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CrimCuttle

Doom wad to Source map?

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Is it possible to convert a, even if very simple, doom map into a map that could be ran in CS:GO, Half-Life 2, etc?

I'm not fond of Hammer too much.

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I apologize if this isn't much help, but you can export doom maps as .obj files in Doom Builder which I think can be used for a wide variety of games/engines. (don't quote me on this though)

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4 minutes ago, Doomkid said:

I apologize if this isn't much help, but you can export doom maps as .obj files in Doom Builder which I think can be used for a wide variety of games/engines. (don't quote me on this though)

Huh, interesting.

Problem is, this removes the textures.

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I read something from somewhere about how after converting a Doom map into 2 different formats (and Blender is used for the second conversion) you could essentially have a Doom map run in Unreal, if that helps.

 

I think it was from a forum thread about the Unreal Strife remake thing.

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Doom maps have very simplistic geometry; it shouldn't be very hard to remake in Hammer as long as you know how to use it and how to import textures.

I expect if the level was exported as a .obj the engine would run into problems with collision.

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