Am I right in thinking, due to the fact wall portals require space behind them (i.e. are two-sided linedefs), that attaching them to polyobjects in GZDoom isn't possible?
In the early portal demos the portals could be attached the polyobjects, so they could be rotated in game. I was hoping to replicate the effect for a map, am I right in thinking the effect never made it into the final stable release?
Basically I was hoping to have a square pillar where each side was a wall-portal, and the whole thing rotated, but I'm thinking now that isn't possible.
Am I right in thinking, due to the fact wall portals require space behind them (i.e. are two-sided linedefs), that attaching them to polyobjects in GZDoom isn't possible?
In the early portal demos the portals could be attached the polyobjects, so they could be rotated in game. I was hoping to replicate the effect for a map, am I right in thinking the effect never made it into the final stable release?
Basically I was hoping to have a square pillar where each side was a wall-portal, and the whole thing rotated, but I'm thinking now that isn't possible.
Edited by BauulShare this post
Link to post