I'm not very well edicated in 3D modelling and/or using 3D models in GZDoom. Currently I'm looking to animate a 3D model's textures (so a waterfall isn't static, for example).
I assumed this could be done via animdefs, but sadly this doesn't seem to be the case. My next assumption is that it is done via frames where the model uses a differerent texture per model. If this is the case, can someone educate me in how to add frames to an MD3? I'm using blender, if that helps.
I'm not very well edicated in 3D modelling and/or using 3D models in GZDoom. Currently I'm looking to animate a 3D model's textures (so a waterfall isn't static, for example).
I assumed this could be done via animdefs, but sadly this doesn't seem to be the case. My next assumption is that it is done via frames where the model uses a differerent texture per model. If this is the case, can someone educate me in how to add frames to an MD3? I'm using blender, if that helps.
Thanks in advance. :)
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