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DoomeDx

Skybox problem (SKY, MAYBE?)

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Hey guys! Until recently I started working on outdoor environments. However, when I use the F_SKY texture, my skybox is a blue placeholder sky with the text ''SKY, MAYBE'' on it. This happened ever since I played with the MAPINFO file from my wad.

 

How can this be fixed?

 

Thanks!

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Ok. If you're using a skybox, then you need to add a GLDEFS lump. It's a text file where you can set the skybox properly. It's shown like this (this is an example):

 

skybox NSKY1
{
NSKY_FT
NSKY_LF
NSKY_BK
NSKY_RT
NSKY_UP
NSKY_DN
}

 

This one uses a 6-image skybox. Then you can define, in this case, NSKY1 in MAPINFO. 

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15 minutes ago, leodoom85 said:

Ok. If you're using a skybox, then you need to add a GLDEFS lump. It's a text file where you can set the skybox properly. It's shown like this (this is an example):

 

skybox NSKY1
{
NSKY_FT
NSKY_LF
NSKY_BK
NSKY_RT
NSKY_UP
NSKY_DN
}

 

This one uses a 6-image skybox. Then you can define, in this case, NSKY1 in MAPINFO. 

Well, I can see the skybox in Visual mode. However when I start the game I get this error

 

"Script error, "Toxicity.wad:MAPINFO" line 7:
titlepatch: Unknown top level keyword"

 

My Mapinfo file looks like this:

map MAP01 "Introduction"

{
		Sky1 = "SKY1", 0
}

titlepatch CWILV00
Noinfighting

Any advice?

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