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Kapanyo

100% this, sucker

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Just two Vanilla jokeWADs (although they may occasionally crash with a message about columns or something ;) - the second one is barely compatible, and created very strange visual oddities in DB2 before I re-opened it). It's possible to 100% complete both of them, honest.

They both do exactly what it says on their tins.

 

attempt_to_cross_a_2400_unit_wide_gap.wad

 

fall_down_a_1691771391_unit_sector.wad

Edited by Kapanyo

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second map demo

 

I neglected to record the first one, so I made up for it by 200% kills on the second one.  Although I couldn't get the 100% items or secrets; I now realize I was probably intended to get 100% all parameters.  I don't see how the second map is feasible without leaving your computer running for a couple years.

 

edit: recorded in prboom complevel 2

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4 minutes ago, NoisyVelvet said:

 I don't see how the second map is feasible without leaving your computer running for a couple years.

PrBoom has a built-in time machine ;-)

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Drastic maps require drastic measures. You're just lucky that Vanilla Doom doesn't let me make larger sectors. ;)

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