Outrageous Videos Posted May 24, 2017 How do you recommend I play slaughtermaps in general. should I drink vinegar while I play to enhance the experience? Or should I glue my fingers together to make movement even more fun. How about nightmare difficulty? tell me what you think the most enjoyable way to play slaughtermaps is 0 Share this post Link to post
Nine Inch Heels Posted May 24, 2017 Get some proper drum and bass ready Get some coffee ready Put them headphones on Turn that shit up Grind that sucker until you hate yourself Done... :p 2 Share this post Link to post
Outrageous Videos Posted May 24, 2017 1 minute ago, Nine Inch Heels said: Get some proper drum and bass ready Get some coffee ready Put them headphones on Turn that shit up Grind that sucker until you hate yourself Done... :p I've been doing that 12 hours every day for the past three weekends on ng2 but that's not that painful anymore it doesn't get me mad and in pain so as a result my runs are lacklustre 1 Share this post Link to post
Nine Inch Heels Posted May 24, 2017 4 minutes ago, Outrageous Videos said: ng2 NG210 by any chance? 0 Share this post Link to post
Outrageous Videos Posted May 24, 2017 Just now, Nine Inch Heels said: NG210 by any chance? No ng22 speed and max there's no way I could beat anc's time 0 Share this post Link to post
galileo31dos01 Posted May 24, 2017 Well three things for sure are: always take a deep breathe right before the map begins, expect more monsters than usual, and always be ready to change between weapons 5/6/7 because those are the usual stars of those kind of maps. If you are in a good mood, I recommend you to try to have fun, even if you die repeatedly, just laugh and try again. That's what I do and it works fine for me. If you are in a bad mood, do something else. About nightmare difficulty, no. 0 Share this post Link to post
Nine Inch Heels Posted May 24, 2017 9 minutes ago, Outrageous Videos said: No ng22 speed and max there's no way I could beat anc's time I totally missed him getting a demo of that thing up. Gonna have a look soon enough, should be sweet. :) 0 Share this post Link to post
baja blast rd. Posted May 24, 2017 With the harder ones, it's working out strategies for every encounter (even the easier ones so that they can be handled even easier and more efficiently), and practicing the harder encounters, all with the goal of one-shotting the map. With easier ones it's the same, but optimizing for time instead. That is probably the most rewarding approach for me, but not every map deserves that time investment, so more casual play is usually the norm. I think I'm fundamentally kind of lazy about Doom though. I have few runs that I've spent more than several hours on. I would like to change that. :) 3 Share this post Link to post
R1ck Posted May 24, 2017 Play it with project msx + brutal doom or Russian Overkill just for the hell of it. 0 Share this post Link to post
Jayextee Posted May 24, 2017 OP doesn't really seem in good faith. That said, I'll bite. Slaughtermaps are IMO best enjoyed as arcade experiences; where (outside of something cohesive like Sunlust, which does well played continuously) each separate map is the experience. I'll generally pick a WAD and see if I can beat the first map without saving; been pecking at Sunder on HMP for a while, I'm close to beating the first map. The 'without saving' part is IMO a big part of the 'arcade' challenge. Something like a Slaughterfest I'll approach on HNTR because I admit, my skills aren't on a par with some of the seasoned slaughter vets; but in general I'll pick a map (or skip through until there's one that looks nice or has a great MIDI attached to it) and then spend an hour or two with it until it's beaten. 1 Share this post Link to post
Spectre01 Posted May 24, 2017 42 minutes ago, Jayextee said: I'll generally pick a WAD and see if I can beat the first map without saving; been pecking at Sunder on HMP for a while, I'm close to beating the first map. Sunder doesn't actually have difficulty settings so there's no difference between HNTR/HMP/UV. ITYTD is the only way to tone the difficulty down. 4 Share this post Link to post
Jayextee Posted May 24, 2017 Hahahah! No wonder I've been struggling. I didn't bother to check the WAD out in an editor or anything, just (stupidly) assumed there'd be difficulty settings. 0 Share this post Link to post
Outrageous Videos Posted May 24, 2017 difficulty doesn't matter that much but the more I get my ass kicked the better I was wondering what I could do to make the experience more painful 0 Share this post Link to post
Memfis Posted May 24, 2017 I just play them on YouTube. No pain involved! 4 Share this post Link to post
4shockblast Posted May 24, 2017 (edited) Only on Nightmare and/or pacifist. Edited May 24, 2017 by 4shockblast 0 Share this post Link to post
Deadwing Posted May 24, 2017 21 minutes ago, Ancalagon said: Pistol start no save. +drink everytime you die 1 Share this post Link to post
galileo31dos01 Posted May 24, 2017 The experience more painful? Nightmare!, or some mod that makes the game even spicier 1 Share this post Link to post
Nine Inch Heels Posted May 24, 2017 8 hours ago, Outrageous Videos said: difficulty doesn't matter that much but the more I get my ass kicked the better I was wondering what I could do to make the experience more painful Unlock your mousewheel. ;-) 2 Share this post Link to post
NinjaLiquidator Posted May 25, 2017 To enjoy them, you must take it as puzzle game, not as action one. 0 Share this post Link to post
antares031 Posted May 25, 2017 I actually made a special DeHackEd patch to make slaughtermaps more enjoyable to my perspective. Maybe, just maybe, I will make a mapset for that patch one day. 0 Share this post Link to post
Cruduxy Pegg Posted May 25, 2017 If you want to get tilted I suggest rogue likes as an alternative to doom :p. 0 Share this post Link to post
rehelekretep Posted May 25, 2017 3 hours ago, antares031 said: I actually made a special DeHackEd patch to make slaughtermaps more enjoyable to my perspective. Maybe, just maybe, I will make a mapset for that patch one day. how can you say that but not mention what the changes are? cmon :D 0 Share this post Link to post
Job Posted May 25, 2017 Make sure to hit "Y" when the game asks if you really want to quit. 1 Share this post Link to post
Empyre Posted May 26, 2017 The way to enjoy slaughter maps is to use DECORATE to create over-powered weapons, like I did. If that makes it too easy, you could use a variant of 10x or vile curse, or a combination of both of them. 0 Share this post Link to post
antares031 Posted May 26, 2017 18 hours ago, rehelekretep said: how can you say that but not mention what the changes are? cmon :D Nothing much is changed; -50% HP & off obstacle option to every monsters except boss monsters and lost soul, set the mass "1" to small monsters like zombies and imps, some "reasonably" overpowered weapons for the player. To compensate the advantage, every projectiles of monsters are boosted to 20 ~ 35. Also, the movement speed is increased to make monsters faster to gather around. With no obstacle and low mass option, it's so satisfying to blow thousands of imps with rapid-fire mini rocket launcher. 1 Share this post Link to post
snapshot Posted May 26, 2017 (edited) Co-op or Survival, Honestly, It's fun to work together and talk with each other about what to do and what to not do, which trap should be triggered first ... etc 0 Share this post Link to post
Ancalagon Posted May 26, 2017 1 hour ago, dmg_64 said: Co-op or Survival, Honestly, It's fun to work together and talk with each other about what to do and what to not do, which trap should be triggered first ... etc Until you join a real surv server and people just rush everything. 0 Share this post Link to post