Is it possible to create linedefs that are inactive until "turned on" later? Like say a linedef that triggers a monster spawn that won't do anything the first time a player walks over it, but then starts working once said linedef is "turned on" by some in-game action such as pressing a switch for example?
The reason I am asking is because it would be neat being able to create traps that only activate once the player has returned to an old area.
Is it possible to create linedefs that are inactive until "turned on" later? Like say a linedef that triggers a monster spawn that won't do anything the first time a player walks over it, but then starts working once said linedef is "turned on" by some in-game action such as pressing a switch for example?
The reason I am asking is because it would be neat being able to create traps that only activate once the player has returned to an old area.
EDIT: I should add I am using zdoom UDMF format.
Edited by hardcore_gamerShare this post
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