Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Ajora

Do you prefer mouselook or freelook for Doom?

Do you prefer mouselook or freelook for Doom?  

54 members have voted

  1. 1. Do you prefer mouselook or freelook for Doom?

    • Mouselook
      30
    • Freelook
      24


Recommended Posts

I was just curious which of the two playstyles would be favoured here. I prefer freelook, as it just feels more personally comfortable to me. But in a game like Wolfenstein 3D where everything is on the same vertical level, being able to look up and down is very disorienting. 

Share this post


Link to post

As far as I got it:

 

Mouselook - horizontal aiming, no vertical

Freelook - also vertical aiming

Share this post


Link to post

I thought they were both the same thing. Frankly, I think both terms suck. Why not just call it "vertical look" and "horizontal look"? Unambiguous, straightforward, simple.

 

Terminology conventions suck.

Share this post


Link to post
23 minutes ago, torekk said:

As far as I got it:

 

Mouselook - horizontal aiming, no vertical

Freelook - also vertical aiming

 

Correct. 

Share this post


Link to post

I prefer free-look. Not only is it nice to be able to aim at monsters on ledges without relying on auto-aim, but being able to admire architecture is a big part of my play experience.

Share this post


Link to post

Having plain "mouselook" (with no vertical aiming) may come helpful esp. in DM in maps where there's little height variation, and being able to look up & down would just lead to potentially more missed shots aimed at the ceiling or floors, rather than at the chest of your opponent. In such maps, complete freelook (and esp. the way it affects autoaim or fully manual aim) may as well be a handicap.

Share this post


Link to post

If you're talking about WAD meant to be played without Freelook, I definitely won't turn it on, somewhat like infinite height. I know sometimes the autoaim in Mouselook could be annoying (eg, using Rocket Launcher when there are enemies in lower elevation), but hey, that's the original game, and you have to deal with it.

Share this post


Link to post

None, well, horizontal look, but I don't use the mouse. Vertical is cool too, I've only used it a few years ago but nowadays I'm staying with the natural vanilla configuration. 

Share this post


Link to post

I find in GZDoom now I like to hold down mouse 2 to look around (autoaim is still on, no crosshair) to get a bead on what's above or below me instead of just plain freelook, and to admire architecture.

Share this post


Link to post

I can't stand y shearing bit I can see the appeal. No looking up and down for me, but I use the mouse extensively.

Share this post


Link to post
1 hour ago, cyan0s1s said:

There goes 40oz lol.

He is cool, he can stay.

Share this post


Link to post

If I'm using an OpenGL-based port, then freelook. Otherwise, I prefer to stick with mouselook due to the confusing perspective distortion of Software Rendering.

 

Also, if I'm playing an old WAD, I prefer mouselook since it's the way it was meant to be played back in the day.

Share this post


Link to post

Also what I never got, why does doomguy move up and down when you move the mouse vertically, it seemed so awkward to me at first, until I figured out how to disable that. Before I was actually playing keyboard only due to it.

 

And after seeing people on YouTube playing ZDoom with "freelook", I almost got sick from it. 

Share this post


Link to post

Free look is the ability to look up and down, not necessarily with the mouse. It's a legit term that has broader application than mouse look, which only refers to one type of controller.

 

Looking left and right doesn't have a name because it doesn't exist in the majority of FPS games. You're turning left and right instead.

Share this post


Link to post

I thought those were the official terms. Looks like I've been wrong all this time. 

Edited by Ajora

Share this post


Link to post

Ever since I could +mlook 1 in Quake I've played with unrestricted mouse look.

 

Also, just an FYI for those unaware, the latest version of GZDoom's software renderer has a full, non-distorted mouselook mode.

Share this post


Link to post
Just now, Bauul said:

Also, just an FYI for those unaware, the latest version of GZDoom's software renderer has a full, non-distorted mouselook mode.

Witchery!

Share this post


Link to post

I'll refrain from voting since those options have me bamboozled. I've been using vertical look since source ports became a thing with that feature, which is also why I only play in GL mode to not get that nasty software distortion. Mostly for the obvious reason that people mentioned such as being able to admire the architecture and actually see who the hell is shooting you up and down stairs.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×