50 Monsters demos [-complevel 2]

Post your demos for 50 Monsters here. It's a vanilla-compatible mapset by AD_79 and friends. The suggested naming convention is 50mXY-ZZZ.lmp, where XY is the map number and ZZZ is the time. Replace the "-" with a letter to represent categories such as NM (n), fast (f), tyson (t), pacifist (p), nomo (o), or hitchhiker* (hh).

 

*Pacifist in a ZDoom-based port while crowd-surfing monsters for at least 50% of game tics. 

 

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Map 11 UV-Max in 1:46

 

With a bonus casual pacifist in 0:44. A pretty fun pacifist map if a specialist wants to try it. 

 

50m11-146.zip

 

 

 

Edited by rdwpa
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Why not just 50 for the name? Are two letter conventions officially a thing of the past now?

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6 minutes ago, Memfis said:

Why not just 50 for the name? Are two letter conventions officially a thing of the past now?

Taken by 50shades, heh. Could go with something like 5m, but it's kind of true, it's getting harder and harder to squeeze the names meaningfully. It still makes sense for wads that specify vanilla compatibility though.

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Two character wad names that contain numbers make lmp filenames painful to read imo. (For example: "s212t1340.lmp").

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Map01 UV -Fast:

50m01f327.zip

 

A "let's see how far I can get" series. Probably I can't get through Map02 ;P

 

The first map has a lot of AD style there. It is similar to TNTR Map02 in feeling to me. Glad that Red Keycard trap is revealed by a Linedef, not picking up the Red Keycard.

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Map02 UV -Fast:

50m02f244.zip

 

A "let's see how far I can get" series. Map02 down, and I pray for Map03 ;P

 

To be honest, this level is easier than the first one because we have Armor, finally, and Chaingun. Chaingun is quite necessary for weak (relative) enemies in -Fast. This map starts with 47 K + 3 Lost Souls, but we have to kill the Lost Souls anyway, or they will keep bite you in the face until you die...

 

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Map03 UV -Fast:

50m03f245.zip

 

A "let's see how far I can get" series. Map03 is finished, and best wishes for Map04 ;P

 

This map is done by Breezeep, and it's quite a fun map to run through. For some reason, I feel like this is Map03 of Valiant, with music from Map02 of Valiant... The starting area is kind of difficult, until you figured out the best hiding spot is the first secret, with a Berserk to replenish your health nicely. Then, there is nothing too much to say about this map.

Edited by GarrettChan
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Map04 UV -Fast:

(outdated)

 

 

A "let's see how far I can get" series. Map04 is DOWN UNDER, and good luck for Map05 ;P

 

Again, a very fun map to run through. My only complaint about this map is that the Rocket Launcher is given too late in the map, so it doesn't really have too much use there. The only difficult part is those 2 Hell Knights in the sewers area due to not too much wiggle room. Another difficulty is the Revenants in the sewers with the Red Keycard, but the secret teleporter saves my life. Again, I guess AD doesn't like to give you SSG unless it's necessary, but this is quite a nice challenge.

Edited by GarrettChan
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Map04 UV -Fast:

50m04f157.zip

 

Previously 2:27, a little bit of improvement on Map04.

Edited by GarrettChan
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Map05 UV -Fast:

50m05f247.zip

 

A "let's see how far I can get" series. Map05 is SUNK, and FEELING good about Map06? I don't know ;P

 

Wow, this map is... brutal. Of course, I know I am not playing the mapset as intended. The main reason is there's no Armor in this map. The drop to the 2 Cacodemons and 1 Hell Knight is kind of bad, but it's doable most of the time. However, the major trap revealed by getting the Blue Keycard is worse... You have to hope that the Chaingunners can do you some favor. I'm pretty happy about finishing this map.

 

Is that Plasma Rifle for Multiplayer only? I can't find a way to get it.

Edited by GarrettChan
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Most maps should be beatable on -fast, so you just might end up filling the whole set. :)

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5 minutes ago, rdwpa said:

Most maps should be beatable on -fast, so you just might end up filling the whole set. :)

I'll try my best. Like Map05, I died at least 15 times to the Blue Keycard trap, I hope I can finish the mapset before my keyboard is destroyed ;P

But definitely, this is a good practice for me.

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8 minutes ago, GarrettChan said:

I hope I can finish the mapset before my keyboard is destroyed ;P

Well, just don't let it get this bad.

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Map06 UV -Fast:

50m06f255.zip

 

This map is definitely easier than the last one despite having a Cyberdemon. This run definitely has some major flaws (eg. going the wrong way), but I'm not going to do it again.

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Map08 UV -Fast:

50m08f246.zip

 

Youtube:

Map08 UV -Fast in 2:46

 

I apologize for the rants here because I'm not good at this game, and probably this is what I deserve by playing -Fast without truly understanding my skill level. I really hate the force switch at the beginning of the map. If there's a Shotgun or move the Rocket Launcher to the starting room, it will feel better in my opinion. Then those Revenants from afar... you can be killed by anything in this map... Sorry, I really don't like this map.

 

After 70+ attempts, I got my first pass as this. The Pain Elemental did his job so well and wasted a lot of time. The final trap, 1%! That final Zombieman could have killed me... To be honest, it could be a very pleasant experience if I played as UV Max instead of UV -Fast.

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26 minutes ago, GarrettChan said:

I apologize for the rants here because I'm not good at this game, and probably this is what I deserve by playing -Fast without truly understanding my skill level.

Let me just say this very clearly: you are a good player, and your demos are good to watch; good movement, pace and planning, and brave decision-making when the unexpected happens.

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45 minutes ago, Grazza said:

Let me just say this very clearly: you are a good player, and your demos are good to watch; good movement, pace and planning, and brave decision-making when the unexpected happens.

Thanks a lot. I think my mood is not good today, so I was a little bit down there. After saying these things, I felt better. I guess I'm a very sensitive man ;P

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Great demo! I've been keeping up with your progress cause I think 50monsters is an interesting WAD. -fast is definitely no cakewalk, but your demos have all been very solid. Keep it up! Well, as your sanity permits.

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Map09 UV -Fast:

50m09f218.zip

 

Youtube:

Map09 UV -Fast in 2:18

 

Much appreciated to everyone supports me. Map09 is down. The first pass was 2:33, and I found that one was quite sloppy, so I tweaked a little bit and tried again. This one is quite lucky to beat because there are so many things can go wrong in the outside area, and the Yellow Keycard area. I'm pretty happy about this one. The planning involves how to use rockets correctly. Even the map gives you a lot, it's not enough to kill every big guy with those.

 

I was going to say the Armor is useless because it's revealed at the end. Then I went back and check, and found out that actually picking up the Blue Keycard reveals it, so it's technically useful for later areas, but you gotta go fast and ignore that ;P

Edited by GarrettChan
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Map10 UV -Fast:

50m10f527.zip

 

Youtube:

Map10 UV -Fast in 5:27

 

Probably I am used to Skillsaw's mapping style, which is usually quite generously in Armor/MegaArmor, so it found AD's style is kind of... difficult. Therefore, I saw the MegaArmor and I understood that $h!t would be real in this map. I'm not very good at BFG, and you have to use the "hit the wall" tactics when facing 6 Cyberdemons at once. When I was practicing, I usually could keep them in the "gauntlet" and kill 5 of them with the cells provided. However, there are a bunch of failed attempts where one of them flanked me. First pass was 6:00, and I'm satisfied with this second pass.

 

By the way, Map08 is still haunting me and I had a nightmare about that last night... Wow... I guess I am too getting into this...

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Map11 UV -Fast:

50m11f213.zip

 

Youtube:

Map11 UV -Fast in 2:13

 

This feels like a mini-sequel to Skillsaw's "Angry Arch-viles" series. The problem is there's a bunch of hitscanners, so you need to save your health from other resources. However, the Yellow Skull trap is one thing you must take small damages to avoid big damages. Interestingly, on normal speed monster, the Arch-viles may move into positions where you can't actually dodge properly.

 

Update: Thanks @rdwpa's for the Max run, 17 seconds improvement from 2:30 to 2:13.

Edited by GarrettChan
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Map12 UV -Fast:

50m12f243.zip

 

Youtube:

Map12 UV -Fast in 2:43

 

This map is done by Breezeep, and the scenerio stands out a little bit. Don't really have too much "real" trouble in this map, but you may get killed by expected things from time to time because there're quite some outdoor area. In real, it's quite fun to run this map except sometimes a particular Mancubus "cheating" his fireballs through the wall. This happened at least 7 to 8 times to me.

 

Don't really feel satisfied about my planning, but I don't know what to improve. This is the third pass, and 10 seconds improvement from 2:53 (first pass).

Edited by GarrettChan

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Map13 UV -Fast:

50m13f237.zip

 

Youtube:

Map13 UV -Fast in 2:37

 

Really? No Armor!? Not to mention, sometimes you can't even kill everything with all the ammo you can get in this map. This map has a very similar feeling to Map05, with no Armor and monster combination. The Yellow Skull trap is a pain in the arse. If the Pain Elemental doesn't co-op, you may waste a lot of ammo on Lost Souls or even get killed. BTW, using SSG against 3 Spectres + 2 Pinkies is trickier than you might think.

 

Spoiler

doom03.jpg.31e65382afee3d168d2f7ac4dc482bf5.jpg

^ This run made me hate my life, and my luck.

 

Glad that I beat this one... move on!

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I apologize in advance for Map 31.

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52 minutes ago, an_mutt said:

I apologize in advance for Map 31.

Well, for what? I took a glance at Map31. The gimmick there is not my favorite, but it's fine. The problem is that whether I can beat it because it's kind of difficult. BTW, it looks way different between GZDoom and PrBoom+ though... I can't find the way to lower the Red Skull for now.

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Map31 UV -Fast:

50m31f924.zip

 

Youtube:

Map31 UV -Fast in 9:24

 

BGM is "Enigma" by Jimmy, and wow, this fits the map. The main gimmick of this map is crushing ceilings, sometimes invisible. Playing on Boom port is kind of a disaster because it's even more less visible than playing on GZDoom. Also, there are a lot of scary close quarter Cybruiser fights, and tricky placements of monsters. It's good that an_mutt gave me plenty of ammo and health. I guess this map is to offer a niche taste, something like Doom 2 Map24: Chasm.

 

This is my first try and out of my expectation, I've beaten the map. I made a lot of mistakes in the run, but what I've planned mostly worked out. I have no motivation to improve this now.

Edited by GarrettChan
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Hey awesome! I remember idcleving to MAP31 after a bunch of people whined about it. I'm not sure I'd want to play it casually, let alone record a -fast demo for it.

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1 minute ago, paymentplan said:

Hey awesome! I remember idcleving to MAP31 after a bunch of people whined about it. I'm not sure I'd want to play it casually, let alone record a -fast demo for it.

To be honest, putting the crushing ceilings aside, I guess people also don't really like the difficulty here. This map shows how significant planning is, and sort of forces you to go fast at the Yellow Skull area.

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Map14 UV -Fast:

50m14f241.zip

 

Youtube:

Map14 UV -Fast in 2:41

 

This level is fun * 3 to run, definitely one of the good maps in the WAD. To be honest, if this level has an Armor, last level should also have one... Not much to say, the only difficult point is the starting outdoor area. When you get the Super Shotgun, monsters will face their doom.

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