RjY said: Good effort and many thanks for trying but it has some problems: Im gonna make another picture this Monday. I hope I can fix this problems. With BD, you can see the marine holding the BFG, that why I used BD, but I will change that. Edited November 25, 2017 by DanielAlexander 0 Share this post Link to post
Archi Posted November 26, 2017 Made last part less annoying and much easier probably. pandemonim_unveiled_v3.zip 1 Share this post Link to post
Memfis Posted November 26, 2017 Can I submit an old map (a few years old) that some people have seen already? It was never released on /idgames. 2 Share this post Link to post
Benjogami Posted November 26, 2017 7 hours ago, Memfis said: Can I submit an old map (a few years old) that some people have seen already? It was never released on /idgames. Sure! I look forward to checking it out. 0 Share this post Link to post
Memfis Posted November 26, 2017 Cool, here is a link then! It's a short map inspired by Darkwave0000's works. The main criticism of the original version was that it had too many arch-viles, so I attempted to fix that. I'm still trying to figure out if it's more fun or tedious\annoying, so hopefully you slaughter folks will tell me if something needs changing. Also I don't have a name for it yet, so feel free to suggest something underground-related. Or maybe I'll come up with it myself later. The music is from Phobosphere. 4 Share this post Link to post
gaspe Posted November 26, 2017 Was it made for one of the Russian speedmapping sessions? It's familiar but I'm not sure... 0 Share this post Link to post
RjY Posted November 26, 2017 11 hours ago, Memfis said: Can I submit an old map (a few years old) that some people have seen already? It was never released on /idgames. Damnit you stole my idea. For some time I've been wondering if it is worth offering an old map of mine named Bugger This, as the project it was originally made for (a kind of prototype slaughterfest-like mapset, in 2010) died during compilation, and I haven't found a suitable home for it since. This project seemed ideal, as the map already has a demo — but it's a monster spawner map that must run in map30, which means it's against the rules, as I was disappointed to read. Perhaps an exception could be made? I don't care if it's on its own at the end of a wad that would otherwise only have 15 maps or whatever. 1 hour ago, Memfis said: Cool, here is a link then! This is really fun, I've not got close to an exit yet but I can pretty consistently get two of the keys and to about 40% kills which is far better than I usually do on this kind of map. Indeed I discovered after a half dozen tries or so that the first two keys are susceptible to a stay-silent exploit which makes it easier to get to the BFG without having to fight a few of the more troublesome monsters. Also I noticed there is a blue armour in the void (thing 373 at 2272,144) 1 Share this post Link to post
baja blast rd. Posted November 26, 2017 Seems like you removed the wrong archviles. I'd prefer eight more on the ground to the four in the towers that don't add much threat but hide from your rockets/BFG. 0 Share this post Link to post
RjY Posted November 27, 2017 2 hours ago, RjY said: I've not got close to an exit yet memslmax-0806-max.zip : memslmax-0806-max.lmp, memslmax-0649-notmax.lmp, memslmax-0703-dead.lmp I got close to an exit (5 monsters left), then I got too close to the exit (pressed it with 5 monsters still alive, no idea what I was thinking), then finally got a proper exit. @Memfis Thank you for an entertaining map :). 0 Share this post Link to post
Archi Posted November 27, 2017 I should not do uv-max demos they make me angry pretty fast. Bad demo cause cautious play at the end. memslmax-354.zip 3 Share this post Link to post
Benjogami Posted November 27, 2017 It seemed like Memfis was expecting some feedback, but I will take Archi's demo as meaning that he approves of the map as is. :D 0 Share this post Link to post
Benjogami Posted November 27, 2017 18 hours ago, RjY said: Damnit you stole my idea. For some time I've been wondering if it is worth offering an old map of mine named Bugger This, as the project it was originally made for (a kind of prototype slaughterfest-like mapset, in 2010) died during compilation, and I haven't found a suitable home for it since. This project seemed ideal, as the map already has a demo — but it's a monster spawner map that must run in map30, which means it's against the rules, as I was disappointed to read. Perhaps an exception could be made? I don't care if it's on its own at the end of a wad that would otherwise only have 15 maps or whatever. Very interesting :D I don't see why it couldn't be included in the MAP30 slot, since if we got 29 maps I would've wanted something to be made for MAP30 anyhow. The link for The Green Herring's demo is broken though; do you have a mirror? 1 Share this post Link to post
RjY Posted November 27, 2017 26 minutes ago, Benjogami said: Very interesting :D I don't see why it couldn't be included in the MAP30 slot, since if we got 29 maps I would've wanted something to be made for MAP30 anyhow. The link for The Green Herring's demo is broken though; do you have a mirror? I do, yes, sorry. I forgot dropbox broke all their urls. Thanks for considering! buggerthis_1sttry_byTGH.zip 2 Share this post Link to post
Benjogami Posted November 27, 2017 Alright, it's included. Now, no one beat @The Green Herring's time, okay? Because it's just too novel. ;) you of course can beat it if you want, but it better be good >:( 1 Share this post Link to post
Bdubzzz Posted November 27, 2017 (edited) SlaughterStein in 7:02 https://www.dropbox.com/s/krxc6ck8lml560d/Stein702.zip?dl=0 Well half decent run and some fast strats paid off but this can probably be optimized to 5 mins or less for good players :p 4 Share this post Link to post
Danlex Posted November 27, 2017 New TITLEPIC: -Removed zdoom and Brutal Doom effects -Correct size (320x200p) I hope there are no problems with this version 6 Share this post Link to post
Benjogami Posted November 27, 2017 Since the graphics race is heating up, I added a section to the original post to track them. 2 Share this post Link to post
mArt1And00m3r11339 Posted November 28, 2017 This one might be good for the intermission screen. 1 Share this post Link to post
Spectre01 Posted November 28, 2017 Guys please, no meme art. This is a serious, professional, and high-effort project. 1 Share this post Link to post