HyperLuke Posted May 10, 2017 What did the id originally base their textures off? 0 Share this post Link to post
SaladBadger Posted May 10, 2017 many sources, but this old thread sought to find the specific stock images used to make many of the game's textures and sprites. The developers have also brought up a few other sources in the past, commonly mentioned are a flesh wound and a pair of snakeskin boots. These, however, can't really be confirmed since the original photos were never released. 0 Share this post Link to post
drygnfyre Posted May 10, 2017 The skyboxes came from stock photographs, usually by combining more than one image. Most of the weapons were digitized sprites of toy guns. The fists are supposedly Kevin Cloud's. 0 Share this post Link to post
Nevander Posted May 10, 2017 There was a cool thread I found a while back about the skies. Most of which were adapted from stock photos from some old ass photo CD collection. 0 Share this post Link to post
HyperLuke Posted May 10, 2017 Thanks for the sources of the skies. What about sources for the other textures? 0 Share this post Link to post
Da Werecat Posted May 10, 2017 Dark tekwalls were made out of a sci-fi-looking toy pistol and circuit boards. Brown tekwall was based on a techy pattern in the original hand-drawn Doom logo, IIRC. 0 Share this post Link to post
ASD Posted May 10, 2017 I read the hanged victims belong to the executed dictator Mussolini. Does anyone have the source pic where the corpses were digitized from? 0 Share this post Link to post
SaladBadger Posted May 10, 2017 IMX linked his blog post in the sky thread. Its kinda hard to be certain, at the very least they did probably redraw a fair amount of the details 0 Share this post Link to post
Guest Unregistered account Posted May 11, 2017 ^ Yeah, those look quite far off. I don't think they're based off of real photographs. 0 Share this post Link to post
Koko Ricky Posted May 11, 2017 Sometimes I want to dive around Dallas (where I live) and photograph some of the buildings that have elements strongly resembling some of Doom 2's textures. 2 Share this post Link to post
ukiro Posted May 13, 2017 Plenty of the original stuff is hand drawn, and for photographic sources they were often heavily altered. IMO, to ask for the source of the textures is generally less meaningful than trying to understand the techniques used to adapt those sources to Doom. 0 Share this post Link to post
ASD Posted May 13, 2017 When Romero shared the unused graphics, I figured out the MAP18 starting room wall textures were based on a photographed body part (possibly Cloud's knee) instead of wood. 0 Share this post Link to post
Da Werecat Posted May 13, 2017 3 hours ago, ukiro said: Plenty of the original stuff is hand drawn, and for photographic sources they were often heavily altered. Not that heavily, from what I've seen. 0 Share this post Link to post
Nevander Posted May 14, 2017 2 hours ago, ASD said: When Romero shared the unused graphics, I figured out the MAP18 starting room wall textures were based on a photographed body part (possibly Cloud's knee) instead of wood. Dammit why did I read this... now I can't unsee a hairy leg. 1 Share this post Link to post
ukiro Posted May 14, 2017 2 hours ago, Da Werecat said: Not that heavily, from what I've seen. You mean the 8 or so examples out of hundreds of textures people have been able to find simply because those few were not heavily modified? 1 Share this post Link to post
Da Werecat Posted May 14, 2017 7 minutes ago, ukiro said: You mean the 8 or so examples out of hundreds of textures people have been able to find simply because those few were not heavily modified? I'm assuming you know for sure which textures were photo-sourced, but made unrecognizable due to heavy edits. It would still be interesting to know of their origins. I don't know why you think that understanding the techniques is more important than such trivia, but such trivia can also help in understanding the techniques. 0 Share this post Link to post
Deleted_Account Posted May 14, 2017 (edited) Speaking of original Doom textures, I remember there was a thread posted sometime ago about the source images for those gargoyle face textures. Does anyone remember what I'm talking about? Never mind I found it! Source pictures of Doom mascarons/gargoyles 0 Share this post Link to post
ukiro Posted May 14, 2017 9 hours ago, Da Werecat said: I'm assuming you know for sure which textures were photo-sourced, but made unrecognizable due to heavy edits. It would still be interesting to know of their origins. I don't know why you think that understanding the techniques is more important than such trivia, but such trivia can also help in understanding the techniques. Studying the techniques and tools has let me better identify how each texture is made. Hence my comment that the sources are less interesting than the process. Of course trivia is fascinating, and I love the thread about the skies. But if the OP question about texture origins is interpreted as "how did id achieve their textures", then the sources are not that important. If the question was somehow assuming that id, like most of the community today, sources textures externally rather than crafting them from scratch then studying process is still more relevant than finding photo source material. 0 Share this post Link to post