I am using udmf format and am trying to create a projectile trap using thing projectile where you step on a linedef that triggers a mapspot which then uses the thing projectile thing special to send a fireball. It works except that for some reason the projectile never goes where intended. Even if I set Movement angle to 180 (which is the direction the fireball is suppose to go) as well as the mapspot itself the fireball still goes in a completely different direction. I have horizinal speed at 100 and vertial at 0 if that makes any difference.
I am using udmf format and am trying to create a projectile trap using thing projectile where you step on a linedef that triggers a mapspot which then uses the thing projectile thing special to send a fireball. It works except that for some reason the projectile never goes where intended. Even if I set Movement angle to 180 (which is the direction the fireball is suppose to go) as well as the mapspot itself the fireball still goes in a completely different direction. I have horizinal speed at 100 and vertial at 0 if that makes any difference.
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