DoomeDx Posted May 8, 2017 Hey guys! Until recently I started working on outdoor environments. However, when I use the F_SKY texture, my skybox is a blue placeholder sky with the text ''SKY, MAYBE'' on it. This happened ever since I played with the MAPINFO file from my wad. How can this be fixed? Thanks! 0 Share this post Link to post
leodoom85 Posted May 8, 2017 (edited) Ok. If you're using a skybox, then you need to add a GLDEFS lump. It's a text file where you can set the skybox properly. It's shown like this (this is an example): skybox NSKY1 { NSKY_FT NSKY_LF NSKY_BK NSKY_RT NSKY_UP NSKY_DN } This one uses a 6-image skybox. Then you can define, in this case, NSKY1 in MAPINFO. 0 Share this post Link to post
DoomeDx Posted May 8, 2017 15 minutes ago, leodoom85 said: Ok. If you're using a skybox, then you need to add a GLDEFS lump. It's a text file where you can set the skybox properly. It's shown like this (this is an example): skybox NSKY1 { NSKY_FT NSKY_LF NSKY_BK NSKY_RT NSKY_UP NSKY_DN } This one uses a 6-image skybox. Then you can define, in this case, NSKY1 in MAPINFO. Well, I can see the skybox in Visual mode. However when I start the game I get this error "Script error, "Toxicity.wad:MAPINFO" line 7: titlepatch: Unknown top level keyword" My Mapinfo file looks like this: map MAP01 "Introduction" { Sky1 = "SKY1", 0 } titlepatch CWILV00 Noinfighting Any advice? 0 Share this post Link to post