Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
KVELLER

Is there any way to edit enemy AI?

Question

If that's the case, has anyone actually done anything with that? It would be interesting to be able to create a dynamic AI using paths.

Share this post


Link to post

3 answers to this question

Recommended Posts

  • 0
14 hours ago, KVELLER said:

If that's the case, has anyone actually done anything with that? It would be interesting to be able to create a dynamic AI using paths.

Technically, enemies in DooM will "natively" behave in the same way. In other words, they will attack the player when alerted, will continue to attack even when taking severe damage, will not seek cover, and will hunt the player when the player takes evasive action. As Voros pointed out, however, you can make some modifications to this behavior using the enemy's definition as well as scripting. For example, the enemy can be made "friendly" (i.e., will attack regular enemy), can be made to follow a "patrol path", can be made to retreat or teleport away when it has taken a certain amount of damage, etc.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×