[Release] Shadows of The Nightmare Realm

YES. GLORIOUS PINK-SKY DOOM.

That said, I'm downloading but got to run an errand before I play. It's now my reward for doing so. :D

1 person likes this

Share this post


Link to post
2 hours ago, Jayextee said:

YES. GLORIOUS PINK-SKY DOOM.

That said, I'm downloading but got to run an errand before I play. It's now my reward for doing so. :D

I am following the cute Cacodemon to every thread he is in. You shall notice me or I shall cry.

 

On another note, congrats on getting it done Yuki. it looks AMAZING.

2 people like this

Share this post


Link to post

Wow... those screenies! Makes me jealous of people with PC's that can execute the OpenGL lighting...

 

Downloaded, will play when I can! Thank you kindly! :-)

 

1 person likes this

Share this post


Link to post

Oh shit! Is it is ready! 

Hope it runs on my pc. I have been waiting this for some time now. :D

And like 42% said, it is gorgeous!!! That picture with the chaingun shining purple light and the other one with the glowing eyes pentagram demon really got my attention.

1 person likes this

Share this post


Link to post
42 minutes ago, ShotgunDemolition said:

Hope it runs on my pc.

 

I have a pretty low-spec laptop and it runs fine at 1366x768 in GZDoom.

Edited by Jayextee
1 person likes this

Share this post


Link to post

I can't play it yet, but I've listenned the soundtrack and it is awesome, very atmospheric!

My favorites were the remix (suspense) and Dead Star so far!

Edited by Deadwing
1 person likes this

Share this post


Link to post

Well I know what I'm doing tonight :)

1 person likes this

Share this post


Link to post

I'm glad to see this released - the pics that have appeared from time to time in the Post your Doom pic thread have kept my interest, so it'll be exciting to see this in motion.

 

I'm currently working, much like most of the previous comments, but I'll be sure to check this out as soon as I can! :)

1 person likes this

Share this post


Link to post

been waiting for a while for this. let's see if my piece of shit toaster can handle the advance lighting of gzdoom :p

2 people like this

Share this post


Link to post

Congrats on the release! Looks awesome - I'll give it a shot tonight.

1 person likes this

Share this post


Link to post
2 hours ago, ShotgunDemolition said:

Hope it runs on my pc.

 

 

It should :^) just as long as you can enable dynamic lights in GZDoom and they don't look all artifacty and wrong. Only time I've noticed that was on a laptop with older "Intel HD Graphics" that didn't support a new enough OpenGL.

 

 

2 people like this

Share this post


Link to post
1 minute ago, YukiRaven said:

It should :^) just as long as you can enable dynamic lights in GZDoom and they don't look all artifacty and wrong.

You can also disable OpenGL altogether, if it's too much for your PC to handle. It won't look as nice as the screenshots, but it will be playable.

 

That's what I have to do. :-(

Share this post


Link to post

well if my core2quad + GT610 + 2GBDDR2 can run it why not yours @ShotgunDemolition?

 

Damn it, Ninja'd

Edited by R1ck
Ninja'd
1 person likes this

Share this post


Link to post

It was awesome,I wish I could write everything what I liked,but I don't want write spoilers. I loved atmosphere and lights.

1 person likes this

Share this post


Link to post

I discovered the secret level by accident :D. But I'll give a nice review about it when I finish the mapset...

1 person likes this

Share this post


Link to post

I am actually arguing with myself wether or not I should write a review. I'm obviously biased in many ways since I playtested this thing quite a bit. Probably won't review it until some time later this year so it gets some more exposure then. I guess at that point I'm a lot more neutral towards this as well in every way imaginable. ;-)

1 person likes this

Share this post


Link to post

Awesome work, I'm impressed. I always had a weak spot for Quake style maps.

1 person likes this

Share this post


Link to post
26 minutes ago, GarrettChan said:

I desperately need a Nightmare portal!

Do "skill 4" in the console right before exiting the start map.

Share this post


Link to post
19 minutes ago, YukiRaven said:

Do "skill 4" in the console right before exiting the start map.

Wait... isn't the same thing as Skill 3? I found the secret exit on Corax01, but I can't figure out how to get to the Invis secret. Probably I should do a run of this. I found out that I really like the hybrid Doom and Quake feeling.

 

I didn't see "Mouselook is required", my bad.

Edited by GarrettChan

Share this post


Link to post
30 minutes ago, GarrettChan said:

I desperately need a Nightmare portal!

 

3 minutes ago, YukiRaven said:

Do "skill 4" in the console right before exiting the start map.

Alternatively, run it from the cmd, like I did during testing, and toss in -skill 5...

 

Note that you may not be able to use the -warp argument. You may need to use the +map "sotnr01" (or the likes) argument instead. Start the thing from the first actual map (not the one you choose your difficulty in), or whatever map your want to play, and it will have NM locked in place when you go from one map to another.

Share this post


Link to post
8 minutes ago, Nine Inch Heels said:

Alternatively, run it from the cmd, like I did during testing, and toss in -skill 5...

Oh yeah, I used the command line to do so, of course.

 

Now I realize the problem I was making there. I meant to say Nightmare in Quake... means Hard + Fast Monsters, not NIGHTMARE! in Doom... lol

 

While I'm still searching for the secret, the starting area (before the map changes), you can fall into the hole on the right side of the stairs and stuck. Probably somebody had mentioned that.

Edited by GarrettChan

Share this post


Link to post
18 minutes ago, Nine Inch Heels said:

You may need to use the +map "sotnr01" (or the likes) argument instead

Actually it's still corax## :-P

 

Yeah, the other way to get into Nightmare is from the command line, where the full command line would be (making some assumptions about where files are....):

 

gzdoom -iwad Doom2.wad -file sotnr.pk3 -file brightmaps.pk3 -file lights.pk3 -complevel 0 +skill 4 +map corax01


The skill numbers internally start at 0, so 4 = Nightmare.

 

If you want it more like the Quake-style nightmare, do this:

gzdoom -iwad Doom2.wad -file sotnr.pk3 -file brightmaps.pk3 -file lights.pk3 -complevel 0 -fast +skill 3 +map corax01

 

The maps weren't designed for Nightmare, save for the second level.  This is why there's no Nightmare portal.

Share this post


Link to post
4 minutes ago, YukiRaven said:

The maps weren't designed for Nightmare, save for the second level.

Oops... I guess I accidentally make this too serious. I was just talking out of my arse, so never mind. I just mean that this reminds me a lot of Quake, so missing a Nightmare portal seems missing something.

 

If I'm going to run the maps, I'll still do the videos on Hard.

1 person likes this

Share this post


Link to post

lol, gotcha :D  Yeah, Quake was the biggest influence on SoTNR.

 

Funny thing is, this actually started life as a Heretic project, and was codenamed "corax", which is why you'll see references to it if you open the pk3.

Share this post


Link to post
8 minutes ago, YukiRaven said:

The maps weren't designed for Nightmare, save for the second level.

The maps can all be beaten on actual NM as far as I'm concerned, though I'd argue that map01 is the most difficult one for absence of considerable firepower, which would help in some spots. But it's doable regardless, all you need is some proper elbow-grease while deliberately killing low-HP targets to conserve space in tighter situations ahead of time. Might take some attemps, because still the RNG can screw things up when the wrong thing respawns and moves where it's most inconvenient at the time.

 

Even map03 seems easier to me than map01 as far as NM is concerned, because when things go "instant-turret-mode" you have situations in which NM actually breaks some of the setups to the point of almost trivializing them, plus map03 is more prone to have infights as well. Just need proper routing is all.

Share this post


Link to post

I'm not too big a fan of boss maps altogether to be frank, but according to what GZdoombuilder tells me, it should be possible as well. I might try that when I have some more time on my hands, though. Perhaps I'm under the wrong impression regarding this. Not to mention that I will need to have a closer look at the boss level before putting a review together anyways. I simply had a lot more time with the other maps in comparison, so I didn't touch that one on NM yet. But as I said so far I see no reason to dub it impossible at all.

 

EDIT: On that note, since there's item respawns in the boss map, it's pretty likely that I can come up with a convenient route for this map at some point in time that should be relatively easy to "emulate" for most people. ;-)

Edited by Nine Inch Heels

Share this post


Link to post

Probably I'm not used to freelook, and I don't like the combination of freelook + autoaim, so I actually think Map01 is somewhat difficult. Almost die at the end and I was panicking. I hope I can finish the whole game, or it's disrespectful to the designer ;)

 

Should have a review after the whole game.

 

Playthrough of Map01

Edited by GarrettChan

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now