KVELLER Posted June 18, 2017 I was wondering if it's possible to take the player's weapons when crossing a linedef. Maybe with ACS or something? 0 Share this post Link to post
1 Subatomic Posted June 18, 2017 (edited) You could use a script in ACS to do it. Try this: script 1 void { ClearInventory(); GiveInventory("Fist", 1); SetWeapon("Fist"); } If you don't want them to have the fist, remove those two lines. 0 Share this post Link to post
0 Bauul Posted June 18, 2017 ClearInventory() works a treat, I use it on my Confinement 256 map. 0 Share this post Link to post
0 Blue Shadow Posted June 18, 2017 You have to be careful with ClearInventory(), since it doesn't just remove weapons. 1 Share this post Link to post
0 KVELLER Posted June 18, 2017 Just now, Blue Shadow said: You have to be careful with ClearInventory(), since it doesn't just remove weapons. In the situation I plan to use it, it shouldn't be a problem. 0 Share this post Link to post
I was wondering if it's possible to take the player's weapons when crossing a linedef. Maybe with ACS or something?
Share this post
Link to post