SleepyVelvet Posted October 20, 2017 Demo for Scotty but slightly borked. (I accidently modified the map without realizing, so the demo desyncs, the map I played on is included in .zip) I spent some time puzzling my way through Scotty's map, and at some point I checked Doombuilder to check out the various 32 wide pits in his map; i could have sworn you could technically fall in those gaps, and I didn't want to be negligent in reporting bugs. I guess I was wrong about how doom worked after all, and this isn't actually an issue. But in doing this, I must have accidently hit save while Doombuilder was open, so the map built ever so slightly differently. Later, after throwing myself at the map a bunch, I finally got the groove down and got a first completion (Scotty's map looked relatively sane compared to the rest of the maps here so I wanted to give it a try.) Though just now and right before I was about to upload it, I watched mArtlan's demo and saw it desync; i realized then that i fucked up. woops oh well. have fun 2 Share this post Link to post
Ancalagon Posted October 20, 2017 6 minutes ago, NoisyVelvet said: I spent some time puzzling my way through Scotty's map, and at some point I checked Doombuilder to check out the various 32 wide pits in his map; i could have sworn you could technically fall in those gaps, and I didn't want to be negligent in reporting bugs. It is possible to fall into 32 unit pits doing a vertical glide. 2 Share this post Link to post
SleepyVelvet Posted October 20, 2017 1 minute ago, Ancalagon said: It is possible to fall into 32 unit pits doing a vertical glide. I am unsure if "vertical glide" means falling vertically w.r.t. z axis, vertical mouse movement, or a north-to-south glide. What i did try to do though, and I'm not really knowledgeable of speedrun tricks and am no good at executing any of them, is load the map in nomo and move to one of the pits using WASD, without hitting my turn keys. Doing it this way, I was not successful in falling in so i figured 'meh, not a bug'. 0 Share this post Link to post
mArt1And00m3r11339 Posted October 20, 2017 1 hour ago, NoisyVelvet said: Demo for Scotty but slightly borked. (I accidently modified the map without realizing, so the demo desyncs, the map I played on is included in .zip) I spent some time puzzling my way through Scotty's map, and at some point I checked Doombuilder to check out the various 32 wide pits in his map; i could have sworn you could technically fall in those gaps, and I didn't want to be negligent in reporting bugs. I guess I was wrong about how doom worked after all, and this isn't actually an issue. But in doing this, I must have accidently hit save while Doombuilder was open, so the map built ever so slightly differently. Later, after throwing myself at the map a bunch, I finally got the groove down and got a first completion (Scotty's map looked relatively sane compared to the rest of the maps here so I wanted to give it a try.) Though just now and right before I was about to upload it, I watched mArtlan's demo and saw it desync; i realized then that i fucked up. woops oh well. have fun If you find that you accidentally modified the level, you can always redownload the wad file from Scotty put up in this thread to undo the changes that you made (or use the "undo" feature that Doom Builder has by hitting "Ctrl-Z" as long as you did not close out of it). 0 Share this post Link to post
Kaido Posted October 20, 2017 (edited) Hey guys ... just finished another slaughter map , rest assure! I have not made it the same as before , in facts its much more difficult and very fun at the same time . I have made everything from scratch (with the exception of 1 area) . I would like your feedbacks! I do think that this is ready for a max demo since I have played the level myself with savestates got around 20 minutes with it Here are a bunch of screenshots :) I call this level ... Dead Ringer I have played the level , and found no issue , however the does not mean that it is completely bug-free. I would like your feedback as well , thanks! DeadRinger.zip Edited October 21, 2017 by A7MAD 5 Share this post Link to post
Ancalagon Posted October 20, 2017 (edited) 7 hours ago, A7MAD said: I have made everything from scratch (with the exception of 1 area). At least they are not copy pasted this time. Edited October 20, 2017 by Ancalagon 3 Share this post Link to post
Kaido Posted October 20, 2017 (edited) 1 hour ago, Ancalagon said: At least they are not copy pasted this time. :) :) :) Just to correct you ... first area was inspired by sunder map 1 second area was inspired by sf2011 map 12 third area was inspired by dimensions map 31 fourth area was 'taken' from chillax map 38...congrats fifth area was inspired by new gothic movement 2 map 15 sixth area was inspired from sunder map 14 Edited October 20, 2017 by A7MAD 1 Share this post Link to post
Benjogami Posted October 20, 2017 (edited) 20 hours ago, NoisyVelvet said: Demo for Scotty but slightly borked. (I accidently modified the map without realizing, so the demo desyncs, the map I played on is included in .zip) Well this is awkward! Assuming that the map is actually the same and it's just that the nodes were rebuilt... I'll leave it up to @Scotty whether it's okay to use the rebuilt map. In the meantime, I'll keep mArt1And00m3r11339's time up. 3 hours ago, A7MAD said: :) :) :) Just to correct you ... first area was inspired by sunder map 1 second area was inspired by sf2011 map 12 third area was inspired by dimensions map 31 fourth area was 'taken' from chillax map 38...congrats fifth area was inspired by new gothic movement 2 map 15 sixth area was inspired from sunder map 14 Oh, dear, how awkward. - If the areas are truly only inspired by the source maps and were rebuilt from scratch, that's fine with me. - If there is copied data but the original author has granted permission, and if you've transformed the copied parts into something that's different enough to be new and interesting, that's fine with me. - As far as I know, Chillax copied other people's maps without permission, so if you copy Chillax maps, you're just copying it again without the original author's permission, which is not fine with me. (Anc clarified below). If the author of the original source for Chillax map 38 granted permission to reuse/transform, or if it's a Chillax original map, then it's fine. But it's really a chore to have to investigate things like this, so please do your homework beforehand, learn what's okay to copy, and then be upfront about what's copied. Edited October 20, 2017 by Benjogami 0 Share this post Link to post
Ancalagon Posted October 20, 2017 (edited) 4 minutes ago, Benjogami said: - As far as I know, Chillax copied other people's maps without permission, so if you copy Chillax maps, you're just copying it again without the original author's permission, which is not fine with me. If the author of the original source for Chillax map 38 granted permission to reuse/transform, or if it's a Chillax original map, then I suppose it's fine. Appart from the last 4 maps, as far as we know the source maps from all chillax maps grant permission in their txt files. 2 Share this post Link to post
Benjogami Posted October 20, 2017 Oh, cool. I guess it's all good then! 0 Share this post Link to post
SleepyVelvet Posted October 20, 2017 4 minutes ago, Benjogami said: Well this is awkward! Assuming that the map is actually the same and it's just that the nodes were rebuilt... I'll leave it up to @Scotty whether it's okay to use the rebuilt map. In the meantime, I'll keep mArt1And00m3r11339's time up. I'd definitely recommend using @mArt1And00m3r11339 demo. I uploaded mine anyways for @Scotty to have another demo, for whatever it's worth to him. Also, I think it's just the nodes that rebuilt but i really don't know because I didn't realize it (or what) happened until right before I was about to upload :) 2 Share this post Link to post
Scotty Posted October 20, 2017 @mArt1And00m3r11339 @NoisyVelvet thanks for the demos! Shame about the desynch Noisy, although i enjoyed watching the demo regardless. I'd rather keep the non-edited version in just so i know exactly what is going on in there. Regarding those floor gaps... i've played the map like 100 times and never had a problem with them so surely it won't pose a problem in practice. 3 Share this post Link to post
mArt1And00m3r11339 Posted October 20, 2017 I beat Dead Ringer. The bad news is some enemies did not teleport so some of them are going to be left out. 0DeadRinger.zip 1 Share this post Link to post
Kaido Posted October 21, 2017 6 hours ago, mArt1And00m3r11339 said: I beat Dead Ringer. The bad news is some enemies did not teleport so some of them are going to be left out. 0DeadRinger.zip Which monsters did not teleport? 0 Share this post Link to post
mArt1And00m3r11339 Posted October 21, 2017 34 minutes ago, A7MAD said: Which monsters did not teleport? I don't know but after recording the demo, there were 132 enemies left out. I don't know which ones, though. I've been through all of the rooms according to GZDoom Builder but for some reason, there were still some enemies left over. 0 Share this post Link to post
Kaido Posted October 21, 2017 Just now, mArt1And00m3r11339 said: I don't know but after recording the demo, there were 132 enemies left out. I don't know which ones, though. I've been through all of the rooms according to GZDoom Builder but for some reason, there were still some enemies left over. Alright I will see , 0 Share this post Link to post
Kaido Posted October 21, 2017 Ok I see... FIXED and wad updated ... sorry timothy ;( I forgot to tag a wall in the last battle area so that 2 cracodemon hordes can enter . The last 132 were supposed to be a horde of cracodemons. 0 Share this post Link to post
mArt1And00m3r11339 Posted October 21, 2017 2 hours ago, A7MAD said: Ok I see... FIXED and wad updated ... sorry timothy ;( I forgot to tag a wall in the last battle area so that 2 cracodemon hordes can enter . The last 132 were supposed to be a horde of cracodemons. I guess so much for my demo. I was about to put it up on YouTube pretty soon. 0 Share this post Link to post
Kaido Posted October 21, 2017 36 minutes ago, mArt1And00m3r11339 said: I guess so much for my demo. I was about to put it up on YouTube pretty soon. I am very sorry ... Its my fault for not double checking . I played the wad myself and I saw no issues , but I neglected to count the monster count . If I was a bit more cautious, I might have prevented that very small issue 0 Share this post Link to post
Kaido Posted October 21, 2017 showdown UV-Max in 4:13 showdown-413.zip 0 Share this post Link to post
mArt1And00m3r11339 Posted October 21, 2017 I beat Dead Ringer (fixed version). This time, I was able to kill all of the enemies. I think this demo qualifies because it is a UV Max and no enemies are left behind this time. 0DeadRinger_v2.zip 3 Share this post Link to post
Kaido Posted October 23, 2017 I am currently working on my final slaughterMAX project , I will be giving it insane difficulty and I am making it completely from scratch , so you wont see anymore copy-like map structures. 1 Share this post Link to post
Killer5 Posted October 24, 2017 Eviscerate: https://www.dropbox.com/s/40ny29yv098p252/Eviscerate.zip?dl=0 6 Share this post Link to post
Kaido Posted October 24, 2017 Eviscerate UV-Max in 11:28 I like the cyberdemon rocket dodge in the 6th minute mark , honestly I thought I was gonna die at that part .. evis-1128.zip 4 Share this post Link to post
mArt1And00m3r11339 Posted October 26, 2017 In the level, Literally Unplayable, how do you go about surviving the last room? 0 Share this post Link to post
Ancalagon Posted October 26, 2017 4 hours ago, mArt1And00m3r11339 said: In the level, Literally Unplayable, how do you go about surviving the last room? Circle run spamming bfg and you never die. 0 Share this post Link to post
mArt1And00m3r11339 Posted October 26, 2017 6 hours ago, Ancalagon said: Circle run spamming bfg and you never die. I finally beat Literally Unplayable (I took longer to beat the level, however). A video of it will be up soon. 2 Share this post Link to post
mArt1And00m3r11339 Posted October 27, 2017 I beat Dododamian's level, Showdown. I know I didn't beat Rdwpa's time but it's whatever. 0 Share this post Link to post
Kaido Posted October 27, 2017 I already destroyed the record by 7 seconds 0 Share this post Link to post
mArt1And00m3r11339 Posted October 28, 2017 Alright, I did a max demo for Assassin's Greed. Benjogami should be happy that this time, I recorded it with complevel 9. 0Assassin's_Greed.zip 3 Share this post Link to post