Altazimuth Posted July 28, 2017 (edited) 9 hours ago, anotak said: the biggest thing holding me back with regard to eternity in particular is not liking SLADE or GZDB-BF much. SLADE's pretty fine now that I removed a decent amount of hard-coding and updated/created configs. GZDB-BF is a lost cause when it comes to this. A total rewrite would be in order if you actually wanted to remove the hard-coding, just given how its interface is. At the very least, I made it some level of useable as prior to a diff I sent to MaxED, it simply couldn't do offsetting in EE UDMF. printz did the bulk of the actual config stuff though for GZDB. Back on-topic, I'm glad to see this out in the public's hands. Testing this was a blast, and it's certainly unlike anything I've seen before in the Doom wadscene. 3 Share this post Link to post
anotak Posted July 28, 2017 (edited) oh it was more about me not liking the workflow in those tools edit: 8 hours ago, leodoom85 said: @anotakI'm currently uploading the final parts of your mapset. I say that I enjoyed playing it but the last map was hard (you'll see it). This is an unique mapset that no one could expect at this point. I appreciated that the mapset is short because, if it had more maps, the mapset would loss its touch...meaning that it would be repetitive watching the effects all over again. Nonetheless, it's a fun mapset to play. oh, i missed this because of the page break. thank you, i'll check it out. Edited July 28, 2017 by anotak 0 Share this post Link to post
leodoom85 Posted July 28, 2017 27 minutes ago, anotak said: edit: oh, i missed this because of the page break. thank you, i'll check it out. sometimes a 502 error happens in this page -_- The video finale is coming in 2 more hours btw 0 Share this post Link to post
scwiba Posted July 30, 2017 On 7/26/2017 at 1:30 PM, Salt-Man Z said: On the contrary, I think it does a great job of not overstaying its welcome. It starts out with shorter maps to get you acclimated, and builds up to a couple of big showdowns. By the time you get there, you've mostly adjusted to the bizarro graphics and effects. I think anything beyond MAP08 would have been too much, but where it stops now hits the sweet spot. About the only improvement I can think of would be if the first level was (or started out) completely normal before everything slowly (or quickly?) gets corrupted. Not sure if that would even be possible, though. Either way, this is still brilliant. "Unnerving" is probably the best way to describe it. I'd say it overstays its welcome by... about one map. I had enjoyed it a ton but was ready for the end after Map07. On top of having had my fill by that point, I couldn't make any sense of 08 and found myself ending the experience with a really negative reaction. Which I shouldn't have, because I LOVED the rest of the WAD. If it was me, I'd cut Map08, move every map over one slot, and add some kind of "normal" Map01 that starts glitching out by the end, like Salt-Man suggests. But it's not me, so... grain of salt, etc. 0 Share this post Link to post
anotak Posted August 15, 2017 (edited) thank you all so much for the feedback. <3 i tried my best to improve upon RC1 and create RC2 (edit: link removed bc /idgames release is out) still zdoom 2.8.1 / zdoom LE only (not qz/gz/zandro) here's some new screens. of something mildly secret maybe. Edited August 28, 2017 by anotak 6 Share this post Link to post
anotak Posted August 22, 2017 hey, just a tiny update: thinking about uploading to idgames maybe some point in the next week or so if nobody finds anything wrong 0 Share this post Link to post
MFG38 Posted August 22, 2017 I'm gonna be entirely honest here: while there's no denying the insane amounts of creativity at work here, this is one of those mods that I can only play for so long. With all the glitchiness going on, it gets pretty disorienting to look at after a while, let alone play. 0 Share this post Link to post
anotak Posted August 22, 2017 6 hours ago, MFG38 said: I'm gonna be entirely honest here: while there's no denying the insane amounts of creativity at work here, this is one of those mods that I can only play for so long. With all the glitchiness going on, it gets pretty disorienting to look at after a while, let alone play. sorry about that i hope that the people that do enjoy it, enjoy it a lot, though 3 Share this post Link to post
anotak Posted August 27, 2017 (edited) i uploaded it to idgames, it's here. the doomworld side hasn't updated yet. this is the same as RC2. i'll be editing the OP when doomworld updates 2 Share this post Link to post
anotak Posted August 28, 2017 (edited) it's up on idgames. here's the doomworld downloads section url, and here's the oldschool legacy page. thank you all so much for playing. lilith.pk3 was a rly personal thing for me to create and it really makes me happy to share it this version is the same as RC2 for those who played it more screenshots here again, dl url is here Edited August 28, 2017 by anotak 11 Share this post Link to post
dew Posted August 29, 2017 Congrats on the release! Sorry for the lack of feedback after RC2, but hey, I think it's going to be just fine! 1 Share this post Link to post
anotak Posted August 29, 2017 11 hours ago, dew said: Congrats on the release! Sorry for the lack of feedback after RC2, but hey, I think it's going to be just fine! np, thank you for the feedback and help you did give even before that, the stuff you told me helped a lot 0 Share this post Link to post
CeeJay Posted August 29, 2017 So... Are the maps supposed to look like that or is it just my machine screwing up? 0 Share this post Link to post
esselfortium Posted August 29, 2017 12 minutes ago, CeeJay said: So... Are the maps supposed to look like that or is it just my machine screwing up? Does it look like the screenshots that are in this thread? 2 Share this post Link to post
CeeJay Posted August 29, 2017 WARNING: Do not play when under the influence of alcohol. 3 Share this post Link to post
anotak Posted August 29, 2017 1 hour ago, CeeJay said: So... Are the maps supposed to look like that or is it just my machine screwing up? maybe 0 Share this post Link to post
leodoom85 Posted August 29, 2017 hey....me after playing and recording the maps, I was O_o for a while XD 0 Share this post Link to post
how to delete account Posted August 30, 2017 That was amazing. Couple or more questions tho 1) Why you didnt release the flood map, that was ready? 2) Was the last intermission message a nod to something? 3) Do you gain something by playing on secret difficulties, or they are just there for adittional glitchiness feel? 4) I luv u. 0 Share this post Link to post
anotak Posted August 30, 2017 1 hour ago, Poohlyash said: That was amazing. Couple or more questions tho 1) Why you didnt release the flood map, that was ready? 2) Was the last intermission message a nod to something? 3) Do you gain something by playing on secret difficulties, or they are just there for adittional glitchiness feel? 4) I luv u. 1) didn't feel like it fit pacing-wise or tone-wise, but it was too tied up into my ideas for lilith for it's own separate release. i left it in as a bit of an easter egg for those that went exploring 2) you could say that 3) not anything extra beyond the intrinsic value of playing them. they're mainly there for the people that felt uv was way too easy tbh 4) thanks! <3 0 Share this post Link to post
anotak Posted August 30, 2017 (edited) someone on an irc asked for the soundtrack so i figured i'd upload it http://www.sf4remix.com/lilith/lilith-pk3-soundtrack.zip mediafire mirror: http://www.mediafire.com/file/aui38rms6pzfog8/lilith-pk3-soundtrack.zip also for anyone curious that sound in D_WAD3 (the track for MAP08) is what doom2.wad sounds like loaded as a raw audio file. that sort of rhythm at the start for example is the sound of each successive map lump Edited August 31, 2017 by anotak 1 Share this post Link to post
Death Destroyer - 4.7m4d Posted August 31, 2017 1 hour ago, anotak said: someone on an irc asked for the soundtrack so i figured i'd upload it http://www.sf4remix.com/lilith/lilith-pk3-soundtrack.zip mediafire mirror: http://www.mediafire.com/file/aui38rms6pzfog8/lilith-pk3-soundtrack.zip also for anyone curious that sound in D_WAD3 (the track for MAP08) is what doom2.wad sounds like loaded as a raw audio file. that sort of rhythm at the start for example is the sound of each successive map lump أنت من دبي الحق؟ 0 Share this post Link to post
anotak Posted August 31, 2017 24 minutes ago, A7MAD said: أنت من دبي الحق؟ um if google translate is serving me right no, i'm not from dubai 0 Share this post Link to post
anotak Posted December 10, 2017 lilith.pk3 has won a cacoward! i just want to say thank you so much to everyone that commented on this thread, everyone that gave me feedback, or helped me otherwise (here and elsewhere). ty!! <3 15 Share this post Link to post
RILOBOYT Posted December 12, 2017 (edited) Hi ! First of all congratulations for the win, I think the wad has a great soundtrack and the visuals transmit weirdness. I like it. I would like to play this with some type of mod.Whichever. I would like to change the sounds of the weapons. Do you know if I can play this with something? (Brutal Doom, Complex Doom, Project Brutality, Whichever) I´ve read your wad is only complatible with zdoom 2.8.1 and I don´t know if I can play it with mods because I use GZDoom or Zandronum. Sorry for having not so much information and thank you in advance. 0 Share this post Link to post
Pegleg Posted December 12, 2017 On 7/24/2017 at 1:03 PM, Breezeep said: Graf Zahl's gonna throw a fit when he sees this. And sure enough, he did. 3 Share this post Link to post
RILOBOYT Posted December 12, 2017 Well, I´ve found a mod that allows you to use ZDoom and use lilith.pk3 I´ve reached level 4 and I feel a little bit dizzy but I have to admit that it is an "experience". The mod is "Brutal Unreal 99 v1.0" >>> http://www.moddb.com/mods/brutal-unreal-99-doom-weapons-mod 1 Share this post Link to post
RILOBOYT Posted December 12, 2017 (edited) @CeeJay Just done it and it´s very fun hahaha 0 Share this post Link to post
riderr3 Posted December 12, 2017 Looked at the cacowards... Saw this mod... Peeked at screenshots... Downloading right now :) 0 Share this post Link to post
Degreelessness Mode ON Posted December 13, 2017 This wad is cancer and I love it. 1 Share this post Link to post
anotak Posted July 22, 2018 dunno if a resource wad will interest people but here you go. text file here. this includes a bunch of 'new' glitched textures that aren't in lilith.pk3 4 Share this post Link to post