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Weird Doom 2 MAP32 demo issue

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I haven't checked the demo, but it is possible that when the third Keen calls A_KeenDie, the fourth is already dead but still in its death animation. Of course the door will open then.


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Ah yes, you're correct:

void A_KeenDie (mobj_t* mo)
	if (mo2 != mo
	    && mo2->type == mo->type
	    && mo2->health > 0)
	    // other Keen not dead


When 3rd Keen called its A_KeenDie codepointer, I shot the fourth one, making its health to go below zero. Thanks for clarifying.

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