This might be a well-known limitation, but I couldn't find anything in my searches. I'm currently testing a vanilla map in Chocolate Doom and have run into a problem where it will sometimes crash when firing weapons. It seems linked to the size of the map -- whether it's physical size, number of monsters, or something else -- but the crashes started once the map reached a certain size, and it goes away again if I delete sections.
This might be a well-known limitation, but I couldn't find anything in my searches. I'm currently testing a vanilla map in Chocolate Doom and have run into a problem where it will sometimes crash when firing weapons. It seems linked to the size of the map -- whether it's physical size, number of monsters, or something else -- but the crashes started once the map reached a certain size, and it goes away again if I delete sections.
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