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KVELLER

Take away the player's weapons?

Question

I was wondering if it's possible to take the player's weapons when crossing a linedef. Maybe with ACS or something?

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You could use a script in ACS to do it. Try this:

 

script 1 void {

    ClearInventory();

    GiveInventory("Fist", 1);

    SetWeapon("Fist");

}

 

If you don't want them to have the fist, remove those two lines.

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ClearInventory() works a treat, I use it on my Confinement 256 map. 

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Just now, Blue Shadow said:

You have to be careful with ClearInventory(), since it doesn't just remove weapons.

In the situation I plan to use it, it shouldn't be a problem.

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