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Is it possible to make GZDoom Builder respect a model's RenderRadius?


Similar to the issue I was having in game, the model gets culled when out of view. Now that I have applied RenderRadius to my model in DECORATE it no longer culls when viewed in-game, but GZDB-Bugfix still culls the model. My model rendering mode is set to 'Always Show Models', too. Any advice?


Gif for illustration:



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