The Doommer Posted June 20, 2017 (edited) Hi , I hope I'm posting in the right category : I tried to play the Paranoid mod on both GZDoom and Zandronum but it simply shows a hell of a lot Zombie mans everywhere replacing scientists and guards and even as the HEV suit ! I'm attaching an screenshot as a demonstration ... What is the problem ? Do I need to attach the log ? Thanks everyone. Edited June 21, 2017 by The Doommer 0 Share this post Link to post
The Doommer Posted June 21, 2017 (edited) 22 hours ago, Gothic said: Don't play on software mode. Playing on Hardware mode returns error. My VGA is old but supports OpenGL 3 I assume. I attached the error details on Zandronum (Error.zip) and the whole Log on GZDoom (GZDoom Log.zip) Error.zip GZDoom Log.zip Edited June 21, 2017 by The Doommer 0 Share this post Link to post
Xaser Posted June 21, 2017 "Hello, I am a toilet. However, due to budget cuts, I appear as a former human." 11 Share this post Link to post
Graf Zahl Posted June 21, 2017 33 minutes ago, The Doommer said: Playing on Hardware mode returns error. My VGA is old but supports OpenGL 3 I assume. Apparently not. Your log clearly shows that OpenGL never initializes properly. This can either happen because you do not have OpenGL 2.x capable hardware or there is a problem with your driver. What graphics card do you have? 0 Share this post Link to post
The Doommer Posted June 21, 2017 1 hour ago, Graf Zahl said: What graphics card do you have? Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1) 0 Share this post Link to post
The Doommer Posted June 21, 2017 (edited) 1 hour ago, Xaser said: budget cuts Not budget cuts dude , I was OK with this thing until it became really "unstable". But I'm still waiting until a specified time to get rid of this grandpa... 0 Share this post Link to post
Da Werecat Posted June 22, 2017 16 hours ago, Xaser said: "Hello, I am a toilet. However, due to budget cuts, I appear as a former human." Way, way 2 kinky 4 me. 0 Share this post Link to post
Gez Posted June 22, 2017 On mardi 20 juin 2017 at 9:38 PM, The Doommer said: Dumb zombiemen, everyone knows you need to go outside to have enough room to make a castell. 1 Share this post Link to post
The Doommer Posted June 23, 2017 (edited) On 6/22/2017 at 0:47 AM, The Doommer said: Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1) @Graf Zahl Does it support OpenGL 3 ? 0 Share this post Link to post
Graf Zahl Posted June 23, 2017 2 minutes ago, The Doommer said: @Graf Zahl Does it support OpenGL 3 ? No. That hardware only supports GL 2.x. 0 Share this post Link to post
The Doommer Posted June 24, 2017 16 hours ago, Graf Zahl said: No. That hardware only supports GL 2.x. So that's why it doesn't support GZDoom Hardware mode... What a shame... 0 Share this post Link to post
Graf Zahl Posted June 24, 2017 GZDoom does support GL 2.x, but it requires some extensions to work. I have no idea how good the driver for this chipset is, but be aware that Intel's latest driver for it is 6 years old. This thing is way beyond the 'unsupported' stage already. 0 Share this post Link to post
cacomonkey Posted June 24, 2017 I tried to get the new followup wad to this - Paranoiac - to run on gzdoom but I just get error messages and it won't launch. Has anyone successfully gotten Paranoiac to run on gzdoom? I really liked Paranoid when I played it about 5 years ago, considering it quite unique, but if I recall correctly, I kept encountering a bug that prevented me from fully enjoying the game so I quit. What that bug was I can't remember. Maybe it was fixed in later builds. 0 Share this post Link to post
Blastfrog Posted June 24, 2017 "Help, this mod that relies on model support doesn't work properly in a renderer that doesn't support that feature, also I'm running on a toaster, how can I make this impossible task possible somehow?" On 6/21/2017 at 4:21 PM, The Doommer said: Not budget cuts dude , I was OK with this thing until it became really "unstable". The joke ----------> Your head And how exactly were you fine with it until now? The entire mod relies on models, surely you'd have noticed that it was broken right upon first loading it? 0 Share this post Link to post
The Doommer Posted June 24, 2017 1 hour ago, Blastfrog said: And how exactly were you fine with it until now? The entire mod relies on models, surely you'd have noticed that it was broken right upon first loading it? I mean the "toaster" dude. 0 Share this post Link to post
The Doommer Posted June 24, 2017 2 hours ago, Graf Zahl said: GZDoom does support GL 2.x, but it requires some extensions to work. I have no idea how good the driver for this chipset is, but be aware that Intel's latest driver for it is 6 years old. This thing is way beyond the 'unsupported' stage already. Yeah for sure. This convinces me that I have to get rid of what Blastfrog calls it "toaster" 0 Share this post Link to post
Graf Zahl Posted June 24, 2017 2 hours ago, cacomonkey said: I tried to get the new followup wad to this - Paranoiac - to run on gzdoom but I just get error messages and it won't launch. Has anyone successfully gotten Paranoiac to run on gzdoom? I really liked Paranoid when I played it about 5 years ago, considering it quite unique, but if I recall correctly, I kept encountering a bug that prevented me from fully enjoying the game so I quit. What that bug was I can't remember. Maybe it was fixed in later builds. You have to load Paranoid along with it. It's not a standalone mod. 0 Share this post Link to post